Quick Answers / 'Newbie' Questions

SoD is Stack of Death or Stack of Doom, I'd assume, but what is a "shim" SoD?
 
Does all the land need to be settled to get rid of barbs? Im fairly isolated and there's by far way too much land to settle and im getting a steady stream of barbs driving me bonkers.
 
Does all the land need to be settled to get rid of barbs? Im fairly isolated and there's by far way too much land to settle and im getting a steady stream of barbs driving me bonkers.
You can "fog-bust" instead: build some cheap units (I favour Guerrilla Archers posted on hills and/or Flanking I/Sentry Chariots) and post them outside your territory until all tiles are "lit". If that requires too many units (and too much maintenance), settle for "lighting" the territory nearest your borders so at least you have fair warning of a barb unit's approach.
 
Whats up guys just bought the all-in-one package and loving the game. Very addictive. My question is that in the all-in-one package when you click run on the game it runs colonization. Which is not the style I want to play. So after going throught the program files I found the icons for civ 4, warlords, and beyond the sword. Now if I select one of those it runs the correct game. My newb question is that if I run Beyond the sword will all the advantages of warlords be in the game?
 
Welcome to CFC, Babybackribs! :beer::band::assimilate:
 
I've been trying to download a few mods, but i keep encountering the same problem. They all say to put the mod into the conquests/scenarios folder. Where is this folder or how do i get it?
 
@CivIVMonger

What oponent, what civ you're using, any event, number of defenders, level ......

I'm kinda looking for a rough scale, and I can add on the difference once I have that scale.
 
How many axes should it take to conquer a non-hilled capitol in an early rush?



In other words what are the ratios for an axe on a archer (Not crossing river, walls, or hill.)

axes vs. archers?

my experience is at minimum 2 to 1, but likely a couple extra for the random loss.

Your first units will almost surely die, but damage the archers in the process.... while your second half will hopefully finish them off. If possible.. i like to go with half of them chariots with Flanking I, as they have a decent chance of damaging the archers and withdrawing before dying. but if they have axemen.. forget the chariots.

in any case.. make sure you have atleast City Raider I axes. if you wait too long though, you'll be facing a city with higher cultural defense (% shown on the city bar).. and you may need 3 to 1 odds without catapults.

if the enemy is not close enough.. dont bother. you'll be stalling your growth for no gain.
 
I've been trying to download a few mods, but i keep encountering the same problem. They all say to put the mod into the conquests/scenarios folder. Where is this folder or how do i get it?

Civilization III had an expansion pack named conquest. Have you been downloading Civilization III mods for Civilization IV?

By the way, welcome to civfanatics! :band::beer::dance:
 
got another random thought/question for yas; do the AIs take into account your military conquest history versus other civs when deciding how to act towards you? ie, will they perhaps spot a pattern of picking on/conquering nations one at a time and eventually decide to not wait till you come for them, or will they sit dumbly whilst the world falls to you a piece at a time?
 
I've been trying to build religions cathederal to improve culture in best 3 cities but have run in to a timing snag

it seems you need 3 temples to build a cathederal
and you need 6 temples (of correct religion) to build second cathederal
and then 9 temples to build 3rd cathederal

but it also seems that to build a 4th temple of the same religion you need build a cathederal in place

am I correct or am i missing something?
 
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