Quick Answers / 'Newbie' Questions

I have been playing Vanilla for several years. I have just purchased BTS and read all the new pdf manual and Civilopedia stuff. For Vanilla, I downloaded Sirian's Map article. I see that there are now new types of maps introduced either in BTS or previously in Warlords (which I don't have). Is there a similar guide to the new maps? If so, could someone give a link to it. I have been looking around in the War Academy and related areas without success. (I can't even find Sirian's article anymore, since things got reorganized.) Thanks.

The complete Guide to Map Creation is ideal for this purpose. It only has one problem: it's too popular. There are lots of images in that thread and thus the bandwidth of the image hosting site is exceeded regularly halfway through the month. Read about the issues at the end of the thread.

I suspect that if you look at the thread at the 4th of the month or shortly after, that the pictures will be visible.
 
I never built a Tactical Nuke (I haven't, honestly!) and my questions are:

-Is it possible to move an ICBM? And a Tactical Nuke?
-How do I move them, if possible?

ICBM's cannot be moved. They have global reach, however, so the only time it might be interesting to move them is if your city is about to be captured... in which case "use 'em or lose 'em" is as valid in Civ as it is in real world. ;)

Tactical nukes can be rebased to another city like any aerial unit, there is a tab in the actions box that lets you do so. I think you can rebase to a fort as well, though I haven't played with them in a long time and could be wrong about that. Tactical nukes can also be rebased onto an attack submarine and transported (and launched) by sea as well. These have fairly limited range, so the ability to move them is useful.
 
Many thanks for the answer!

I have another question: sometimes conquered cities cannot be kept, they get razed automatically. I've come to think this happens to size 1 cities; is this so or are there any other factors involved?
 
Does money from specialist merchants go through the research/gold slider or does it just get put through markets and banks and such? I'm just wondering if you can have a city or two with lots of merchants in that essentially pay for all your other cities. On Vanilla, if relevant.
 
Something weird just happened in my game: I got the message that the deal of Peace Treaty (10 turns) with Shaka was over. I have never been to war with Shaka, nor have I or Shaka been to war with anyone else. What does this mean?
 
Many thanks for the answer!

I have another question: sometimes conquered cities cannot be kept, they get razed automatically. I've come to think this happens to size 1 cities; is this so or are there any other factors involved?
If the city is size 1 and it has not yet accrued enough culture for a border pop, it gets razed. (Not sure what happens if the city has been larger than size 2 in the past.)
Does money from specialist merchants go through the research/gold slider or does it just get put through markets and banks and such? I'm just wondering if you can have a city or two with lots of merchants in that essentially pay for all your other cities. On Vanilla, if relevant.
Important distinction: merchants give gold, indicated by an icon of stacked coins, which can be used to purchase things. Cottages and the like give commerce, which cannot be used for anything directly but is instead turned into research, culture, gold, and espionage via the sliders.

Banks and the like give a bonus to gold, so merchants' yields go through the banks.

If you want to try the tactic you suggest, make sure to do it with a city that has a massive food yield and/or loads of Cottages, Bank, Grocer, Market, and Wall Street. :)

Kleen, the peace treaty that got cancelled: whenever you make a deal such as open borders, the game automatically creates a peace treaty between you that you cannot break. This is to prevent abuse of such deals - just in my previous game, I was just about to wade in and kick Brennus's arse, and he actually asked me if I wanted open borders. If I had said yes, I would have been able to scout his land, but I would have had to delay my invasion another ten turns.
 
The auto-raze has nothing to do with city culture level. It has only to do with the fact that the city has already been bigger than 1 pop or not. If not , it will auto-raze on capture.
 
Something weird just happened in my game: I got the message that the deal of Peace Treaty (10 turns) with Shaka was over. I have never been to war with Shaka, nor have I or Shaka been to war with anyone else. What does this mean?

Kleen, the peace treaty that got cancelled: whenever you make a deal such as open borders, the game automatically creates a peace treaty between you that you cannot break. This is to prevent abuse of such deals - just in my previous game, I was just about to wade in and kick Brennus's arse, and he actually asked me if I wanted open borders. If I had said yes, I would have been able to scout his land, but I would have had to delay my invasion another ten turns.

The forced peace treaty only occurs with requests for help and demands, not with every deal you make.
 
Yes, I think I gave in to Shaka's demands a few turns ago. Does the peace treaty get cancelled automatically, or does this mean Shaka is planning an attack? (Of course, Shaka always seems to be planning an attack! :D)
 
The forced peace treaty only occurs with requests for help and demands, not with every deal you make.
Really? In the half hour I was playing earlier, I got two or three of these magic peace treaties, and the only demand/request for help I acceded to was from someone else.
 
The drill promotion is during each era of the game only available to a subsection of the units. Because Civilization combat is balanced around a variant of rock-paper-scissors, this means that these drill units have a counter unit that can defeat them fairly easily. Thus a stack of drill units within your attack stack of doom (SOD) cannot protect the SOD against the collateral damage of siege units as the other units in the stack are still getting just as weakened by collateral damage as usual and cannot protect the drill promoted units against their counter unit.

During the modern era, the drill promotion is available to a lot of different units and then this could help against collateral damage from siege units but not against collateral damage from bombers which is getting more important at that point.

When you walk into the lands of a competent opponent which has an equal number and quality of troops among which a sizeable siege component, then your stack should be doomed. Your opponent should be able to attack your stack with siege units and take advantage of the weakened state of your units. The advantage of quicker movement in your own lands is huge. The attacker does have the advantage that he can choose where and when to invade, thereby maybe avoiding a large part of the army of the defender.

Note that the AI isn't terribly competent and all kinds of tactics that wouldn't work against a competent opponent who really understands the combat mechanics might still work against the AI.

I don't agree that some drill promoted units cannot lower the colleratal damage to the complete stack.
Excerpt from the war academy about selection of collateral Damage Targets:
The number of potential targets is the number of units in the tile which are not defending and who are above the maximum damage threshold.
The target of each “round” of collateral damage is selected randomly from the list of potential targets, as defined above.

This means the damage selection does not distinguish whether the target has drill or is completely immune (sieg weapons itself). Having 50% drill promoted units in the stack or high percentage of sieg weapons will reduce the selection chance of a target which will receive the full damage (without drill).
 
Really? In the half hour I was playing earlier, I got two or three of these magic peace treaties, and the only demand/request for help I acceded to was from someone else.

You didn't make some requests/demands yourself?

I don't agree that some drill promoted units cannot lower the colleratal damage to the complete stack.
Excerpt from the war academy about selection of collateral Damage Targets:
The number of potential targets is the number of units in the tile which are not defending and who are above the maximum damage threshold.
The target of each “round” of collateral damage is selected randomly from the list of potential targets, as defined above.

This means the damage selection does not distinguish whether the target has drill or is completely immune (sieg weapons itself). Having 50% drill promoted units in the stack or high percentage of sieg weapons will reduce the selection chance of a target which will receive the full damage (without drill).

I know the article.

It's not the drill promotion that makes the other units in the stack less likely to be hit by collateral damage. It's just the existence of these units in the stack that makes other units less likely to be hit. The only thing the drill promotion does is reduce the damage when the drill-promoted units themselves are hit. The drill-promotion itself doesn't do anything to reduce the collateral damage to the non-drill promoted units in the stack.

How would you use the Impi? It is a poor UU if you ask me.

I guess they could be used in a rush similar to how chariots are used. Chariots can retreat and are better against axemen, but impi can get the city raider promotion for a quick city attack stack. When the opponent doesn't have axemen, then they could do some serious damage.

Another more conservative use would be to use them similar to how I use any 2 move units in my stack: they can kill a single unit outside of the stack and move back into the protection of the stack during the same turn. The impi is especially good at this with 2 moves and mobility.

I don't think they're that great, but then I rarely use early warfare.
 
Like this :D

No seriously, Impis are quite bad. I guess they could be "stack protectors" against spears for HAs, or just general pillagers like mounted units.

3 's.

How in the world did you manage to build that many Impis over a scattered continent?

How did you manage to keep your Civ from going on strike?

Was this marathon?
 
What city population levels give what defence bonuses ?
 
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