Quick Answers / 'Newbie' Questions

Sure. I know madscientist has played through all the leaders - you can access the write-ups to his games here: http://forums.civfanatics.com/showthread.php?t=255397

There is also the much more detailed All Leader Challenge series, which is presently about half-finished: http://forums.civfanatics.com/showthread.php?t=216961

I'm sure there are other people who have played through all (or most) of the leaders too. :)

Everyone who has completed the Quattromaster or Elite Quattromaster has played as every civilization and won. Very likely many of them have played all of the leaders as well.
 
What determines 1) how long anarchy will last for a civic change and 2) that "magic" point where you can change an additional civic (at the same time) without an additional turn of anarchy? Is there a guide on this?

Example: In my current game (near completion) I won't be changing civics except in my forthcoming final golden age, because changing 1 civic will cost 3 turns of anarchy. And each additional civic I could change would incur another turn of anarchy until change #3 or #4 (I forget which). I assume this is related to my having..."acquired" :mischief: a total of about 40 cities on a Standard map (with a fair amount of water). But can someone shed light on the above 2 questions?

Number of turns of anarchy are determined by games speed, and game era. And if you are spiritual leader (or in a Golden Age --BTS ONLY) there is no anarchy.:) On Marathon speed, I don't think you ever get a second civics change "for free" (no additional turns of anarchy). Later in the game, say in the Modern Era, the turns of anarchy are increased.

On Normal speed you should be able to get 2 civics changes for one turn of anarchy in the early game (or three for 2 turns). Quick maybe more. In any case, you can always see how many turns of anarchy your civics selection will cost before you execute the change.

Sorry for imprecise answer, maybe someone else can give more exact.
 
This is a newest of the newbie type question.

I'm doing the tutorial and Sid is telling me to move my scout to a "tribal village" but I don't see any tribal village and clicking around merely brings up the "You can't move there" message.

I'm stuck - can the tutorial be backtracked to see where i've gone wrong? Or do I have to keep playing it and getting to the same point and getting stuck? (Guess how many times I've done that!)

PS I always get stuck in tutorials - doesn't bode well...

Thanks.
 
Number of turns of anarchy are determined by games speed, and game era. And if you are spiritual leader (or in a Golden Age --BTS ONLY) there is no anarchy.:) On Marathon speed, I don't think you ever get a second civics change "for free" (no additional turns of anarchy). Later in the game, say in the Modern Era, the turns of anarchy are increased.

On Normal speed you should be able to get 2 civics changes for one turn of anarchy in the early game (or three for 2 turns). Quick maybe more. In any case, you can always see how many turns of anarchy your civics selection will cost before you execute the change.

Sorry for imprecise answer, maybe someone else can give more exact.

The era does not factor into it; rather the size of your empire. A big empire -> more turns in Anarchy. (Sorry, not a precise answer either).

On Marathon you never get "free" civic changes, but by default changing 1 civic is 2 turns, and each additional civic is 1 turn more; so you do get a discount.
 
Number of turns of anarchy are determined by games speed, and game era. And if you are spiritual leader (or in a Golden Age --BTS ONLY) there is no anarchy.:) On Marathon speed, I don't think you ever get a second civics change "for free" (no additional turns of anarchy). Later in the game, say in the Modern Era, the turns of anarchy are increased.

On Normal speed you should be able to get 2 civics changes for one turn of anarchy in the early game (or three for 2 turns). Quick maybe more. In any case, you can always see how many turns of anarchy your civics selection will cost before you execute the change.

Sorry for imprecise answer, maybe someone else can give more exact.

The number of turns of anarchy is related to:
-The size of your empire compared to the size of the map
-The gamespeed (modifier)
-The number of civics that you change (where more is relatively cheaper)
-It takes a bit less time to switch civics in the later eras when all other modifiers stay equal

Here's a link with the formula:

Anarchy Length

It doesn't explain the map modifier exactly, so I checked the map modifiers he was talking about (in CIV4WorldInfo.xml). They're 11%/10%/9%/8%/7%/6% on duel/tiny/small/standard/large/huge, presumably percentages of 100 (as 8% of 100 is the 12.5 he's talking about).

The Christo Redentor wonder sounds like it would be useful to you.
 
This is a newest of the newbie type question.

I'm doing the tutorial and Sid is telling me to move my scout to a "tribal village" but I don't see any tribal village and clicking around merely brings up the "You can't move there" message.

I'm stuck - can the tutorial be backtracked to see where i've gone wrong? Or do I have to keep playing it and getting to the same point and getting stuck? (Guess how many times I've done that!)

PS I always get stuck in tutorials - doesn't bode well...

Thanks.

The tribal village must be in the fog of war (black area). Move your scout to a place that he can move (scouts can't go on ice, mountains, and water) and keep searching for one.

----


Quick question, what is the most efficient way to divide a stack of 100 modern era units into 2 equal groups? I could move them 1 by 1 but of course that would take a while. Assume that all 100 units are tanks.
 
Quick question, what is the most efficient way to divide a stack of 100 modern era units into 2 equal groups? I could move them 1 by 1 but of course that would take a while. Assume that all 100 units are tanks.

I don't think the interface is really designed well for such large groups. CTRL click allows you to select all units of one type, but that won't help you split a stack of 100 units of the same type.

I guess, you'll have to click 50 times while holding SHIFT to select 50 of them. It's probably easiest when you've fully ungrouped them first and shown across multiple lines so that you can click quickly. A bit of a pain, will take you half a minute or so. The selection groups stay separate though when you later move them onto the same tile again, so you'll only have to do it once (as long as you don't undo it).
 
Quick question, what is the most efficient way to divide a stack of 100 modern era units into 2 equal groups? I could move them 1 by 1 but of course that would take a while. Assume that all 100 units are tanks.
I'd sure love to know a good answer to that, too. All I know how to do is:
  1. Make sure no other units can move.
  2. Wake up all the tanks,, possibly by selecting one and do a "group move" to the soriginal tile, then breaking up the stack.
  3. Right click on a tile 1 full movement away from the starting tile, which moves the first tank.
  4. Repeat the right click 49 times.
The only times I've actually had to split a stack there were multiple swordsmen, macemen, catapults, trebs, longbowmen, and archers. I'd have loved having a better way to do that. A new BUG feature, maybe?
 
Quick question, what is the most efficient way to divide a stack of 100 modern era units into 2 equal groups? I could move them 1 by 1 but of course that would take a while. Assume that all 100 units are tanks.

Make enough transports to fit half of them, then alt-click and move on the transports. Though you'd need 11 Transports and 2 Galleys to fit exactly 50.

Spoiler :
:lol: no seriously, I don't think there's an easy way. Just ranted about stack mechanics in an other thread an hour or two ago.
 
A new BUG feature, maybe?

What would work nice is the following new interface selection method:

Unselect all units. Select the first unit, you wish to select in the shown lines of units. SHIFT ALT select the last unit in the shown lines of units. And then everything in between would be selected too. I don't know how hard it would be for the BUG Mod creators to add such a NEW functionality to civ. (boldfaced characters to avoid confusion). It's only important a few times in a game though when you're really working with massive stacks.
 
Thanks,DMOC. The scout won't move anywhere - not even one square next to him, as the instruction seems to be "locked".

I'll try stabbing around in the fog...
 
Thanks everyone for the help with anarchy. Now I have a better understanding of why there would be so many turns of anarchy: this is an Epic speed game (my first on Epic) and I am in the industrial era. The game will be over soon, so there'll be no need for the Cristo Redentor
 
In Vanilla, I'm getting +2 Unhealthiness from "Features." What are "Features" and is there anything I can do about them?
 
In Vanilla, I'm getting +2 Unhealthiness from "Features." What are "Features" and is there anything I can do about them?

Jungle and/or floodplains in this case. Features in general are overlays over the standard terrain which also includes forests, oasis, ice (over ocean), fallout. All features from terrain are removed when a city is founded on a spot. There is a civilopedia entry on features.

Jungles can be chopped, the unhealthiness caused by floodplains cannot be removed. Unhealthiness is countered by getting a higher value in health. Various ways to get health are explained in the article Ways into Health.

When you cannot get enough health, you can always try to get more food. A higher value in unhealth than health just costs you 1 unit of :food: for each point of difference. It's not the worst thing that can happen, it just makes cities less efficient as you don't want to use tiles to produce food just to counter unhealthiness. Unhappiness is a lot bigger problem.

Flood plains get a higher food output which more than compensates for their unhealthiness. However, a city with many flood plains can get a rough start as all of the unhealthiness is their from the start while all of the food is only available when all of the flood plain tiles are being worked. Usually, it is better to spread large patches of rich food tiles like flood plains between multiple cities so that the food and the unhealthiness is spread over multiple cities. An exception would be when you decide to create of Great Person farm in such an area.
 
I have been playing Vanilla for several years. I have just purchased BTS and read all the new pdf manual and Civilopedia stuff. For Vanilla, I downloaded Sirian's Map article. I see that there are now new types of maps introduced either in BTS or previously in Warlords (which I don't have). Is there a similar guide to the new maps? If so, could someone give a link to it. I have been looking around in the War Academy and related areas without success. (I can't even find Sirian's article anymore, since things got reorganized.) Thanks.
 
I hope this is the right place to ask this.

If a stack has several units with the medic promotion, do they add up or does the stack heal as if there were only one unit with the promotion?
 
I hope this is the right place to ask this.

If a stack has several units with the medic promotion, do they add up or does the stack heal as if there were only one unit with the promotion?
Yes it is, and no they don't.

Add up, I mean.
 
I have been playing Vanilla for several years. I have just purchased BTS and read all the new pdf manual and Civilopedia stuff. For Vanilla, I downloaded Sirian's Map article. I see that there are now new types of maps introduced either in BTS or previously in Warlords (which I don't have). Is there a similar guide to the new maps? If so, could someone give a link to it. I have been looking around in the War Academy and related areas without success. (I can't even find Sirian's article anymore, since things got reorganized.) Thanks.

The complete Guide to Map Creation is ideal for this purpose. It only has one problem: it's too popular. There are lots of images in that thread and thus the bandwidth of the image hosting site is exceeded regularly halfway through the month. Read about the issues at the end of the thread.

I suspect that if you look at the thread at the 4th of the month or shortly after, that the pictures will be visible.
 
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