Quick Answers / 'Newbie' Questions

What exactly is the difference between a Stonehenge monument (or obelisk or stele) and a normal one when you get to their obsolescence tech? Was thinking about playing a cultural game and was trying to think through possible plans.
 
What exactly is the difference between a Stonehenge monument (or obelisk or stele) and a normal one when you get to their obsolescence tech? Was thinking about playing a cultural game and was trying to think through possible plans.
Stonehenge and monuments have no part in a cultural game. They generate far too little culture to be worth indulging in for this purpose; use them to expand borders cheaply.
 
Been away for awhile and starting to play BtS again now that winter is just around the corner. This forum has excellent information on tips, hints, strategy, etc. I have read my fair share and they have helped immensely. The thing I would like to know though is how you veterans feel about using the game interface? What do you use the most? City screen? Civopedia? In other words, what is the best way for a non veteran to use the game interface to keep him abreast of what is going on in the game?

I feel like I get in the habit of looking at things too long. It seems like I sometimes take 15-20 minutes to make a decision because I'm looking at a bunch of different things. I do use a mod (can't remember which one, sorry I just started playing again) that tells me what is going on at the top of the screen.

Your thoughts are greatly appreciated! :thanx:
 
The sucky things about Monuments (and Stonehenge) is that you can't get the bonuses for having culture buildings that are several thousand years old.
 
Been away for awhile and starting to play BtS again now that winter is just around the corner. This forum has excellent information on tips, hints, strategy, etc. I have read my fair share and they have helped immensely. The thing I would like to know though is how you veterans feel about using the game interface? What do you use the most? City screen? Civopedia? In other words, what is the best way for a non veteran to use the game interface to keep him abreast of what is going on in the game?

Your thoughts are greatly appreciated! :thanx:

F4, tech screen. Should be checked minimum every 5 turns. Juicy trades opened, possibilities to sell craptechs for gold, this is the most important screen outside the normal UI hands down. F4, resource screen is the same but a bit less important - updating resource-gold trades and checking if anyone wants your stuff.

F4, glance screen, or just the advanced score board of BUG mod (probably what you are using). Leader attitudes towards you and each other + worst enemy relations. Attitudes towards you need constant observing, AI-AI attitudes not so frequently.

Other than that, I hardly use anything... Be sure to enable Detailed City Info from the normal game Options so you can actually see what's going on. Usually only if a city grows too slowly, produces too slowly or is working unimproved squares (you can see this via the tiny cottages in unimproved tiles) I go check what's going on in the city screen.
 
Defying Apostalic Palace resolutions will give a similar effect but only in your cities that contain the AP religion.

It's the AP alright. They wanted me to give back a city I captured in my own defense. I of course said no. Personally, I think it's one of the most ridiculous aspects of the game.

"Hey Fred, I got together with my vassals and we're not real happy you're beating the snot out of us in that war we started so we took a vote and decided you can't attack us anymore... oh and give back that city we lost."

Silly.
F
 
It's the AP alright. They wanted me to give back a city I captured in my own defense. I of course said no. Personally, I think it's one of the most ridiculous aspects of the game.

"Hey Fred, I got together with my vassals and we're not real happy you're beating the snot out of us in that war we started so we took a vote and decided you can't attack us anymore... oh and give back that city we lost."

Silly.
F

That just means you've got to have the onions to go find that Hagia Infuriata and burn it to the ground. :devil:
 
I assume it's the city defense info. Though i'm a bit puzzled since you write it's a SINGLE digit number. On my (BUG) screen the icon you describe lists eveything from 40-105% (depending if it has a castle, walls, etc). Are you at war?

I'm not using BUG. I want to play BTS unaltered at at least once, so I know what BUG added or changed.

At the moment, I am in a war. However I am now at around year 1650 and this column has been a puzzle to me all through the game, war and peace. I just had not gotten around to asking until now.

I thought I recalled a past post where someone asked the same question for the BUG mod but the figures I see are all single digit not percentages. I will compare the digits to the city defense values in the city screens and see if there seems to be a correspondence. Thanks for your answer!
:thanx:
 
That just means you've got to have the onions to go find that Hagia Infuriata and burn it to the ground. :devil:

That's not a bad idea, but it would mean 20-30 turns of more war (20 of that marching across enemy territory just to get there).

At this point I'm tempted to find a nuke cheat, take my frustrations out in mushroom clouds and start over.
:nuke::goodjob:
F
 
It's the AP alright. They wanted me to give back a city I captured in my own defense. I of course said no. Personally, I think it's one of the most ridiculous aspects of the game.

"Hey Fred, I got together with my vassals and we're not real happy you're beating the snot out of us in that war we started so we took a vote and decided you can't attack us anymore... oh and give back that city we lost."

Silly.
F

I fail to see where it's silly. It's more "dirty politic" : they have some way to not loose if they don't win, and they use it. The AP is made for that kind of use anyway.
 
Sorry, but what does it mean by "vassal-ing" an enemy?

I've seen it numerous times here and I can't really understand the meaning. Is it related to the Vassalage civic?
 
Sorry, but what does it mean by "vassal-ing" an enemy?

I've seen it numerous times here and I can't really understand the meaning. Is it related to the Vassalage civic?
I usually call in "vassalizing"; it's also called "capitulation". You basically beat up your enemy enough so that the AI gives up and agree to become your vassal because the alternative appears to be complete elimination. There are pros and cons to it; I have more info about it in my Beginners' Guide (link in my sig).

You don't have to run the vassalage civic to have it happen, but at least one of you has to have researched Feudalism (which enables both the civic and vassals).
 
Thanks, I've already downloaded a copy and would read through later after work.

On a related note, is it BTS exclusive? My Civ4 is not the BTS and I never encountered anything about the vassal whenever I beat up a civ.
 
Thanks, I've already downloaded a copy and would read through later after work.

On a related note, is it BTS exclusive? My Civ4 is not the BTS and I never encountered anything about the vassal whenever I beat up a civ.
Vassals were introduced with Warlords, so if you're playing vanilla (Civ IV without any expansion packs), vassals are not an option.

I highly recommend BtS. The new features and improvements in overall gameplay since the original release of Civ IV are well worth it.

As for my guide, it covers all three versions of Civ IV (vanilla, Warlords, BtS) and makes it clear when it's referring to something that only applies to one of the versions of the game.
 
I'm not using BUG. I want to play BTS unaltered at at least once, so I know what BUG added or changed.

At the moment, I am in a war. However I am now at around year 1650 and this column has been a puzzle to me all through the game, war and peace. I just had not gotten around to asking until now.

I thought I recalled a past post where someone asked the same question for the BUG mod but the figures I see are all single digit not percentages. I will compare the digits to the city defense values in the city screens and see if there seems to be a correspondence. Thanks for your answer!
:thanx:


Could the single digits stand for a %? As in 4 stands for 40%. Would that correspond to your real city defenses?
 
It's irritating to the point that I'm considering working it in to my basic start up plan so that I'M the one who has it each time.
F

There are several strategies for avoiding problems with AP.

One way to avoid troubles with it is to run Theocracy to prevent getting the AP religion spread to you. Then it has no effect on you. Drawback is you can't keep a city with the AP religion or you activate it again.

Another strategy is to spread AP religion to all your cities and adopt it as your state religion. You should be able to influence votes without defying them this way if you have enough population; you might even become the AP resident in which case YOU propose the reolutions you want. The advantage here is that religious buildings in the AP religion will grant +2 hammers, boosting your production.

Razing the AP city will do, also. Or gifting Mass Media to the owner of the AP will make it obsolete.

Or more drastically, when you start a custom game you can simply uncheck religious victory as a victory condition.

I think it adds a lot to the game since it means you cannot simply ignore diplomatic relations until the UN is built as you could otherwise do in a war game (that you are winning). But you should set up the game however it is most fun for you.
 
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