Can't believe I didn't discover this forum earlier, it's an absolute goldmine of info.
Anyway like most first timers to the Civ series I've got some nooby questions. First up, I'm always having a problem with starvation with nearly all my cities as I'm approaching modern era. It seems once 1900 turns up my cities automatically starve. Leading up to end game my cities grow pretty well and without many problems. Is this normal and am I paying too much attention towards it? To me it seems pretty detrimental, does it really have any affects at all?
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Cheers.
Really? Even if you don't have the tech to make the improvement, like you have the tech that reveals oil but not the one that lets you make wells?
Still not too good in warfare.
Next question. WHich is smarter choice? Attack neighbours or country a bit farther away from my homeland?
Hi all - longtime lurker, first time poster, etc. etc. Basic question here, but "missile cruiser reload" gave no hits in Search, so...
I've read in several places that using submarines to reload Missile Cruisers' stock of guided/tactical missiles is a key part of naval strategy, but I can't figure out how to transfer the missiles. Specifically, I have a submarine loaded with three Guided Missiles on the same tile as an empty Missile Cruiser, but I don't see a load/unload button for the guided missile(s), and attempting to Rebase them onto the tile gives a grey tile (ineligible target) instead of a green one (eligible target). How can I transfer missiles from a submarine to a missile cruiser? More generally, how can I transfer carried units from one transport to another while at sea?
While I'm here, another question that's been nagging me too -
What exactly are the mechanics behind the Global Warming downside to ICBM/tactical nuke usage, and is there any way to mitigate them? My only use of them thus far has been to toss off 87 ICBMs in two turns as a final farewell before winning a Space Race victory in a handful of turns, but already a decent swath of land in a few of my cities had turned to desert - this is making me leery of using them at all in a normal, close game. Edit: also, is Global Warming retribution necessarily directed at the ICBM/tactical nuke-launching civ, or could the deserts pop up anywhere, including out of BFC's and/or in the BFC's of enemy civs?
Thanks for the help.
I'd try:
1) select unit (missile in this case)
2) press load key
3) pick desired transport vessel (missile cruiser in this case)
Maybe you have to press the unload key first after you've selected the missile. It depends on whether it's activated.
My point is that the missile has no Load button. Screenshot:
http://img407.imageshack.us/img407/9392/civ4picnoloadbutton.jpg
Selecting the guided missile on the Missile Cruiser gives the same command options.
Selecting the Submarine or Missile Cruiser gives an "Unload" button, but clicking it yields no obvious effect (missiles don't move around in the order of units on the tile, missiles don't gain/lose possible commands, the Submarine and Missile Cruiser don't lose the "unload" button or gain a "load" button, etc.
Also, I just learned that while you can't rebase missiles FROM cities TO ships (which is silly and makes sense to disable), you CAN rebase missiles FROM ships TO cities (which is equally silly). I also didn't know you could rebase aircraft from cities to ships (which again seems silly and I'd disable).
Two questions:
1. In combat, is the chance of success each round decided by 50/50 coin flip, or the ratio of strengths like in Civ 2? I have been going through FAQs, referenced threads, etc. and reading both.
2. I just finished my first game of this, with difficulty set to Noble (the "fair" level). At the very beginning, however, when my city was producing 9 light bulbs each turn, I noticed I was actually receiving 11 in the science advisor. Meditation (120 bulbs) only took 11 turns. Now I read the explanation here of how civic upkeep is calculated and noticed Noble is actually not fair at all in this regard (AI pays more). Does this "fair" level actually favor the player in science production as well? I cannot figure any other way I received this invisible boost throughout the entire game.
2. I just finished my first game of this, with difficulty set to Noble (the "fair" level). At the very beginning, however, when my city was producing 9 light bulbs each turn, I noticed I was actually receiving 11 in the science advisor. Meditation (120 bulbs) only took 11 turns. Now I read the explanation here of how civic upkeep is calculated and noticed Noble is actually not fair at all in this regard (AI pays more). Does this "fair" level actually favor the player in science production as well? I cannot figure any other way I received this invisible boost throughout the entire game.
Why is it that every time i decide to build a wonder,either 4 ,3 ,2 or 1 turns before i finish it,the ai decides to finish it there and then?
Two questions:
1. In combat, is the chance of success each round decided by 50/50 coin flip, or the ratio of strengths like in Civ 2? I have been going through FAQs, referenced threads, etc. and reading both.
Playing my first BTS game, I was being plagued by having my water poisoned. As the game has progressed, I have mainly caught spies trying to make trouble instead of them succeeding. I have increased the military in each city and accumulated vast amounts of espionage points against all the AI civs. I have also placed a spy in each of my cities in an effort to detect infiltrators. Unfortunately, my spies then come up each turn for assignment and I skip them. This repeats each turn. I have three questions, related to this.
First, are the spies I have stationed in each city contributing to the discovery of infiltrators or am I just wasting my time having to look at each of them every turn?
Second, which of the things that I have done is contributing to me catching the foreign spies?
Third, is there a way to know which empire's spies I have caught?
Playing my first BTS game, I was being plagued by having my water poisoned. As the game has progressed, I have mainly caught spies trying to make trouble instead of them succeeding. I have increased the military in each city and accumulated vast amounts of espionage points against all the AI civs. I have also placed a spy in each of my cities in an effort to detect infiltrators. Unfortunately, my spies then come up each turn for assignment and I skip them. This repeats each turn. I have three questions, related to this.
First, are the spies I have stationed in each city contributing to the discovery of infiltrators or am I just wasting my time having to look at each of them every turn?
Second, which of the things that I have done is contributing to me catching the foreign spies?
Third, is there a way to know which empire's spies I have caught?
Hey all,
Just restarted CIV4 after a month off and the first few games I got awful terrain. I mean, were talking alot of brown, very little resources or bonus resources. Now I can always modify my terrain using Worldbuilder but I'm just wondering if it's a settings thing.
I usually play continents or Hemispheres, 3 or 4 continents, Large Map, normal sea level, nothing weird. I usually play a custom game.
Any thoughts?