Quick Answers / 'Newbie' Questions

If there is a forest that is in the radii of two different cities, does each city get the health bonus from it? (the half health bonus; I know you need two to get the bonus)
 
Quick question of my own: do gunpowder units need iron? Because it doesn't say they do in the Civ'pedia. I cut off Bismarck's only source of iron (he wasn't getting any by trade) and I could have sworn some new grenadier units popped up halfway through my war. I could be wrong, though, hence the question.
 
How many hammers does the great engineer give when he hurries a production? (epic speed, emperor difficulty, large map - just in case those things are important).
Lord Parkin posted a formula last year.
Quick question of my own: do gunpowder units need iron? Because it doesn't say they do in the Civ'pedia.
If something's not listed in the "requires" section of the Civilopedia entry, it's not needed. In particular, grenadiers only require the Military Science tech and no resources.
 
Lord Parkin posted a formula last year.
Thanks for that. That's just what I was looking for. I failed to find it by searching the forums myself. (Although, I've already used that particular engineer anyway.)

I'm still waiting to see if I end up getting the Statue of Liberty... I've got 7 turns left on it. It's a tense time. I had about a 10 turn head start, but I'm not sure if that'll be enough - I was caught out a bit like this while going for the Sistine Chapel.
 
If something's not listed in the "requires" section of the Civilopedia entry, it's not needed. In particular, grenadiers only require the Military Science tech and no resources.

As I feared. So the AI can keep spamming grenadiers, just as it spams archers in the early game. Doesn't make sense, does it? You'd think grenadiers would need iron; riflemen certainly would (are their rifles made out of clay?).
 
As I feared. So the AI can keep spamming grenadiers, just as it spams archers in the early game. Doesn't make sense, does it? You'd think grenadiers would need iron; riflemen certainly would (are their rifles made out of clay?).

*sick*

It does make sense. Just take a look at what you need for making a rifle (especially since a lot of it were in wood in this area), and what yuou need to make a sword, and a suit of armor. Add to that the fact that later iron is more easily get (mining technology increase), and you'll swiftly understand that they don't need to have a lot of iron mine to create rifles and such.

If you begin with this, you'd better modding a wood ressource to make archer and building.
 
Is there any way to get a more detailed visual of a city other than zooming into it on the map as much as possible? When I played Civ1, I always enjoyed looking at the picture of each city to see how it has changed, how the wonders got built, etc. You can still do it by zooming in in Civ 4, but it's just not the same. Now, if I could zoom into the city really closely to actually feel like I'm strolling around the city and get a closer look at the buildings, with the name of each building popping up when I roll the mouse over it, that would be really cool.
 
As I feared. So the AI can keep spamming grenadiers, just as it spams archers in the early game. Doesn't make sense, does it? You'd think grenadiers would need iron; riflemen certainly would (are their rifles made out of clay?).

Well, where do you think the production of resourceless mines comes from? Resources don't indicate that they're the only places those things exist, they indicate vast concentrations of that item that's needed for some units that in turn require vast amounts of it.

And on top of that, game balance > realism ;)

gburdell1 said:
Is there any way to get a more detailed visual of a city other than zooming into it on the map as much as possible?

No, except by enabling FlyingCamera in the civilization4.ini file and using that. With that you can zoom in wherever you want from any angle, but building names and other extra stuff like that still won't exist.
 
*sick*

It does make sense. Just take a look at what you need for making a rifle (especially since a lot of it were in wood in this area), and what yuou need to make a sword, and a suit of armor. Add to that the fact that later iron is more easily get (mining technology increase), and you'll swiftly understand that they don't need to have a lot of iron mine to create rifles and such.

If you begin with this, you'd better modding a wood ressource to make archer and building.

OK, calm down, I know I'm stuck with it. I just know now that knocking out my opponent's iron mines is only effective before he discovers gunpowder (in terms of his ability to create units to counter my stack of gunpowder units).
 
OK, calm down, I know I'm stuck with it. I just know now that knocking out my opponent's iron mines is only effective before he discovers gunpowder (in terms of his ability to create units to counter my stack of gunpowder units).

Cannons, the #1 bane of early gunpowder units (excluding Cavs) require Iron, so going for them is not without merit.
 
Cannons, the #1 bane of early gunpowder units (excluding Cavs) require Iron, so going for them is not without merit.
Frigates also need iron ... unless you want to defend your sea with privateers and airships until combustion, don't sell all of your iron ;)
 
Is there any way to get a more detailed visual of a city other than zooming into it on the map as much as possible? When I played Civ1, I always enjoyed looking at the picture of each city to see how it has changed, how the wonders got built, etc. You can still do it by zooming in in Civ 4, but it's just not the same. Now, if I could zoom into the city really closely to actually feel like I'm strolling around the city and get a closer look at the buildings, with the name of each building popping up when I roll the mouse over it, that would be really cool.

The "city view" was done away with in four. Just zoom as tight as you can.
F
 
Can someone explain how this Quechua has the leadership promotion so early? (See screenshot?). There hasn't been any indication of any war nor a general being born, and as far as I know that's the only way to get it. What am I missing?
 

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Or that quecha could have landed on a goodie hut/tribal village which gave him experience points that coupled with killing wild animals could have done it
 
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