Can your vassals perform active espionage against you?
Lord Parkin posted a formula last year.How many hammers does the great engineer give when he hurries a production? (epic speed, emperor difficulty, large map - just in case those things are important).
If something's not listed in the "requires" section of the Civilopedia entry, it's not needed. In particular, grenadiers only require the Military Science tech and no resources.Quick question of my own: do gunpowder units need iron? Because it doesn't say they do in the Civ'pedia.
If there is a forest that is in the radii of two different cities, does each city get the health bonus from it? (the half health bonus; I know you need two to get the bonus)
Thanks for that. That's just what I was looking for. I failed to find it by searching the forums myself. (Although, I've already used that particular engineer anyway.)Lord Parkin posted a formula last year.
Cheers for the help.
Another noob question, how do I whip?Is it worth upsetting your pop to get production done faster? Also I had no idea windmills stop producing at electricity, that's a real bummer. Is it still worth building them for the gold they produce or are mines better off?
If something's not listed in the "requires" section of the Civilopedia entry, it's not needed. In particular, grenadiers only require the Military Science tech and no resources.
As I feared. So the AI can keep spamming grenadiers, just as it spams archers in the early game. Doesn't make sense, does it? You'd think grenadiers would need iron; riflemen certainly would (are their rifles made out of clay?).
As I feared. So the AI can keep spamming grenadiers, just as it spams archers in the early game. Doesn't make sense, does it? You'd think grenadiers would need iron; riflemen certainly would (are their rifles made out of clay?).
gburdell1 said:Is there any way to get a more detailed visual of a city other than zooming into it on the map as much as possible?
*sick*
It does make sense. Just take a look at what you need for making a rifle (especially since a lot of it were in wood in this area), and what yuou need to make a sword, and a suit of armor. Add to that the fact that later iron is more easily get (mining technology increase), and you'll swiftly understand that they don't need to have a lot of iron mine to create rifles and such.
If you begin with this, you'd better modding a wood ressource to make archer and building.
OK, calm down, I know I'm stuck with it. I just know now that knocking out my opponent's iron mines is only effective before he discovers gunpowder (in terms of his ability to create units to counter my stack of gunpowder units).
Frigates also need iron ... unless you want to defend your sea with privateers and airships until combustion, don't sell all of your ironCannons, the #1 bane of early gunpowder units (excluding Cavs) require Iron, so going for them is not without merit.
Here is an excellent article I found.
Is there any way to get a more detailed visual of a city other than zooming into it on the map as much as possible? When I played Civ1, I always enjoyed looking at the picture of each city to see how it has changed, how the wonders got built, etc. You can still do it by zooming in in Civ 4, but it's just not the same. Now, if I could zoom into the city really closely to actually feel like I'm strolling around the city and get a closer look at the buildings, with the name of each building popping up when I roll the mouse over it, that would be really cool.