Quick Answers / 'Newbie' Questions

That's the minimum. If any of the values :hammers:, :food: or :commerce: are higher on the base unimproved tile, then you'll get that value for that resource.

The base unimproved tile is a tile without overlays like forests and flood plains, but with the unimproved bonus of resources.

wait... so settling on a flood plain means the city tile has a 3:food: base rather than 2?
 
Flood Plain is overlay, as the quote said ... overlay of riverside Deserts
 
wait... so settling on a flood plain means the city tile has a 3:food: base rather than 2?
No, because FP are overlays, like forests and jungles ... so they are removed upon settling. When you finish settling, you turned the FP into a desert riverside tile with a city in it :p
 
I would like to post a save so that members of the forum can play along but I don't know how. I use bug, and I understand that could hinder people that don't. Is there a specific thread I could look to for advise?
 
Two food, one hammer, and one commerce is the base. If you're on a plains hill, you get two hammers. But flood plains and forests do not count as what you are building on, and building on them deletes them.
 
Ok, so ONLY plains hills alter the base. Got it.

Thanks.
:scan:
F

Uhm, no you don't. :p

The base output of the tile is the output of the tile without any improvements, without any overlays (forest, jungle, floodplain), but with the unimproved value of a resource and possibly the bonus of being next to a river.
So the base output of a floodplain desert tile with iron is 0 :food: (desert), 1 :hammers: (0 :hammers: from desert plus 1 :hammers: from iron) and 1 :commerce: (since it has to be next to a river to be a floodplain).

A city tile produces a minimum of 2 :food:, 1 :hammers:, 1 :commerce:. If the base output of a tile is higher in any of these values, you'll get that higher value.
 
Uhm, no you don't. :p

The base output of the tile is the output of the tile without any improvements, without any overlays (forest, jungle, floodplain), but with the unimproved value of a resource and possibly the bonus of being next to a river.
So the base output of a floodplain desert tile with iron is 0 :food: (desert), 1 :hammers: (0 :hammers: from desert plus 1 :hammers: from iron) and 1 :commerce: (since it has to be next to a river to be a floodplain).

A city tile produces a minimum of 2 :food:, 1 :hammers:, 1 :commerce:. If the base output of a tile is higher in any of these values, you'll get that higher value.

Ok. So terrain (Hill for instance) and resources are the only things that alters it then?
F
 
I would like to post a save so that members of the forum can play along but I don't know how. I use bug, and I understand that could hinder people that don't. Is there a specific thread I could look to for advise?
Scroll down when posting; you'll see an "Attach Files" section below the Message, Post Icons, and Miscellaneous Options sections. Click on "Manage Attachments" and browse to your saved game.

In the same post, simply include the specifics of your game--the expansion (Vanilla, Warlords, or BtS), version, and any mods (including BUG). If you want, you can include this information in the thread title.

Most people on the board these days are playing BtS ver. 3.19 and many (though by no means all) play with the BUG mod. You should get plenty of responses if your game matches those specs.
 
Ok. So terrain (Hill for instance) and resources are the only things that alters it then?
F

Don't try to simplify it. You can't!

Grassland hills produces a base output of 1 :hammers:. So if you place a city on grassland hills, it doesn't change the minimum output of 2 :food:, 1 :hammers:, 1 :commerce:.

Plains hills with iron produces a base output of 3 :hammers:. So if you place a city on such a tile, it does change the minimum output of :hammers:

A plains river tile produces a base output of 1 :food:, 1 :hammers:, 1 :commerce:. It doesn't change the minimum output of a city tile.

A plains river tile with silk produces a base output of 1 :food:, 1 :hammers:, 2 :commerce:. It does change the minimum output of the commerce value of a city tile.


This doesn't mean it's a good idea to settle on resource tiles. Since, the improved value of a resource tile is hugely better than the base value, you typically still don't want to settle on a resource tile (although the above used example of silk just might be a resource where the improved output is not really worth it).
 
This doesn't mean it's a good idea to settle on resource tiles. Since, the improved value of a resource tile is hugely better than the base value, you typically still don't want to settle on a resource tile
The two exceptions I can think of, both for very specialized situations:
  • If it's a strategic resource like iron, and you expect to be attacked a lot, settling on it means the enemy can't pillage it. The only time I've done this was in an always-war, raging barbarians scenario.
  • If it's your starting city, settling on a plains hill with stone (3:hammers: total) greatly increases your production in the early game, when it can make a big difference in the long term. I find it psychologically hard to do this, but lots of experienced players keep telling me it's a good idea.
 
Don't try to simplify it. You can't!

Grassland hills produces a base output of 1 :hammers:. So if you place a city on grassland hills, it doesn't change the minimum output of 2 :food:, 1 :hammers:, 1 :commerce:.

Plains hills with iron produces a base output of 3 :hammers:. So if you place a city on such a tile, it does change the minimum output of :hammers:

A plains river tile produces a base output of 1 :food:, 1 :hammers:, 1 :commerce:. It doesn't change the minimum output of a city tile.

A plains river tile with silk produces a base output of 1 :food:, 1 :hammers:, 2 :commerce:. It does change the minimum output of the commerce value of a city tile.


This doesn't mean it's a good idea to settle on resource tiles. Since, the improved value of a resource tile is hugely better than the base value, you typically still don't want to settle on a resource tile (although the above used example of silk just might be a resource where the improved output is not really worth it).

Ok, I actually get it finally. Sorry about that, but thank you for the lengthy explaination.

It's all so clear to me now.

As for settling on resource tiles, I make it a habbit not to... even silk.

Thanks again.:goodjob: I'll stop bugging the board... for now.
:lol:
F
 
I'll stop bugging the board

This thread is created 'to be bugged'. :D All questions which you might think are stupid can be asked here. So sorry if I sounded a bit impatient. I just noticed some rewording a few times which was less correct than the original wording. I maybe should have added a few examples sooner.
 
As for settling on resource tiles, I make it a habbit not to... even silk.
Don't rule this out. Generally you want to avoid it, but at times it may be a good idea.
 
Back
Top Bottom