Quick Answers / 'Newbie' Questions

A Woodsman III/Medic III unit by far contributes the most healing per turn: 40% per turn, +15% more than the Medic I/III Chariot's 25%. But it's hard to get a unit to that point, mainly because you have to use so many of the easy-to-reach promotions to acquire the Woodsman benefits.

Fortunately, I usually give my early exploring Warriors the Woodsman promotions anyway; the extra movement through jungle or forest from Woodsy II is great for exploring, and with so much of both around in the early game it enhances their chances of survival. Makes them top-notch worker-stealers, too. There is also a random event which, IIRC, grants a Warrior that wins a battle against a barb unit the Leadership promotion--more on that later.

Once one of my exploring Warriors reaches Woodsman II and I have copper or iron, I upgrade him to an Axeman. Depending upon the map and other circumstances, he may then become a home-bound anti-barb unit, or he may resume exploring. Either way, the idea is that he is now going to go barb-hunting in pursuit of Woodsy III. He then becomes a medic unit, because Woodsy III gives +15% healing per turn--the equivalent of Medic I.

Now comes the tricky part--how to get him all the way up to Medic III? He needs Combat I, Medic I, and Medic II, then needs to have a GG attached to get Medic IIII. (The good news is that once this unit has Woodsman I/II/III, Combat I, and Medic I, it has the equivalent healing power to the Medic I/II/III Chariot mentioned above. So getting to Medic III is gravy.)

What I usually do, especially if I'm not Charismatic, is attach the GG ASAP and give him the Leadership promotion so he acquires double XPs for every battle he wins. It may seem like a diversion, but I find I can get a unit with Leadership up the promotion tree a lot faster. (This is why that random event that may grant you a free Leadership promotion is so nice.) You have to choose your battles for this unit carefully; fortunately, Woodsy III makes the unit pretty awesome at attacking other units in jungle or forest, so that's one good use for him. Other than that, go after Construction ASAP and assign him clean-up duty when attacking cities once the Catapults have done their work.

Thanks a lot Sisiutil. Sounds like I made the wrong call by promoting a Chariot to Medic 3 then. I had a couple of warriors standing around, so should have used the most experienced of those. I'm playing at Noble so don't get a lot of XP on them, but a few points is better than nothing. I'll try to use your strategy next time with a warrior. Woodsman 3 and Medic 3 sounds like an ace combo. And it doesn't lead the unit to defend, for example if your stack happens to be standing in the woods?

I figured it would be nice to have extra movement from a chariot, but I suppose that doesn't matter if you manage to get both Woodsman and Medic promotions.
 
And it doesn't lead the unit to defend, for example if your stack happens to be standing in the woods?
Could be, but only early on, when the unit is extremely likely to win and gain those much-needed XPs. Later on, it's crucial that you do NOT upgrade this unit (say, to a Maceman or better); you don't want it to get selected to defend, so the best thing is to leave it as an Axeman.

Using a Chariot as your MASH unit isn't a mistake, it just isn't as optimal as using a Woodsman III unit. Frankly, you have to be playing as a warmonger to get the most use out of the unit (as well as earning him in the first place!).
 
National wonders: I can have a max. of 2, correct? can I 'change' national wonders thru time or do I have to plan ahead at first which ones I want?

World wonders: how many can I build?
 
National wonders: I can have a max. of 2, correct? can I 'change' national wonders thru time or do I have to plan ahead at first which ones I want?
You can have max. 2 national wonders in each of your cities. You can build all national wonders there are, you just have to spread them over your cities, you can't concentrate them in one or two.

You cannot "change" them once you built them.

World wonders: how many can I build?
As many as you can grab. :)
 
Ok, for Warlords and BtS you have to build the spaceship and wait for it to get there, where as in Vanilla you just build it.

Is that right?
F
No, for Vanilla and Warlords, you just build it. For BtS you build it, launch it, and wait for it to arrive.

Think of Warlords as a minor tweek to Vanilla to include vassals, and BtS as a major overhaul of the game.
 
Even if you just stand on it, it hurts him though. The resource can't be worked. If you fire up the city screen when somebody are standing on your resource, there is a red circle flaring on the square, and you can't work it.
 
Even if you just stand on it, it hurts him though. The resource can't be worked. If you fire up the city screen when somebody are standing on your resource, there is a red circle flaring on the square, and you can't work it.

The the question would become, if you're standing on an enemy resource, will he still get strategic use that resource? (Copper required to build axemen for instance)

I would say no.
F
 
expanding cultural city borders: by improving culture - right? when I get the expansion to the 'fat cross' (20 tiles, I guess), can I expand further? Can I work expanded land or do i need to send a new settler?

extra citizens >20: shall I use them for specialists? I guess I cannot have more than 20 citizens working my city, but I can still grow..
 
expanding cultural city borders: by improving culture - right?

Yes.

when I get the expansion to the 'fat cross' (20 tiles, I guess), can I expand further?

Yes.

Can I work expanded land or do i need to send a new settler?

You cannot work tiles outside the fat cross, although you can hook up (get the benefit from) resources if they are within your culture.
 
You cannot work tiles outside the fat cross, although you can hook up (get the benefit from) resources if they are within your culture.

If I have 2 cities farther away than the fat cross which are linked together by culture, that means there are tiles outside the fat cross into my boundaries. Which city will get the benefits from those resources?
 
Neither, but you'll still get the strategic benefits.
F

Ok, can you expand on which strategic benefits? you mean if I have horses I can access cavalry units or ivory I can get war elephants..etc?

But if I want to use such resources I would need to build a new city, right?
 
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