Quick Answers / 'Newbie' Questions

First, you can't build camps outside your borders--though that may have changed in one of the expansion packs or patches

Nope...it has never been possible to build camps or any other improvements outside your cultural Borders.
 
Nope...it has never been possible to build camps or any other improvements outside your cultural Borders.

You can build roads and forts outside your borders, though. A fort is useful to build on a resource because forts give you the resource if it is in your cultural borders. Build a fort before you take over the tile, then you will have the resource. However, you do not get as many hammers, gold, or food for working the tile.

Edit: Sisiutil already said that.
 
In that case, I guess it was pretty dumb of me to build a base close to the snow next to 2 silver resources, because it isn't growing. :(
You can't expect to put all cities in good locations. In this case, how important was silver to you? If you desperately needed +1 :) then it might have been the right thing to do.
 
You can't expect to put all cities in good locations. In this case, how important was silver to you? If you desperately needed +1 :) then it might have been the right thing to do.
+2 :) with a forge! Handy for trading, too, if there's >1, as silver is pretty rare on most maps.
 
You can't expect to put all cities in good locations. In this case, how important was silver to you? If you desperately needed +1 :) then it might have been the right thing to do.

I placed the town there because i thought I would need the silver eventually. :mischief: However, I have good gold resources too.

Hmm, maybe I can get my base that is next to the silver mine to acquire food from the horses which are only 2 sqaures away (I think I better check again but what the heck I'll say it anyway), but can you expand your cultural boundaries for a town that has a population of only 1?
 
How do you open up the thing where it shows you all the dialogue and stuff that shows at the beginning of a turn?
 
I placed the town there because i thought I would need the silver eventually. :mischief: However, I have good gold resources too.

Hmm, maybe I can get my base that is next to the silver mine to acquire food from the horses which are only 2 sqaures away (I think I better check again but what the heck I'll say it anyway), but can you expand your cultural boundaries for a town that has a population of only 1?
You will need the silver eventually, once your cities grow big enough to need the extra happiness.

Horses don't give any extra food beyond what the base tile offers. Often silver can be found near deer or seafood (especially crabs) to provide enough food so the city can grow and citizens can to work the silver mines to offset the city's maintenance costs.

Of course a town with 1 pop can expand its boundaries; culture is not dependent upon population (though it certainly helps). The easiest way to get that city's borders to pop is to send a missionary for your state religion there. (If you have no state religion, any old missionary will do.)
 
You will need the silver eventually, once your cities grow big enough to need the extra happiness.

Ah, thanks for the information. I'm not really having that problem but it'll help for future games. :)

Horses don't give any extra food beyond what the base tile offers.

Yes, but when you build a pasture on it, hello food and production! :D

Often silver can be found near deer or seafood (especially crabs) to provide enough food so the city can grow and citizens can to work the silver mines to offset the city's maintenance costs.

You seem to be a bit right there, because there are deer around. Maybe they are located near the poles or near mountains.

Of course a town with 1 pop can expand its boundaries; culture is not dependent upon population (though it certainly helps). The easiest way to get that city's borders to pop is to send a missionary for your state religion there. (If you have no state religion, any old missionary will do.)

Ah, so I should just keep building culture structures like theatres as well as sacrifice some production from science into culture (haven't done that yet)? I am chopping down trees, but I am running out of trees to chop down and the bonus is halved if you chop trees outside your cultural boundary.
 
Yes, but when you build a pasture on it, hello food and production!

I'm sorry to break this to you.........horses don't get any extra food with a pasture, you just get the base food from the tile.
 
You seem to be a bit right there, because there are deer around. Maybe they are located near the poles or near mountains.
The former. Deer, furs, whales, and silver tend to be found in arctic areas and nowhere else.
Ah, so I should just keep building culture structures like theatres as well as sacrifice some production from science into culture (haven't done that yet)? I am chopping down trees, but I am running out of trees to chop down and the bonus is halved if you chop trees outside your cultural boundary.
Yes, that works too, but for a city with extremely low production and food (which sounds like what you're describing), even a relatively cheap build like a theatre can take a long, long time. To get the first border pop either a missionary or building culture (once you have music) are more efficient.

As for chopping--keep in mind that in an arctic area you want to be very picky about chopping trees, especially those on tundra tiles. If the tundra tile is immediately adjacent to a water source (lake or river), chop away; you can farm the tundra for 2 :food: pre-Biology, 3 :food: post, which ain't bad. A tundra tile with no fresh water source, however, cannot be chain irrigated or improved with much of anything at all. If, however, there is a forest on the tile, at least you can build either a forest preserve or a lumbermill there.
 
The former. Deer, furs, whales, and silver tend to be found in arctic areas and nowhere else.

Yes, that works too, but for a city with extremely low production and food (which sounds like what you're describing), even a relatively cheap build like a theatre can take a long, long time. To get the first border pop either a missionary or building culture (once you have music) are more efficient.

As for chopping--keep in mind that in an arctic area you want to be very picky about chopping trees, especially those on tundra tiles. If the tundra tile is immediately adjacent to a water source (lake or river), chop away; you can farm the tundra for 2 :food: pre-Biology, 3 :food: post, which ain't bad. A tundra tile with no fresh water source, however, cannot be chain irrigated or improved with much of anything at all. If, however, there is a forest on the tile, at least you can build either a forest preserve or a lumbermill there.

Farming Tundra is pointless - you get 2 food and?... Riverside Tundra should be cottaged.
 
Farming Tundra is pointless - you get 2 food and?... Riverside Tundra should be cottaged.
It depends on how you plan to specialize that city--and whether or not you'll have the food to ever work those cottages. A good point, though, cottaging tundra is also an option.
 
If you're playing a team game in multiplayer, say someone sets their difficulty to chieftain and another sets it to monarch, how are the AI bonuses determined?
 
What is a good civ for a warmongering noob? I've won diplomatic, cultural, and science victories but I always have a really bad military. I'm gonna try for a domination win. (Also don't recommend Rome because I've played the recently)
 
Anything aggressive, imperialistic or charismatic. Spiritual might help too.
Then again if you're going for domination financial or organized might help keep the empire from crumbing under expenses.
 
I've always had good warmonger games with Hannibal. Then again, I've had good every kind of games with Hannibal. Napolean is quite good, too, if you can get past the crappy French UB.
 
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