Quick Answers / 'Newbie' Questions

You can rush units/buildings in the early game with the civic Slavery (which is unlocked by the tech Bronze Working) at the cost of population. To rush units/buidings with money you need the Universal Sufferage civic which is unlocked by the Democracy tech,or by building/capturing the Pyramids wonder.

[Edit] Xpost
 
How do I set up a defensive pact with AI? Do I need to be on a certain Civic? also whereabouts on the trade proposal screen is the option, as I can't seem to find it?

thanks.

EDIT: Just read that I need military tradition to be able to form Defensive Pacts.
 
How do I set up a defensive pact with AI? Do I need to be on a certain Civic? also whereabouts on the trade proposal screen is the option, as I can't seem to find it?

thanks.

EDIT: Just read that I need military tradition to be able to form Defensive Pacts.

Correct answer in your edit. Once you have military tradition, Defensive Pact is one more option on your trade screen. Like most else, it will depend on how much the AI in question likes you as to whether or not it will agree to a pact.
 
Ok, I started another game and now I'm doing a wonderful job on the second easiest level. I still have a few questions:
1. What period do you get the "specific civics"?
2. Is 12 a good number of bases?
3. Is it good to adopt both judaism and christianity? Because I'm playing on an island map, I occupied a second island and my settlements on that island became christian whilst my old settlements had Judaism as soon as I founded christianity.
 
1. What period do you get the "specific civics"?
2. Is 12 a good number of bases?
3. Is it good to adopt both judaism and christianity? Because I'm playing on an island map, I occupied a second island and my settlements on that island became christian whilst my old settlements had Judaism as soon as I founded christianity.

1.You can tech Bronze Working for the Slavery Civic if you have the Mining tech, Universal Suffrage you get from Democarcy which is alot further down the tech tree. (Press F6 in game to check the tech tree.)

2.It depends on what size/type map you are playing.

3.Although you can have more than one religion in your cities, you can only adopt one at a time.
 
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Not a newb, but have a newb question (and one I'd like answered relatively quickly, as the game is paused on my desktop as I write this):

Does a player-built palace count towards the 2 national wonder limit?
Quick Answer: No.
 
First post, yay me...

I just started playing Civ IV, and I'm still waiting for stuff to improve my PC to arrive, so I figured I could only play it properly on the small maps...

I played two duel map matches on chieftain, but I noticed how long it takes for a technology victory: I could only get the space ship parts long after 2050, when the time victory happens...

So, is it because duel map size isn't fit for science, or do I just suck? (I played the demo and CivRev before, so think I roughly know how everything works)

And is there a way to play the original main menu on BtS? I like that one a lot more :D
 
First post, yay me...

I just started playing Civ IV, and I'm still waiting for stuff to improve my PC to arrive, so I figured I could only play it properly on the small maps...

I played two duel map matches on chieftain, but I noticed how long it takes for a technology victory: I could only get the space ship parts long after 2050, when the time victory happens...

So, is it because duel map size isn't fit for science, or do I just suck? (I played the demo and CivRev before, so think I roughly know how everything works)

It's probably harder because you don't have space for as many cities and you don't have as many trading partners, both of which are likely to make your tech rate lower.

There could, of course, be many other contributing factors relating to the health of your economy.
 
And is there a way to play the original main menu on BtS? I like that one a lot more :D
Go to Options, Graphics tab, and select the Opening Menu you want. :goodjob:
 
First post, yay me...

I just started playing Civ IV, and I'm still waiting for stuff to improve my PC to arrive, so I figured I could only play it properly on the small maps...

I played two duel map matches on chieftain, but I noticed how long it takes for a technology victory: I could only get the space ship parts long after 2050, when the time victory happens...

So, is it because duel map size isn't fit for science, or do I just suck? (I played the demo and CivRev before, so think I roughly know how everything works)

And is there a way to play the original main menu on BtS? I like that one a lot more :D
A smaller map shouldn't make things too difficult as tech cost is adjusted for map size. Also the previously mentioned tech trading will neither be needed nor available at Chieftain difficulty as AIs tech way too slowly and you get techs at a discount.

How did you decide on what techs to chase? If you started with religious techs and chased after techs for founding religions and getting free goodies and wonders your going to slow yourself down immensly.
Did you find your cities working unimproved tiles? This one is the most common, and probably most crippling mistake new players make, and can easily be remedied in most cases by building more workers.
 
A smaller map shouldn't make things too difficult as tech cost is adjusted for map size. Also the previously mentioned tech trading will neither be needed nor available at Chieftain difficulty as AIs tech way too slowly and you get techs at a discount.

How did you decide on what techs to chase? If you started with religious techs and chased after techs for founding religions and getting free goodies and wonders your going to slow yourself down immensly.
Did you find your cities working unimproved tiles? This one is the most common, and probably most crippling mistake new players make, and can easily be remedied in most cases by building more workers.

I did have builders and improvements, does it matter when you put them on automated because I heard people saying you shouldn't do that?

Oh, and the map didn't have seas, just small lakes, does that matter than?

So you really have to work towards the space techs from the beginning then, ok, I don't think I did that...

Thanks, Sisiutil btw
 
I did have builders and improvements, does it matter when you put them on automated because I heard people saying you shouldn't do that?
Auto workers are pretty poor at the best of times, and thats when you have the relevant options enabled and are ,making use of city govenors, but at least they are better than nothing. Not having enough workers is the most common issue people get however, most often advised is to have 1.5 workers per city while you are still expanding.
Oh, and the map didn't have seas, just small lakes, does that matter than?
Shouldn't make much difference.
So you really have to work towards the space techs from the beginning then, ok, I don't think I did that...
Not quite going striaght to Space Techs, but getting the techs needed to improve your economy early. 3 early good economic techs include;
  • Pottery allows cottages, which will probably form the staple improvmeent in your empire as well as Granaries, the most important building.
  • Writing will allow Libraries, which both improve :science: but also all you to get Great Scientists being created as well as Open Borders which allow for foreign trade routes.
  • Monarchy lets you adopt Hereditary Rule which, pretty much removes the :) cap on growth.
 
A smaller map shouldn't make things too difficult as tech cost is adjusted for map size. Also the previously mentioned tech trading will neither be needed nor available at Chieftain difficulty as AIs tech way too slowly and you get techs at a discount.

I retract my previous hasty answer.
 
How many research points will a Great Scientist give you towards the end of the game? Is it always about 1500 or is it much more?
 
A smaller map shouldn't make things too difficult as tech cost is adjusted for map size. Also the previously mentioned tech trading will neither be needed nor available at Chieftain difficulty as AIs tech way too slowly and you get techs at a discount.

I retract my previous hasty answer.

Biggest problem with very small maps is the possibility to trade technology with any leader (other than Mansa Musa who will trade monopoly techs) is eliminated if you only have two civs (yourself and whoever) making any tech progress. They will refuse to trade because they have a monopoly ("We don't want to start trading this technology just yet"); at least until you can get them to Friendly relations.

Note, Friendly status might be difficult to obtain in a typical 1 vs.1 game on a duel map.

So smaller maps means slower global tech rates, usually.
 
Ok, thanks all.

But can someone please explain how the Apostollic Palace/United Nations work? I was playing a game (noble), and all of the sudden, Lincoln won a diplomatic victory in the 17th century because of the Apostollic Palace...

Another time, when I built the U.N., the same poll would be repeated everytime, without someone winning anything...

I read guides but they confuse me even more :(
 
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