3iff
Chieftain
Click on the unit name (lower left unit box) and you'll get a popup for the new name.
It's almost always best to build the Great Library first for the simple reason that there's competition for it, since it's a world wonder, while the NE can wait since it's a national wonder. If you find in most of your games that you have no competition when building one of the early wonders like the Great Library, it's time to move up a level.It seems a common strategy is to build TGLib in the same city as NE to get the increased GPP rate applied to the 2 free scientists. Since the same tech enables both, is there a hard and fast rule to which is better to build first? To put it differently which order would give you more/faster great people?
Yes, that's exactly right. This is why it's best to build the FP as early as you can if you're playing for a domination win (large empires benefit most from SP). It's also why, if playing for the same victory condition, Versailles is often a non-starter because (a) it's expensive, (b) you probably skipped DR, and (c) the previous point means you won't get DR until quite late, usually through some lopsided tech trade with a backwater civ, meaning you'll probably be close to Communism and SP by the time you finish Versailles anyway.Final question: If I understand correctly, Versailles and FP act as a second capitol when calculating maintenance cost based on distance from the capitol. Also, if I understand correctly, SP eliminates maintenance based on distance to the capitol. So what I am thinking is that you would get no benefit from Versailles and FP if you are running SP. Is this right?
OK, a few of random questions here.
Is there any way to select all automated workers and cancel their automation without having to track them all down individually? I could swear I read about it somewhere but I can't find it now.
It seems a common strategy is to build TGLib in the same city as NE to get the increased GPP rate applied to the 2 free scientists. Since the same tech enables both, is there a hard and fast rule to which is better to build first? To put it differently which order would give you more/faster great people?
Final question: If I understand correctly, Versailles and FP act as a second capitol when calculating maintenance cost based on distance from the capitol. Also, if I understand correctly, SP eliminates maintenance based on distance to the capitol. So what I am thinking is that you would get no benefit from Versailles and FP if you are running SP. Is this right?
National wonders are always lost when the city containing them is captured. So no, you can never end up with two of the same national wonder.
In BTSD Scotland Yard isn't a national wonder, its a great person building, and like an academy can be built in any number of cities provided you have A GSpy spare.Has this been changed in a patch? I have seen it in my own games once and I thought you captured Scotland Yard in ALC 20 when you took Berlin:
I was reading this just this morning . . .
But of course you can't end up with two of them. Just imagine two--or more!--Ironworks and Oxfords!
That's a little out of the ordinary, but no bonuses involved, just the AI not being programmed to understand city specialization.Okay, pardon my noobness, I am puzzled to capture a city and find the AI had placed 4 military advisors, 3 great scientists and one great priest in that one city. Is this sorta normal or are we looking at AI bonuses here?
In BTSD Scotland Yard isn't a national wonder, its a great person building, and like an academy can be built in any number of cities provided you have A GSpy spare.
By the way, what does Scotland Yard do in BtS?
There are no complicated penalties like that for running Theocracy. The only "penalty" is preventing the spread of any non-state religion (well, that, and not running one of the other religious civics and forgoing its benefits...). Having extra religions around can be handy for cultural wins, for additional under Free Religion, etc., so I usually only run Theo for short periods of time, usually when I'm pumping out a large number of units.just out of curiousity what kind of penalties does a civ incur from having a non-state religion present in a theocratic society? I understand in the real world, having say; Christianity in Iran provides for some social issues and perhaps international incidents at times. Does BtS replicate this somehow?
Also, it seems it takes me forever to build large stacks? Advice?
Every set number of turns (10, 20 or something like that?) a list of resolutions will appear that you can propose.How do I propose a resolution?
Like all wonders it doesn't obsolete until the owner gets the obsoleting tech, in this case mass media.Why is the Apol. Palace still active?
It is possible, if your really scared by it you can gift mass media to the AP owner to kill it off.Subset ? to the latter is it possible to lose a diplo victory via Apol Palace in this case?
Yes in almost any case including for diplo victory votes, but I think they are allowed to vote against resolutions that directly harm them such as them giving a city to someone.Also, can I count on vassal states to vote for my positions relative to UN resolutions?
The parts he has finished can be seen in the victory conditions tab which can be found next to the science advisor, stats tabs etc.Finally, one AI, Sitting Bull, has built Apollo but I cannot see if he is making progress toward parts, I have increase intel relative to him but no joy. How and can I monitor his progress?
Ok, noob update, first monarch game looks like a win but I will not abandon instead play to a win condition if for no other reason to experience the latter end of the tech tree. Now, having built the UN and being elect GS I have two questions:
How do I propose a resolution?
Why is the Apol. Palace still active?
Subset ? to the latter is it possible to lose a diplo victory via Apol Palace in this case?
Also, can I count on vassal states to vote for my positions relative to UN resolutions?
Finally, one AI, Sitting Bull, has built Apollo but I cannot see if he is making progress toward parts, I have increase intel relative to him but no joy. How and can I monitor his progress?
Mining Inc is indeed very powerful, and combined with Sushi makes for the best corp setup in 90%+ of games. Their biggest drawback is that they compete with the awesomeness of State Property with its reduced maintenance and workshop spamming.Thanks guys for the quick response.
One parting observation. Mining Inc. seems very powerful. I expect as I improve and resolve games earlier in the tech tree it will recede in utility, but wow, just wow.