Quick Answers / 'Newbie' Questions

Well, move him to a city without the religion will work ;)

Auto-explore might do that as well but I wouldn't trust it.

You can only spread the religion to cities which don't already have the religion.

If an opponent is in Theocracy you can't spread their non-state religion to them either (you can gift the missionary to them, however, and they will use it - but they could move it to another city).
 
My first post and a true newbie question, but I wanted to know what conditions might exist when I create a missionary and the only action icons that appear for him are the default ones (sleep, skip turn, move, get rid of this unit). Is there an action icon to make that missionary go try to spread religion? Am I correct in stating that you have to either have a monastary of that religion in the city I created that missionary, or the technology researched that states you don't have to have a monastary to create that missionary? I ask because it seems like nothing I do leads me to figure out how to make my preacher get out and get preachin! :crazyeye:

If you can create a missionary, you have all the techs that you need to spread the religion. You need to move the missionary to a city to which you want to spread the religion. The missionary will then show an icon to spread the religion to that city. It will look like the icon for whatever religion the missionary is. A missionary can only spread religion to one city. The missionary disappears after spreading the religion. If you want to spread to more cities, you have to build more missionaries. You can only have three at a time but once you use one to spread religion, you can create another one. Also, be aware that there is a chance that the spread religion mission will fail. The missionary will still disappear but the city will not adopt the religion. The more religions there are in a city already, the more likely the missionary will fail. However, you can try again and will usually eventually succeed. If there is no religion in the target city, it always succeeds. If you are trying to spread a religion to a foreign city, it will not work if the foreign civ is running theocracy.
 
Isn't it also harder to spread to larger city?
No. What reduces the odds of religion spreading to a city is the presence of another religion there. And I seem to recall that the odds are reduced the more religions are already present... can anyone confirm?
 
1.In the city food bar these kind of number appear like 23-24 or 24-23 what is that?
2.Is it ok to have a slavery when your city is just growing?
3.Is religion important?I avoid religion so I dont get any negative relationship point from other religious leaders.
4.Is it ok to chop down all the forest in your city radius to hurry production as there will be no health benefits and in future environmental civic will be useless.
5.How to get rich in early ages,like choosing specific civic or research or buildings,I always go bankrupt when I go to war.
5.How to get benefits from corporation?Whenever I build their building my commerce goes to negative.
6.At the start of the game what should I build first?warrior or worker or barrack or granary
7.Somewhere in this forum I read that wonders are not much important and only noobs fill there city with wonders,but I want to make as many wonders as possible,you cant avoid free tech,free promotion,etc.so main point build wonders or not?
8.Later in game,how to decide what to build on a tile,watermill or cottage or farm or protect forest coz they all seem to have good benefits.
9.I play on no technology trading and no goody huts coz I think I can surpass Ai in technology and beside that no ai will come demanding for a tech,so does this option have more advantage or disadvantage?
10.In the option there we have to choose seashore like natural or pressed,what is that(sorry english is not my first language) and what do you mean by sealevel,does that mean depth of the sea?
11.How far you should build your city?I used to build far for resources but now I just watch the working city radius and build near the capital but not crossing there working city radius tiles.
12.Is there any specific time about when to put specialist in the city?
I used to play on settler but now I have started playing on noble and I havent won a single game,so I think I need some help.Thx in advance.
 
1.In the city food bar these kind of number appear like 23-24 or 24-23 what is that?
Food the city is producing - food the city is eating. This gives the food excess which is what causes growth.
Each population easts 2 food to survive.


3.Is religion important?I avoid religion so I dont get any negative relationship point from other religious leaders.
It gives a convenient source of :) and access to powerful civics (Organised Religion/ Pacifism) and can create solid alliances with AIs.
As you go up levels you will realise its important to make friends, and that you can't be friends with everyone. Its often best to make a choice to have your local civs like you.


4.Is it ok to chop down all the forest in your city radius to hurry production as there will be no health benefits and in future environmental civic will be useless.
The boost to forest preserves is actually the weakest part of Environmentalism, without forests you still gain the :health: boosts and stronger windmills.
Also, its important to realise that later civics aren't always (or even often) better. Most of the time either Free Market or State Property will be much better choices than Environmentalism.


5.How to get benefits from corporation?Whenever I build their building my commerce goes to negative.
Corporations increase a cities maintenance costs by an amount proportional to the strength of the corp (number of resources you have) so losing some gold is normal. The amount you gain from the extra food/hamers or whatever should be enough to cancel the problem out.
Be sure to always found corporations in a city with Market, Grocer, Bank and the Wall Street National Wonder to offset costs.
Also, commerce and gold are not the same thing. Commerce cannot go negative.


6.At the start of the game what should I build first?warrior or worker or barrack or granary
Worker first while researching the techs you ned to improve nearby food resources (e.g. Animal Husbandry for Cows or Pigs) is best 9 times out of ten

7.Somewhere in this forum I read that wonders are not much important and only noobs fill there city with wonders,but I want to make as many wonders as possible,you cant avoid free tech,free promotion,etc.so main point build wonders or not?
Wonders are very expensive and many provide benefits that must be actively worked to get the most from, newer players regularly cause themselves huge amounts of damage by spending their hammers on wonders they aren't making use of.
The most notorious newbie trap wonder are The Pyramids, without Stone they cost a whopping 500 hammers, which is as much as 5 Settlers :eek: and new players almost never use them for Representation specialist spam..... which is the only reason to build them.

It would be best to learn the game without building lots of wonders so that you pick up all the basics for running your empire.


9.I play on no technology trading and no goody huts coz I think I can surpass Ai in technology and beside that no ai will come demanding for a tech,so does this option have more advantage or disadvantage?
No tech trading should make noble considerably easier than with it on, AIs rely heavily on trading with each other at all levels and on noble once your used to the basics you will be able to outpace the combined tech rate of the AIs without any trading yourself. Without the ability to trade the AI techrate on noble will flatline.

11.How far you should build your city?I used to build far for resources but now I just watch the working city radius and build near the capital but not crossing there working city radius tiles.
No specific distance. The first settler I build usually gets placed where it has a good resource in its inner ring allowing it to work it immediately.
Overlapping tiles between cities isn't a bad thing to do, just try to make sure each city has a food resource.
Replies in red

I used to play on settler but now I have started playing on noble and I havent won a single game,so I think I need some help.Thx in advance.
The first thing I would advise is to read Sisuitil's strategy guide for beginners.
 
Thanks to all answers regarding my difficulties using Missionaries. I will now have some fun trying this out again. Or should I say I now know how to play missionary style? Actually I probably should not say that. But again, thanks! :)
 
No. What reduces the odds of religion spreading to a city is the presence of another religion there. And I seem to recall that the odds are reduced the more religions are already present... can anyone confirm?

I confirm that the odds of spreading a religion to a city drop relative to the number of religions that are already there. However, although it may take multiple attempts, you can eventually succeed. I have gotten all seven in cities when going for culture victories, although the last two or three often succeed only after several failed attempts.
 
Hi , question here.

Is there any good way to determine what kind of city to settle? Is there a general rule followed about :hammers: , :food: , and :commerce:?
 
Hi , question here.

Is there any good way to determine what kind of city to settle? Is there a general rule followed about :hammers: , :food: , and :commerce:?
All cities need a source of food and all sources of food need a city. There are occasional exceptions where you put a city in the tundra to claim silver but they are quite rare. What's more these kinds of cities should be normally settled only after all the cities which eat food.
 
Is there a quick way to identify a religion's holy city? It must be something simple but I usually never know which is a holy city, except the ones I found.
 
And it has a star * next to the religious symbol.
 
Does a forge boost whipped hammers? Say I have a low production, high commerce city and I want a courthouse and beaker and gold multiplier buildings and most of the production is going to come from the whip; is it better to whip a forge first?
 
Does a forge boost whipped hammers? Say I have a low production, high commerce city and I want a courthouse and beaker and gold multiplier buildings and most of the production is going to come from the whip; is it better to whip a forge first?

The answer to the first question is "yes". As for the others, unfortunately it depends.

Edit: as an example: floor( 1.25 * 1 ) = 1
 
City Flip Question;
I have had cities flip over to me before, but I've never really paid attention to how it worked, it was always just a city that was on my strongest cultural border and it wound up coming over to me.

This time around I've paid special attention to this one city (it has an Iron resource) and I've got a spy in the city. I've got it surrounded by culture, and 80% of the population is my Civ, but it is still under Zulu control. In the past I've just gone to war and taken the city, but this time I'm trying to figure out how to just get the city to flip to me since i've never done it actively. I sent a spy in a few turns ago, and incited the one turn revolt. I have the next spy en route. If I incite revolt again will it make the city flip? Thought I remembered reading somewhere that if a city revolts twice it will flip, or do I need to do something else beside the revolt? I really don't need to push culture since I've got it surrounded anyway but wasn't sure how to get it to flip. Hope this makes sense. Thanks.

PS - This was a city Shaka founded himself. He slipped through a hole in my early culture border and founded it on top of the iron so I've never actually owned the city, it's just mostly filled with my people, and surrounded by my culture.
 
Why cant i edit my siggy? Do i need to b here for a while and have some posts or what? Just me being curious ^^
 
City Flip Question;
I have had cities flip over to me before, but I've never really paid attention to how it worked, it was always just a city that was on my strongest cultural border and it wound up coming over to me.

This time around I've paid special attention to this one city (it has an Iron resource) and I've got a spy in the city. I've got it surrounded by culture, and 80% of the population is my Civ, but it is still under Zulu control. In the past I've just gone to war and taken the city, but this time I'm trying to figure out how to just get the city to flip to me since i've never done it actively. I sent a spy in a few turns ago, and incited the one turn revolt. I have the next spy en route. If I incite revolt again will it make the city flip? Thought I remembered reading somewhere that if a city revolts twice it will flip, or do I need to do something else beside the revolt? I really don't need to push culture since I've got it surrounded anyway but wasn't sure how to get it to flip. Hope this makes sense. Thanks.

PS - This was a city Shaka founded himself. He slipped through a hole in my early culture border and founded it on top of the iron so I've never actually owned the city, it's just mostly filled with my people, and surrounded by my culture.
Keep pushing it with culture. Build cathedrals or hermitage around it if you can.
Why cant i edit my siggy? Do i need to b here for a while and have some posts or what? Just me being curious ^^
I think you need 30 days first.
 
Bleeeeeeeeeeeeeeeeh i wanna edit my siggy NOW!!! xD
 
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