6K Man
Bureaucrat
Is there a decent article floating around here somewhere that deals with what wonders lose when obsoleted?
F
Probably. My take is that wonders, when obsolete:
- retain GPP output
- retain cultural output
- lose buildings they generate (e.g. Monuments).
- YOUR wonders lose special abilities that apply to YOUR civ when YOU obsolete them - e.g. no free commerce on water when you obsolete Colossus, no more cultural bonuses from Sistine.
- YOUR wonders lose special abilities that apply to AI civs when the AI (or AIs) in question, obsoletes them.
- AI wonders lose special abilities that apply to YOUR civ only, when YOU obsolete them
- Wonders that apply to ALL civs (like the AP) lose their special abilities when the Owner/Resident obsoletes them.
When captured, wonders:
- lose cultural output
- lose one-time abilities (obviously... no free GA if you capture the Taj, or free tech for capturing Oracle, or free pop point from Hanging Gardens).
- transfer ongoing bonuses (like the unhappiness from SoZ) immediately.
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how do i add a screenshot so you can see what im talking about? (proper noob question there lol)
BUG Mod does not change the game at all. It only makes all the information easy to find. If you install it in CustomAssets, rather than as a mod, it will be present in every game that you start.