Sisiutil
All Leader Challenger
Im a noob and just now realized how powerful spamming cottages is, but now Im confused about how to work a hammer-city in with all those money-cities.
1. Are hammer-cities even neccesary if you have steam-power and dont mind running universal suffrage?
2. What is the ideal terrain/improvements for a hammer city?
3. How does being able/willing or not to run Caste System and State property change #2?
4. For a balanced playstyle, how many hammer-cities should you have compared to money-cities?
- Steam power and US don't come along until much later in the game, so you're probably going to require a few production cities before then. If you want, you can convert them to cottage cities later--running Emancipation will help with this.
- Thanks to the variety of tile improvements available, almost any city can have its terrain adapted to suit any purpose. However, for production cities I usually look for adequate food, hills, and at least one hammer-rich resource (copper, iron, horses). The terrain will be a mixture of mines on the hills, enough farms on flat lands to feed and grow the city, and either watermills or workshops on any extra flat tiles. Some tiles will likely get converted to workshops once I have (a) Civil Service for chain irrigation and (b) Biology for +1 food on all farmed tiles.
- Generally, they don't, as the key limitation on the number of hammers is food--you need enough farms, and those tiles generally don't provide many hammers. As noted above, it's CS and Biology that may prompt you to change tile improvements. Caste System and SP just give you extra hammers.
- You should have at least one military pump where you build the Heroic Epic. I think it's good to have a second military city that can pump out units if and when the HE city must focus on its few non-military builds, and where you can build West Point later in the game. Beyond that, it depends on your play style. If you like wonders, you should have a production city focused on them. If you're playing a warmonger game, you'll want several production cities devoted to producing units.
I'm assuming you start with Hunting, since not having Ag either means you can't research AH out of the gate.If you have a ton of flood plains at the start, but the only food is an animal, would you go agriculture or AH as the first tech?
Generally I'll go for Ag first as I'll eventually need it anyway, it will make research of AH a little cheaper, and I can farm the flood plains for extra food.