Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
Alt+s - Markers
Alt+x - virtual bfc
I forgot about reminders.
Alt+x - virtual bfc
I forgot about reminders.
So what you are saying it's that it takes place at the beginning of our turn (after AI move and before we move)... is that it?
T89 Human (some wounded units against Pacal II will heal next turn)
Brennus
Pacal (Pacal sword attack still wounded mini-stack)
Shaka
Ragnar
T90 Human (human army healed)
Brennus
Pacal
Shaka (Shaka pounds onto human units - now wounded)
Ragnar
T91 Human
Brennus
Pacal
Shaka (no healing because a wait of 1 turn before healing)
Ragnar
T92 Human
Brennus
Pacal
Shaka (still wounded but next beginning of turn units will heal)
Ragnar
T93 Human
Brennus (friend of human but hate heathen shaka attacks wounded zulu units)
Pacal
Shaka
Ragnar
Not a dumb question at all.
This is the newbie questions thread. I'm scared to look back through this thread, say, going back a couple thousand posts- I might find questions that I asked in all seriousness that make me ashamed now.
The only questions that I don't feel are worthy to be in this thread are the "ZOMG LOST BATTLE AT 98% THIS GAME SUCKS WHY WOULD ANYBODY PLAY IT?!?!?!?!" type of questions.![]()
A question like "I downloaded CIV off torrent and it's russian. Why?" *facepalm* . Is 1/10.
ThanksNot a dumb question at all. I'm constantly "doing the math" with wounded units to figure out if moving them into my culture or into a city will heal them faster in the long run.
From this thread, pretty sure it's still accurate:
That's the base amount, and add any Medic units to that.Spoiler :5HP per turn in enemy territory.
10HP per turn in neutral/friendly territory.
15HP per turn in home/allied territory, OR, in any city which is in resistance.
20HP per turn in any city which is not in resistance.
didn't know there was a rating system here. guess I won't bother ask anything elseThat question is 7/10 of worthiness.
Below 5/10, it starts to suck to my senses.
Yes; when the list of Great People names runs out they are just named "Great Prophet," "Great Scientist," etc.
First rule of this forum: there are no silly questions. Go on and ask.didn't know there was a rating system here. guess I won't bother ask anything else
The type of great person you get in a city depends on the wonders you have there and the specialists you run. All wonders would grant you a few points towards a certain Great Person and all specialists would grant you a base +3 points towards the respective GP. Mousing over the GP bar on the bottom right of the city screen will tell you which GP the city is likely to produce. If the city has a mixed GP pool, this will look like e.g. 74% scientist 10% prophet and 16% spy. Ideally you want to control the GP pools of all your cities that will be lilely to produce GPs during the course of the game, by running the appropriate specialists and building a select set of wonders in a particular city.Sorry if I wasn't clear enough, but I was actually asking if getting mostly great prophets is normal.
didn't know there was a rating system here. guess I won't bother ask anything else
Sorry if I wasn't clear enough, but I was actually asking if getting mostly great prophets is normal.
Thanks.First rule of this forum: there are no silly questions. Go on and ask.
Second rule of this forum: don't take things too personal![]()
If you build Angkor Wat and don't manage your cities every turn the governor is very likely to assign priest specialists (in which case you will have a very good chance on lots of Great Prophets).I've only built Angkor Wat and the Oracle. But I am philosophical, so that may make a difference.