jarhead_leif
Civ2ToT Modder
Double Post
I know that I've never seen it, she said, also anecdotal-ly...I've seen a medic promotion chosen before, but I remember thinking it wasn't placed very well. I'm not sure if I've ever seen it otherwise. Sorry for the very anecdotal reply to your question.
Hi everyone,
I've been modding a couple years and been encountering the following prob lately - while testing in-game, I noticed my units seem to duplicate throughout various menues, in particular, inside city screens (where you would select which units to build), as well as the tech tree, where, for reasons unknown to me, simply some generic units appear in large numbers, but with identical stats and imagery (such as tanks, paratroopers, infantry, bombers, fighters,...).
Have a look at my screenshots, please:
Does anyone know the cause of this?
My best guess would be the DEFAULT_UNIT tag in UnitClasses.xml, it's the only tag where all those generic units are used more than once, but I don't see why that would have such a dramatic effect..
Kind Regards,
Elorian
They can build monuments, so the aforementioned post wasn't exactly accurate. But captured buildings never grant culture, you're absolutely right.Someone posted recently in some thread (sorry, can't recall) that barbs cannot build culture buildings "except in extreme cases" (whatever that meant), but in my last game a barb city had level 3 cultural borders (300+ culture, marathon numbers). The city was a former capital (a barbarian spawn event wiped them out, and in fact, that happened twice in that game :eyeroll: ), so at first I thought 'captured wonder' until I realized captured wonders don't give culture.
In other games, though, I've seen double-digit pop barb cities that haven't popped once yet. So what is the truth on barbs and culture buildings?
See this post for accurate list for what allowed or not for barbarian team.
Tachy's post actually lists the blocked buildings and units. Hence the <UnitType>NONE</UnitType>.Whoah soo barbarian faction seems to have executives units available ? Is it not copy-paste code error on dev's part or they really can develop corporations
I'm speaking of this part ofc:
Spoiler :<Unit>
<UnitClassType>UNITCLASS_EXECUTIVE_1</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_EXECUTIVE_2</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_EXECUTIVE_3</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_EXECUTIVE_4</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_EXECUTIVE_5</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_EXECUTIVE_6</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_EXECUTIVE_7</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
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Tachy's post actually lists the blocked buildings and units. Hence the <UnitType>NONE</UnitType>.
So don't bother with program codes or xml, just playPlease explainI am not a super-XML-hacker - code diving all-knowing individual
I'm just an ordinary player. I wish to understand the mechanichs behind the game and how I can use it to profit hehe
^^
Awwwwright Tachy made his point !He had broke the game to pieces and brought them together and have understood them. I am just inferior being trying to understand all the process and it seems to me overcomplicated, overthinking, overabusing all the same. It is supposed to be fun not mathematics hehe
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So don't bother with program codes or xml, just play. In this case, however, there is no special Maths involved. The xml extract Tachy linked in her previous post simply lists the specialities of the Barbarian civilization whch also contains the buildings (and units) they cannot build.