Quick Answers / 'Newbie' Questions

I forget what's on vanilla anyway I always use BAT when I don't use a mod
 
As noted earlier, displaying the turn number is an option in BUG mod.

Get it.

As noted earlier, displaying the turn number is the default in base BTS.

Get it.
 
I have a not very "mainstream" question: how does demanding of resources implemented in MP, if you are the master and your vassal is another human? Feels like devs didn't think about that so usual repercussions of war against uncooperating vassal are not in effect now. Human vassal can simply exit diplomacy screen when met with demands, and no war will be declared. Looks like a bug to me :dunno:

Idk maybe add a house rule saying you cannot exit diplomacy when faced with a demand.
 
Didn't want to create a new thread, so am posting here instead. First game in at least 6 months, so stepped down to Emperor since I wasn't all that comfortable on Immortal anyway.

Waged war against Asoka's India and wiped them in 850BC. As usual the economy was then hosed, but his 3-gold capital helped me stay afloat. Been crawling to Currency since, and it's soon in now. Have 6 cities and tore down a barb one too. Almost turn 100 now but don't think I'll dare to settle another city until Currency is in (4 turns). Problem is the settle-able land is bad without any real food (rice is jungled), apart from the northern pigs. Have a settler read 1W of pigs, but will hold off I think.

Have also planned a city 1W of horse, but there is no real food (only a floodplain) so it's far from great. Don't like trading away Currency right away as it's such a big tech, but probably should here to get IW. Maybe that will help matters a little in terms of where to settle.

The question: Where would you place your cities in this landscape?

Iron may change things, but I'm thinking 1W of pigs, 1W of horse, perhaps on top of stone, and then someplace to grab the rice. Unless the AIs settle in my face of course before then. Zara and Mansa have been a bit arsey.

Spoiler :
attachment.php
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    378.6 KB · Views: 296
I have another one, more in line with the intent of the thread, perhaps.

Can religions spread naturally (without missionaries) to cities that already have one religion? Think it's only to cities without a religion, but what say you?
 
I have another one, more in line with the intent of the thread, perhaps.

Can religions spread naturally (without missionaries) to cities that already have one religion? Think it's only to cities without a religion, but what say you?
You are correct; "natural" religious spread only to pagan cities.
 
If you're looking for terrain, Vincentz Infinite Projects (my sig and above) is the way to go- he lets you choose Blue Marble, Original, Civ IV Colonization, or his own special mix of terrain graphics.

Units, go either Caveman2Cosmos (which also has a nice terrain graphic set and new terrains entirely) or Realism Invictus (which has slightly different distinctive units for every civ, for realism and variety, as well as completely unique units)

I couldn't find the link for Total War but the optional religion system is amazing.
RFC (DOC or Europe) both are good if you like world maps.

Another question, VIP, it is a full mod, or does it just update graphics?
Also, I looked, and did not see a mod that updates all civs unit graphics. Found a few that do specific eras or nations, but none that update all. I am looking for something to make the units different for all civs.
If posted in wrong forum, let me know.
Thanks people!!
 
BAT mod (which is just graphics plus the BUG interface) has civ-specific for every civ. VIP is a full mod, he completely redid the promotions, visibility, changed the tech tree a bit, guilds, corporations, a lot of fun stuff. the Unit graphics for VIP is varites delictat if I remember correctly.
 
To you deficit researchers out there. Do you keep a certain amount of gold in you bank or do you spend it down to 0 all the time?
 
To you deficit researchers out there. Do you keep a certain amount of gold in you bank or do you spend it down to 0 all the time?

Disclaimer: Laid-back Prince-level player who isn't into all the micro...

Normally I try to keep some gold in the treasury. For the first few dozen turns, I'll keep the tech slider at 100% and maybe pick up some free gold from goody huts. Then when maintenance starts taking a gold or two every turn, I'll generally adjust the slider so I'm breaking even or making a little bit. That's pretty much my M.O. throughout the game.

Now, from time to time I'll set gold to 0 if I'm racing for a tech- and I'll occasionally set it to 80-90 if I need a lot of cash quick (Riflemen upgrades, mass corp spamming, etc.) But generally I just try to keep something in there, I play with events on and money can come in handy when the RNG throws stuff at you out of the blue.
 
Hi.

Is it possible to mod a building, so it needs a bonus in the city radius?

For example. I want to make a Refinery that requires oil in the city radius. By this way, i can do a new bonus "gasoline". By this way, i can split the resource in two; production and processing, just like real life.

Thanks
 
I'm not sure if you can from vanilla BTS.. but if you look at the mod Caveman2Cosmos, they do it for almost everything.. a LOT of buildings require x or y in the city radius. If you ask on their forum or PM one of the main developers they can clarify if they used an existing mechanic or added their own.
 
To you deficit researchers out there. Do you keep a certain amount of gold in you bank or do you spend it down to 0 all the time?

This is probably a (general) General Discussion (rather than Quck Answer) question since it encourages discussion of opinion rather than 'what is', 'how does', etc. It's an interesting topic, though. I hope you re-post it in the general Gen.Disc.

[Edit: ack. this is Gen.Disc. but Quick Answer-Gen.Disc.]
 
I was under the impression that if you put a Fort over a resource, you would get access to that resource. I see the AI do this frequently, and figured there must be some reason besides attempting to defend it. So I put a Fort over marble, but I still don't have access to it. Hovering over it says "0" and marble wonders don't get 100% bonus. What gives? Is this just BS and there is practically no point in building forts over resources? No, I can't be arsed to put defenders on there.
 
I was under the impression that if you put a Fort over a resource, you would get access to that resource. I see the AI do this frequently, and figured there must be some reason besides attempting to defend it. So I put a Fort over marble, but I still don't have access to it. Hovering over it says "0" and marble wonders don't get 100% bonus. What gives? Is this just BS and there is practically no point in building forts over resources? No, I can't be arsed to put defenders on there.

In standard BTS a fort should function more or less the same as the usual improvement on resources with regards connecting it. There must be something else in play here, you have the tech for marble, have roaded to it right and it is in your culture right? :lol:
Probably best to post a screenie.

As stated, works in BtS, but you need:
must be in your culture
must have the tech (masonry)
and must be connected by road or river
 
If it has to be in my culture, then that is the problem. It's just outside and it would take a while for the next border expansion. Which also makes the fort utterly pointless for this purpose, because had it been in my culture I could just have built a quarry there anyway.

I'll go back to thinking forts are the most sucky thing in the game then :p
 
Pretty much sucky.
But very useful for canals. And occasionally airbases.
For resources, they are used when you don't have the tech yet. For example, build a fort on oil (discovered w SM) and as soon as you learn Combustion you will have oil.
 
Hello, I have another potential dumb question...
I was nosing around in the Mods Components forum and saw a couple of them I really like, specifically the super Forts and Super Worker mod.
Now, can I add these to say vanilla BTS, or a mod I have already downloaded, or are they to be used only in the creation of a new mod?
If I can add to vanilla BTS or an existing mod, how would I do that?:confused:
I am still really new to this downloading stuff, but absouluty love Buffy, Bat, and Gigantic earth map.:thumbsup:
Thanks for any help.:)
 
Back
Top Bottom