AcaMetis
Deity
- Joined
- May 21, 2018
- Messages
- 2,122
Situational. I'd never argue that turning a 1Am I the only one who thinks worshops are worthless? Like the -1 food is just too much of a penalty which newer ever makes them worth using.



Situational. I'd never argue that turning a 1Am I the only one who thinks worshops are worthless? Like the -1 food is just too much of a penalty which newer ever makes them worth using.
Trick is to NOT have -1 food when working workshopsAm I the only one who thinks worshops are worthless? Like the -1 food is just too much of a penalty which newer ever makes them worth using.
They start out worthless, but become excellent with state property.Am I the only one who thinks worshops are worthless?
newer ewer surely.newer ever
Assuming non-SPI, I run caste+pacifism in golden ages, otherwise slavery. I think once you have all the boosts to workshops they become so good that caste beats slavery.what is the right moment to switch from slavery to caste system? (on general considerations)
For me it is mostly about city size. Whipping is most effective at smaller sizes, tile yield matters more at larger sizes. Exactly where that threshold is is hard to determine, it is a bit of a guess.Here's a question that repeatedly occured to me in my recent games: what is the right moment to switch from slavery to caste system? (on general considerations)
I would not do it. It would irritate me too much not being able to fully utilise the water tiles, even if it actually helped the game (which I suspect it would not, but cannot prove).I'm sorry, but I have another question regarding city placement (sceenshot). At first it seemed a good idea to place it in between horses, pigs, wheed, spices and clams plus another three floodplains and fresh water, but now I'm doubting. No lighthouse, work boat has to travel around half of the continent protected by e.g. a trireme. What do you pros think?
This is rather inelegantly stated. The animals don't "become" human barbs. Once the human barbs start appearing, the animals start to disappear. There will be a time where there will be both human barbs and animals running around. As others have stated, they don't attack each other.1. When human barbs appear all animal barbs stop appearing and the existing animal ones become human barbs.
Exactly, and that actually has some strategic ramifications. Animals do spawn bust, so it's better not to kill them near the point when barb archers start to spawn, unless you can then cover the area with your own unit.The animals don't "become" human barbs.