pholkhero
Deviant Mind
designed to counter-act the "0% sci, buy all techs" epidemic in Civ3, which some developers and testers thought this amounted to a cheat
I think there is more to it than that. In may last game I did not cantact Hatty untill all the other civs had been WFYABTA me for ages, and I could trade a load more techs to her. I wonder if it only starts counting from when they contact you?MrCynical said:There is an undocumented limit on the total number of tech for tech trades you can make in a game. The limit varies depending on map size, number of other civs, the personality of a the leader you are trading with, and your relations with them. Once you've exceeded this limit they will refuse to trade on the grounds that "We fear you becoming too advanced" regardless of your relative tech level to them.
Different leaders will tolerate a different number of tech trades. Frederick for instance will stop trading tech after quite a small number of trades (the number of trades is counted as a total for your trading with all civs, not per civ, but some civs tolerate a higher number of trades than others). Mansa Musa on the other hand is very tolerant. Once you get this message from a leader you can sometimes coax out a couple more trades by improving relations, but not many before they stop trading you tech permanently.
a. Build lots of cottagesJohnYoga said:Hello Folks.
I will guess the "It depends..." will be the answer to all of these...But please simply pick a path.
Each buiding/unit has a cost in hammers (say 30 hammers). If your city produces 1 hammer/turn, it will take 30 turns. If it produces 2 hammers a turn it will take 15 turns, etc etc.2. How does the game determine how many turns an item needs before being built;is it by how many workers you have, and how much wealth you have in the bank? In other words, by me having a large sum of money in my bank helps massively speed up the production of the item?
Sayyid said:I let him do automated exploring instead of controlling him. Now I want him to go somewhere but he just keeps auto-exploring. I click on him and try everything... please tell me the trick.
Clownfish said:This is a splendid thread, btw, stopping us newbies from polluting the rest of the forum with stupid questions. Thanx to all veterans, helping us!
Questions:
1. What's the point in having SEVERAL sources of one and the same resource if they are not available for citizens anyway? For example 3 rice, 2 iron etc. It seems to me that they don't increase health- and happiness-bonuses more than one per type of resource, anyway... The reason I ask is that automated workers will try to build farms on rice etc outside the city, even though I already have it...
Clownfish said:2. Would you ever try to prevent a city from growing on purpose if you're running out of "good" tiles, or can you trust the law of nature to do that? I.e., if tiles are bad and workers on strike, the city will eventually stagnate or even starve so that populations adjusts itself to the number of good tiles. But ok, strike will give you less production and gold too, maybe that's the catch?