Quick Answers / 'Newbie' Questions

jayron32 said:
the later religions to be founded (Christianity, Islam, Confucianism, and Daoism) give a free missionary when they are founded. Other than that, the you still need to build the monestary in the holy city in order to make missionaries OR enable Organized Religion.

A monestary doesn't have to be in a holy city, the relig just has to be present.
 
Samson said:
I THINK if the square has high enough bonuses you get more from the city square. If it has 2 hammers you get 2 hammers from the city (plains hills are good to settle on). You need more than 3 food, I think flood plains wheat gives you 3 food from the city square. I am not sure how much commerce you need to get bonus commerce.

Yes that seems to be the case. The answer from the scienide09 didn't sound quite right so i got off my lazy butt and did some test gaming. Below is what i found, a small sample of the combos possible. Some of this may be old hat to many of you but, hey, this is the newbie forum...

Founding a city on plains, grasslands, desert, or floodplains gives you a standard 2 food / 1 hammer / 1 gold.
Hills + plains = +1 hammer (this suprised me, don't know why i never noticed it)
Hills + grasslands or desert = no bonus

deer or sheep or wheat + plains = no bonus
grasslands + gems = no bonus
cow or corn or pig or sugar + grasslands = +1 food
horse or stone + plains = +1 hammer

As you say, it seems to depend on how high the bonus of the tile is. Or at least the qualities of the tile must be complimentary. I wonder if silk or gems on a riverbank would give you an extra commerce.

I realize that by founding a city directly on the resource you will loose the ability to work the tile which is how to make the most of it. However, there are times where city placement or a early resource rush make this option desirable.

- feydras
 
It is simply so that the game picks the highest of the standard city value (2 food, 1 production, 1 commerce) and the base terrain value (without terrain features) + unimproved resource value.

Terrain features are forest, jungle and floodplains.
 
The Thracian said:
What are the best ways to keep your people happy?

1) Connect luxury resources to your cities and build the relevant terrain improvements on them. Trade for other luxury resources with the extra resources you have (you only need 1 resource of each type to gain the happiness bonus).
2) Build buildings that improve happiness. Some of them improve the happiness gained from certain luxury resources (marketplace), some just give a happiness bonus (temple, collosseum).
3) Use the luxury slider after having researched drama. You should typically only use this when having a large unhappiness caused by war weariness. Otherwise the other sources of happiness should be enough.
4) Use certain civics: representation or heridatory rule in combination with units in your cities, nationhood in the late game.
5) Don't grow your cities beyond the size that you can support the happiness.
6) Some world wonders help (Notre Dame, Broadway, etc.)
 
mezzano said:
Is there any guide for absolute beginer in CIV?

Welcome to civfanatics. :band:

There's not an article for beginners out there, but you can ask all sorts of questions here and there are many useful articles in the strategy articles section of this forum. Not all are for beginners though.

You can also upload your savegame in the strategy and tactics section of the forum and ask for advice on how to improve your game.

The game also has a tutorial which can be useful for beginners. It will show you the very basics of the game.
 
When you blockade an enemys citys water tiles. And leave the city useless to work any water tiles next to it. Do you also impact the citys trade income? Someone said this, but im not sure if its true. Does anybody know?(i'm looking at you roland..)
 
While I'm not Roland, I think I can answer.

A blockade feature like this has been suggested a number in times. In fact, I believe that some modders were waiting for the SDK so they could have a look at implementing this feature.

However, as it stands, ships in your coastal waters do not affect your trade routes. They do, as you noted, keep you from working those tiles -- so they affect your commerce in that way.
 
Hi folks! Thanks.
I have some questions:
1. what is mean i.e. "double production with stone", is that mean that double production of stone , or that double production

on everything that produces in that city if you have stone near by?
2. why is blue circle is apears on tiles which is allready improved (i.e. with cottage, or farm) when worker is selected?
3. when the tile is improved and conected to the city is there anything else i can do with that tile?
4. who spend food supply in the cty?
5. what is the purpose of commerce?
6. How many soldiers represent one warior, archer, grenadier...?
7. why and when (and what is their purpose) are citizen show in "info city screen"?

That's for now, I have more questions but I can remember them now.
I apologized for my bad english, I'm from Serbia, but I hope that you understand me.
 
mezzano said:
Hi folks! Thanks.
I have some questions:
1. what is mean i.e. "double production with stone", is that mean that double production of stone , or that double production

on everything that produces in that city if you have stone near by?
It means that you get + 100% on your hammers when building that improvement (wonder?) if the city has access to stone.
mezzano said:
2. why is blue circle is apears on tiles which is allready improved (i.e. with cottage, or farm) when worker is selected?
It thinks you need to change the improvement. It does not know what it is talking about.
mezzano said:
3. when the tile is improved and conected to the city is there anything else i can do with that tile?
Not quite sure what you mean. You can put a citizen on the tile so you get the benift of the improvemnet. You can change the improvement to something else.
mezzano said:
4. who spend food supply in the cty?
Not quite sure what you mean. Each citizen consumes 2 food. And extra is put into the growth bar and when it is full the city grows.
mezzano said:
5. what is the purpose of commerce?
It can be converted to gold to pay for your empire and upgrade units etc. Or can be converted to science beakers to reaserch new technologies. You determine how much gois to what by use of the science slider.
mezzano said:
6. How many soldiers represent one warior, archer, grenadier...?
Do not know, does not matter.
mezzano said:
7. why and when (and what is their purpose) are citizen show in "info city screen"?
Citizens are you population. Mostly they work tiles, so some of the tiles around the city will have white circles on them. That means a citizen is working that tile and you get the food, production and commerce from that tile. Or do you mean the white specialist, are they called citizens? They give you 1 hammer, completely useless unless it is a free specialist.
mezzano said:
That's for now, I have more questions but I can remember them now.
I apologized for my bad english, I'm from Serbia, but I hope that you understand me.
No Problem. Ask waway here, best way to learn. Where abouts in Serbia?
 
Thanks Samson :) .
what's with tiles that doesn't have white circle (citizen do not work on them), do I get resources from them?
P.S. If you meant in whitch part of Serbia, I live in south-eastern Serbia in one little place called Pertate, near Leskovac (city with about 70000 citizen)
 
The Thracian said:
How Do i avoid my cities becoming Stagant

Stagnant means that there is not enough food for your city to grow any more. You need 2 food per population point. (thus a city with population 4 needs 8 food). You automatically get 2 food from the city itself, and the rest comes from working the land. If your city is stagnant, one of 3 things is happening:

1) You don't produce enough food. Solution: Build farms

2) You're citizens are unhappy. Each :mad: is a citizen that still eats 2 food but DOES NOT WORK, even for his own food. Thus you are dragging him along with no benefit. Solution: Increase happiness with buildings (temples, colloseums, theatres) or Luxury Resources (spices, gold, silver, gems, dye, etc.)

3) Your citizens are unhealthy. Each :yuck: is a citizen that is "sick". Sick citizens still work, but consume 3 food instead of 2. Thus, you are wasting food. Solution: Increase health with food options (more varieties of food resources like corn, cow, clams, fish, wheat, etc.) and health buildings (granary, aqueduct, hospital, grocer, etc.)

If all of these things have been done, than you may have maxed out the particular city. Most cities seem to cap out at 16-18 population; a fully farmed city tends to cap out at 24-28 population, but a very poor city site may only net you 10-12 population or worse. Choose the land where you build cities carefully.
 
mezzano said:
Thanks Samson :) .
what's with tiles that doesn't have white circle (citizen do not work on them), do I get resources from them?
P.S. If you meant in whitch part of Serbia, I live in south-eastern Serbia in one little place called Pertate, near Leskovac (city with about 70000 citizen)

You get the resource (gold, copper, wheat spices, or whatever) but you don't get the hammers/gold/food to use in the local city.
 
sweetpete said:
When you blockade an enemys citys water tiles. And leave the city useless to work any water tiles next to it. Do you also impact the citys trade income? Someone said this, but im not sure if its true. Does anybody know?(i'm looking at you roland..)

I'm happy Scienide answered the question because I was not too sure about the answer :D

I guess you were talking about the trade routes between individual cities that produce a commerce income and not about trade routes between nations (iron for wine and such). The person who claimed that it decreased city trade income might be confused with civ3 where a blockade of all harbors of a nation would lead to the disconnection of the national trade routes (iron for wine and such). It could also be that the person watched the blockade a while and when it had been going on for a while, he noticed a lower trade income. This is likely to be caused by starvation in the city; a smaller city has less trade route income.


mezzano said:
Thanks Samson .
what's with tiles that doesn't have white circle (citizen do not work on them), do I get resources from them?

If a city is of size 6, then it has 6 citizens and can only work 7 tiles (the center tile and 6 others). When the city grows because it produces more food then what is consumed by the citizens, then you'll see the food bar grow untill you gain a 7-th citizen who will work another tile.

When you click on a white circle, the citizen working the land will become a citizen in the specialist section of the city. If you then click another tile, the citizen will start working that tile.
By using the emphasize buttons and activating the governor that watches over what tiles are being worked, you can also steer the selection of which tiles are being worked somewhat. Sometimes it is better to do it manually though.


The Thracian said:
How Do i avoid my cities becoming Stagant

Each citizen consumes 2 food. The city receives food from the various tiles it works inside it's fat square region. If the food produced is higher than the food consumed, then the food bar will grow (it's in the upper region of the city screen and a mouseover shows you the amount of food needed for the city to grow). If the food bar is full, then the city will grow.

If the unhealthyness is greater than the healthyness, then each point of unhealthyness over the healthyness score consumes one food. If some citizens are unhappy, then they can't work the land and produce food.

Some squares produce more food than others, so pick the tiles that are worked by the citizens in your city. Maybe, you also need to build more farms so that the city has some high food squares to use. But know that you need to work the farms with the workers inside your city to get the food.
 
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