Roland Johansen
Deity
a4phantom said:Can hitting a city with your own ICBMs destroy ICBMs based in that city?
No.
This message was too short so I had to write something down here to lengthen it.
a4phantom said:Can hitting a city with your own ICBMs destroy ICBMs based in that city?
a4phantom said:Can hitting a city with your own ICBMs destroy ICBMs based in that city?
BCLG100 said:yer it does, epic is something around 70k i believe and quick is about 25-30k
a4phantom said:And risks your spy being captured.
Harrier said:In all the games I have played (20+) I have never -ever lost a spy that just stays in or near a city.
As far as I know you only risk losing a spy if you select an espionage mission (i.e. Steal map of unit locations, etc.)
Mousing over a city next to a spy is no risk. Looking at a city view (when the spy is stationed in the city) to see what it contains etc - maybe. But if so, it is odd that I have never lost a spy doing that. It is a technique I use in every game. Build 4 spies and place them in the Cities I will initially attack. When that city falls move the spy to the next spy free city.
That way I have no suprises _ I have a good idea of the strength of each city and an indication of AI reinforcements.
To clarify I am refering to the troops in the City only - not the positions on the map - (which does cost money).
BCLG100 said:no, it helps imitate the ability to strike back with nukes which would happen in real life.
Yes, all of these.archphoenix said:amplifier question:
hammer:
I know forge,factory,iron work, and power plant amplifier the hammer, does their amplify all of these?
pop-working tile(of course)
specialist,such as engineer ??
resided great person ??
commerce:
I know grocery,market, bank, and wall street amplify the commerce, does their amplify all of these?
pop-working tile(of course)
specialist or free specialist ??
resided great person ??
trade route incoming ??
holy city incoming ??
hammer to commerce (wealth) ??
I don't think so. Usually the civ that your war ally declared on will not let them out of the war for at least a couple turns. AFAIK, paying them more will not prolong the war.ChicagoCubs said:When I bribe another civ to declare war on someone else, is there a minimum number of turns that they will war with that civ, or will they sue for peace at the earliest opportunity?
Is there a way to guarantee a longer war? If I pay them more, will they be at war with the other civ for longer?
Yes, it does. You can easily see how promtions are very important.archphoenix said:promotion question:
does promotion accumulate or override?
for example:
combat I +10% strength.
combat II +10% strength.
does a unit with combat II add 20% total?
archphoenix said:my confusion comes from this:
Drill I 1 first strike.
Drill II 2 first strike chance.
Drill III 2 first strike.
if combat II mean +20% strength.
does that mean Drill III mean 3 first stike and 2 more first stike chance?
a4phantom said:Has anyone tried conquering cities with Cossacks? A Cossack slightly beats a rifleman in an open fight (18:17.5) It seems to me that a Cossack with combat1 and Pinch should be able to overcome an entrenched rifleman, although you'd still need to knock down a city's defense's. Has it been done? I'm contemplating using Catherine in my next game.
archphoenix said:my confusion comes from this:
Drill I 1 first strike.
Drill II 2 first strike chance.
Drill III 2 first strike.
if combat II mean +20% strength.
does that mean Drill III mean 3 first stike and 2 more first stike chance?