lost_civantares
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- Aug 30, 2005
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Yes, you will keep your bonus, and you will have the option of cancilling the treaty after 20 turns with out penalty. This is the same for any resource.
Roland Johansen said:In a normal combat round each side has a chance to do damage the other based on their respective strengths, the stronger unit has a higher chance to do damage. Damage is around 20 points (out of a total of 100 hitpoints for healthy units), the stronger side does more damage, the weaker less.
In a first strike round only one side can do damage. If the rolls of the dice indicate that the side without the first strike would deal damage, then this roll is ignored.
If you have 3-6 first strikes, then the number of these first strike rounds that occur is between 3 and 6. Probably something like 25% chance of 3 first strike rounds, 25 % chance of 4 first strike rounds, 25% chance of 5 first strike rounds, 25% chance of 6 first strike round. But I'm not sure of these chances and have not read anything definite about them.
no, the odds for each round are determined by relative strength, as usual.pixiejmcc said:And it's 50-50 whether each 1st strike is successful right?
So for example, chances are a samurai is going to win one round of combat before normal battle ensues. Roland, do you use the first strike promo. I can kinda see how drill 3 would make some sense. But I never use drill promo and am still not really convinced.
lost_civantares said:Yes, you will keep your bonus, and you will have the option of cancilling the treaty after 20 turns with out penalty. This is the same for any resource.
I meant C, P and F for Commerce, Production and Food.Samson said:Not sure what you mean by C P and D, but this sounds right.
But these resource tiles should be in your cultural borders right?Samson said:You get it in all cities conected to the tile. Cities and tiles can be conected by roads, rivers and coast (once you have sailing).
Roland Johansen said:Some people expand their empires (at the expense of other empires) and then the workers often have work to do in the conquered area damaged by the war.
It is also useful to keep a few workers around to repair some war damage in case you might get into a war. And if railroads are about to be discovered, then you might want to keep your workers around for the building of the railroads.
If all of the above don't apply, then you should disband (most of) them. They only cost you money.
Right. And you are welcome.MrFixxiT said:I meant C, P and F for Commerce, Production and Food.
But these resource tiles should be in your cultural borders right?
Thanks for answering![]()
pixiejmcc said:Can someone tell me exactly how line of sight works? This is what I think i know:
If you are on a hill, u can see 2 tiles in any direction and you can see a hill that is three tiles away. When you are on a hill you can't see a tile two tiles away that is between you and a forest.
On water you can see 2 tiles in any direction (including on land?) And it seems that you can see 2 tiles beyond your cultural borders, but sometimes it is only 1. I can't quite work this out. I wonder if you can only see those tiles over which you have 'any' (e.g. 1%) cultural influence over.
Oh and...i'm pretty sure it doesnt but i'll ask anyway, does march apply to all units on the same tile, i.e. will they all heal whilst on the move. And does anyone find the double medic useful? cos i dont.
And how bout the 1st strike promos, are they better than combat promos?
Roland Johansen said:Drill 1 gives 1 first strike chance: 0-1 first strikes.
Drill 2 adds 1 first strike: 1-2 first strikes
Drill 3 adds 2 first strike chances: 1-4 first strikes
Drill 4 adds 2 first strikes: 3-6 first strikes
Any first strikes that a unit has of its own are just added to the first strikes from the promotions (a drill 4 modern armor had 4-7 first strikes).
Drill is a pretty poor promotion in the beginning, but if you can get to Drill 3 and 4, then it is a good promotion. It is especially good for units that are stronger than the unit that they are fighting because the first strike shots have a higher chance of hitting the opposing unit and do more damage per hit when you have a higher strength. Lots of first strikes and a high strength cause the first strike unit to almost kill the opponent before any real fighting ensues. It will take very little damage from the opposing unit and can defeat multiple units before being seriously wounded.
For this reason city defenders promoted with Drill promotions can be good. However Drill 2 is weak compared to City Garrison 2. The Drill promotions become strong only when Drill 3 and Drill 4 are added. The defensive bonuses given by a city ensure a higher strength than the attacker.
Another case where Drill can be good is when you're using tanks or modern armor against weaker units (bombed strong units or a technologically inferior opponent). Again the higher strength combined with a Drill 4 promotion can cause your units to roll through opposition without taking a lot of damage. At this point of the game, it is also possible to produce units with 3 promotions, so you can start with Drill 3 tanks/modern armor and the promotion to Drill 4 tanks/modern armor is not far away.
pixiejmcc said:And does anyone find the double medic useful? cos i dont.
pixiejmcc said:And how bout the 1st strike promos, are they better than combat promos?
pixiejmcc said:On the subject of micromanagement, someone explained to me that if (for example) ur aggressive and u chop a barracks just as it is about to finish, all those xtra (doubled) hammers will go towards ur next building project, which is super useful. Is this a well known exploit?
cabert said:about the first strike chance, i think for each chance you have 50% odds to actually get a "first strike round", meaning if you have 3-6 first strikes you have :
12,5% odds to have 3 rounds,
37,5% odds to have 4,
37,5 odds to have 5,
12,5% odds to have 6 rounds.
pixiejmmc said:Wow Roland, ur so knowledgable. I am learning so much skimming through this thread. I didnt realise all(?) units contribute toward maintenance. I thought it was just military units. Perhaps you could expand on this point.
bad-aries said:Say Buddist is not found in my Civ, is there any Bad if I construct a Buddist temple?
What Bad is it if I convert to a religion that is found by another Civ?
thanks.
mattyr said:Are there any settings to guarantee that other civilizations will be put on continents other than mine? Every game I've started has had the other 9 leaders on the same continent as me. In the game I'm playing at the moment, I've discovered all of my continent, but it takes up less than a quarter of the whole map and every civilization is on it. Its starting to get crowded. I've just gone to war with the Aztecs because our culture zones have been overlapping. The way things are going, I'll have to fight the English aswell. I wanted to do some intercontinental pillaging.
What Bad is it if I convert to a religion that is found by another Civ?
BCLG100 said:erm whoever has founded buddhism-the AI can see into your city, nothing bad about building the temple but it only has an affect if you convert to Buddhism.
BCLG100 said:what are the settings when you create the map? try varying the setting's slightly, normally if continents are selected with a regular amount of civs there are 2 continents on standard taking up a good fair portion of the map.
Ed92 said:When I click instal my epson scanner utility opens as if it wants to do a scan, anyone one got any ideas?
Thanks, Ed
bad-aries said:Say Buddist is not found in my Civ, is there any Bad if I construct a Buddist temple?
What Bad is it if I convert to a religion that is found by another Civ?
thanks.
Matty R said:Are there any settings to guarantee that other civilizations will be put on continents other than mine? Every game I've started has had the other 9 leaders on the same continent as me. In the game I'm playing at the moment, I've discovered all of my continent, but it takes up less than a quarter of the whole map and every civilization is on it. Its starting to get crowded. I've just gone to war with the Aztecs because our culture zones have been overlapping. The way things are going, I'll have to fight the English aswell. I wanted to do some intercontinental pillaging.
Winston Khan said:Just bought Civ4! Wow.
can't see any terrain tiles apart from on the mini map, the bits I can see are units, citys, jungle, rivers. The rest of the terrain is black, solid black. Would the patch fix all, or is something else wrong?