2 archers, 1 worker, 1 scout, 1 settlerHow many units do the AI start with on Emporer?
2 archers, 1 worker, 1 scout, 1 settlerHow many units do the AI start with on Emporer?
Yes I thought of those, but I wanted to start by proposing things I knew the AI could easily be adapted to, stuff that would only mean changing a few numbers. Would those proposals be doable?
Et tu, Brute?
By the way RJ, do you remember our chat about Isaac Assimov's I, Robot? (Not Will Smith's, although his kid is cute and he is perhaps America's less embarassing celebrity). I finally read it, it was very good although I still like the Foundation Trilogy best.
^^you guys never heard of PMs?
At Noble do the AIs have an automatic diplomacy bonus with eachother or hostility towards the player? I always find them awfully cuddly with eachother right away, while I'm still trying to get open borders and some trade. It's not a matter of shared religions, I'm aware of that. Also, this is before I start racking up penalties by starting wars.
How much culture do you need on Marathon mode to get a legendary city?
To start with there is a warmonger respect value for each warmongering leader towards other warmongering leaders - which can be 0 (for peacemongers) 1 or 2. Also each leader has a base attitude of -1 to 2 towards every other player and there is a negative modifier (between 0 and -3 depending on leader) if your rank is lower, which obviously is more often the case on higher difficulties (there is a positive modifier of 0 to 4 for better rank - which makes things easier on lower levels). And to complete this there is a difficulty modifier for the human player of +2 for settler, +1 for chieftain, 0 for warlords and -1 for noble and above...At Noble do the AIs have an automatic diplomacy bonus with eachother or hostility towards the player? I always find them awfully cuddly with eachother right away, while I'm still trying to get open borders and some trade. It's not a matter of shared religions, I'm aware of that. Also, this is before I start racking up penalties by starting wars.
I have a problem about loading saved games. whenever i load one it crashes to the desktop. how may i solve this? ive tried reinstalling but it still happens. i have v1.61 and i saved this games in this version. can anyone help?
what about asking in the bug forum?
I think you should give full informations about your configuration and a detailed description of what happens (does it crash for every save, every time or only for one specific game/scenario? what do you have running in the background...)
To start with there is a warmonger respect value for each warmongering leader towards other warmongering leaders - which can be 0 (for peacemongers) 1 or 2. Also each leader has a base attitude of -1 to 2 towards every other player and there is a negative modifier (between 0 and -3 depending on leader) if your rank is lower, which obviously is more often the case on higher difficulties (there is a positive modifier of 0 to 4 for better rank - which makes things easier on lower levels). And to complete this there is a difficulty modifier for the human player of +2 for settler, +1 for chieftain, 0 for warlords and -1 for noble and above...
Edit: the aggressive setting has two results: a -2 modifier for the human player and in considering war with whom ever the AI's own strength is multiplied by 4/3 so that it thinks it is much stronger and a DoWar decision is made more often...
First off, Slavery and Serfdom are labor civics, not economic ones, so you can run them with Free Market or SP or whatever. As for when to go to FM--I usually run Decentralization or Mercantilism for a long time. Someone else may be able to provide a more mathematical answer, but I base the switch on two things: (a) how close am I to Communism and SP, and (b) what economic civics are the other civs running?How do I evaluate when I would be better off switching to Free Market? I never do, I ride slavery or serfdom all the way to State Property, and I assume that's foolish. So how do I know when it's the better option? (I know switching to SP is the right move regardless because I always have a huge empire).
Open the directory called Replays and delete whatever .CivReplay or .CivWarlordsReplay file you want to remove - this will also remove the HOF entriesHey , quick question .
Is it possible to delete the entries in my HOF ?
I havent played in a few months and my HOF has quite a few of cheesy high score wins with quecha/immortal/praets rushes that I would like to remove and get a fresh start without having to reinstall .
Playing with the better AI seems a lot more challenging (or else I just sux now) and I wanna earn those scores without cheesy rushes / map setups
Thx in advance .
How do I evaluate when I would be better off switching to Free Market? I never do, I ride Decentralization all the way to State Property, and I assume that's foolish. So how do I know when it's the better option? (I know switching to SP is the right move regardless because I always have a huge empire).
1. For Always War and Permanent War or Peace games, is War Weariness calculated just as during normal games? In other words, is it a huge problem in these games?
Always War only means all AIs are always at war with you. You can however go into worldbuilder and manually do this - there is no simpler option...2. How do I set up a game vs the AIs where every player, human or AI, is permanently at war with all other players? I thought simply selecting Permanent War or Peace and leaving all players in separate teams should do it, but that got me a game that started with everyone at peace and no possibility to declare war.
1. For Always War and Permanent War or Peace games, is War Weariness calculated just as during normal games? In other words, is it a huge problem in these games?
2. How do I set up a game vs the AIs where every player, human or AI, is permanently at war with all other players? I thought simply selecting Permanent War or Peace and leaving all players in separate teams should do it, but that got me a game that started with everyone at peace and no possibility to declare war.