Quick Answers / 'Newbie' Questions

Could someone please tell me exactly how First strikes (and First strike chances) works in detail regarding combat odds. I did a simulation myself with 2000 swordsmen vs 2000 longbowmen, and found 238 more surviving longbowmen = 12,7% more survivors.

Is there an article that explain First strikes and Collateral dmg in detail?
(regarding first strikes, the computer doesnt show us the odds of combat regarding this)
 
i have played settler for my first seven games what level should i move up to cheiftain or higher?

I'd try one level up. If you beat it easily, move up one more.

Personally, I call "fun" winning. But not too easy. Try and learn every game. If it's too hard, and you have to REALLY struggle, that's not that fun - for me anyway. A little struggle is good. But if everyone declares on you and they all invade - and start taking your cities - that's not fun.
 
Sorry to double up, but I've got a question this time...

What is the One-city challenge? (I know it is a game option.) But how does it work?

You just have one city? How many opponents? Any change in what you can work?

If you've got copper and the AI is close by, I can see building a bunch of axemen and it being over quick.

Otherwise, I could see one AI easily killing YOU... Or it would take forever??
 
What is the One-city challenge? (I know it is a game option.) But how does it work?

You just have one city? How many opponents? Any change in what you can work?
The OCC is exactly that. You can only found one city.

If you've got copper and the AI is close by, I can see building a bunch of axemen and it being over quick.
It's possible to live without metal. You've usually got some sort of resource - ivory or horses or whatever. If not you can trade for it and, in any case, skillful diplomacy helps a lot. Oil is the really vital resource.
 
Warring civs will have different war weariness ratings with you. Some of them will have caused more war weariness for your civilization than others. The numbers are added up to calculate the final war weariness in your cities.

Their war weariness rating vs you cannot be seen in the game. You might find out the war weariness in their cities by passive spying benefits.

Then the war weariness concept that is implemented makes no sense to me. I capture enemy cities, and MY weariness goes up? What sense does that make? Because that is what is happening. Thanks.
 
Sorry to double up, but I've got a question this time...

What is the One-city challenge? (I know it is a game option.) But how does it work?

You just have one city? How many opponents? Any change in what you can work?

If you've got copper and the AI is close by, I can see building a bunch of axemen and it being over quick.

Otherwise, I could see one AI easily killing YOU... Or it would take forever??

YOU can found only 1 city, the AI can found lots. The only rule difference is you can build more (5 in BTS, unlimited in others AIUI) national wonders in your city.

It is not as hard as it sounds, but it is not easy. 1 or 2 levels harder than the normal game IMO.
 
Could someone please tell me exactly how First strikes (and First strike chances) works in detail regarding combat odds. I did a simulation myself with 2000 swordsmen vs 2000 longbowmen, and found 238 more surviving longbowmen = 12,7% more survivors.

Is there an article that explain First strikes and Collateral dmg in detail?
(regarding first strikes, the computer doesnt show us the odds of combat regarding this)

I always like the Combat Explained article by Arathorn.

Basically, a first strike is a combat round where only one side has a change to deal damage (or not).

Collateral damage is a 50% damage round (so around 10 hitpoints damage) to a lot (5-8) of other defenders in the tile. The collateral damage doesn't hit the main defender and it is applied independent of who wins the battle. Because losing a fairly small number of hitpoints already strongly influences the chances of a unit in combat, this is an effective way of weakening the opposition. It makes subsequent attacks a lot easier.

Then the war weariness concept that is implemented makes no sense to me. I capture enemy cities, and MY weariness goes up? What sense does that make? Because that is what is happening. Thanks.

There is some logic behind the war weariness mechanics in civ4. The basic idea is that citizens tend to be a lot more forgiving for battles that are being fought to defend your own country than for battles that are being fought to conquer enemy cities. In the first case, it is clear that the soldiers are dieing to defend the country, in the second case, the reason why the soldiers are dieing is a lot more suspect.

In Vietnam, the Americans suffered a lot of War Weariness and the North Vietnamese did not. But the casualties of the North Vietnamese were around 10 times as high as the American casualties. I guess some American presidents must also have thought: 'Why are the people complaining? We're winning!'. However, it's very hard to explain why soldiers are dieing in this foreign country.

I won't say that the civ4 war weariness is functioning 100% logical or that I completely explained the Vietnam War Weariness, but the example does explain why the civ4 war weariness mechanic makes some sense.

In civilization 4, you get war weariness when you're fighting in areas where your opponent has cultural influence, when you conquer enemy cities, when you launch nukes or when you suffer a nuclear attack (less than when you launch nukes).
 
Thanks :) But still, there are no calculations done around fist strikes, and it is invisible in the game. After my calculations there seemed to be 1/8 better survivability with first strike.
 
Thanks :) But still, there are no calculations done around fist strikes, and it is invisible in the game. After my calculations there seemed to be 1/8 better survivability with first strike.

What do you mean with 'it's invisible in the game'? Combat odds change when first strikes are involved. The mechanics of the first strike are explained in the article. Exactly what kind of additional information do you want? I don't know what you're looking for.

By the way, you can't get a fixed increase of victory odds for each first strike. The effect of additional first strikes on combat depends very heavily on the relative strength of the combatants. When the stronger one has a first strike, then that first strike is likely to hit the weaker one and deals a lot of damage. If the weaker one has a first strike, then that first strike is not likely to hit and will deal an unimpressive amount of damage. A strong unit with a lot of first strikes can virtually kill an opposing unit with several first strikes. This makes the drill IV longbowman in a strong defensive position a tough nut to crack and it makes the drill IV modern armor a killer when facing weaker opponents. These units will hardly take any damage in these situations because they kill their opponents with first strikes before actual combat ensues. That is the situation to use first strikes and the drill promotion which only becomes useful with the Drill III and Drill IV promotions.
 
Note that you not only cannot found more than one city in an OCC, but you also can't conquer enemy cities. They get razed automatically when you take them.
 
how do I post a poll?

You can create a poll as part of creating a new thread. It's the last one of the options below the area where you can type.
 
Is there a quick/easy way to tell which era you're in? Not including the popup screens that come when you reach an era.
 
can you gift executives to an AI and have them spread the corporation themselves, and have them pay for its expansion?
 
Just out of curiosity: Do animals attack barbarians? Do they attack each others?

I've never seen two animals attack each other, they like to eat people instead of other animals. they're usually extinct by the time barbs start showing up
 
What do you mean with 'it's invisible in the game'? Combat odds change when first strikes are involved. The mechanics of the first strike are explained in the article. Exactly what kind of additional information do you want? I don't know what you're looking for.
Sorry, but Odds are not calculated regarding First strike. When a Swordman strength 6 attacks a Longbowman on a plain outside a city (strength 6), the odds says simply 6 to 6 without regarding the first strike. In my calculation, there were 238 more surviving Lonbowmen than swordmen out of 2000 on each side, which is roughly 1/8.

If I'm wrong, could you explain how the odds are shown in the game?
 
Sorry, but Odds are not calculated regarding First strike. When a Swordman strength 6 attacks a Longbowman on a plain outside a city (strength 6), the odds says simply 6 to 6 without regarding the first strike. In my calculation, there were 238 more surviving Lonbowmen than swordmen out of 2000 on each side, which is roughly 1/8.

If I'm wrong, could you explain how the odds are shown in the game?

It is a 6 to 6 battle where one of the two units has a first strike. The first strike doesn't change the strength value of either of the units, it is a different separate property of the longbowman. Of course, the first strike property is a beneficial property and thus having it makes a unit 'stronger', more capable, it just doesn't directly change the 'strength value' of a unit. It enables the unit to try to hit the opposing unit one or several times (depending on the number of first strikes) before the opposing unit can begin to hit back. But the strength of those hits are just strength 6, not more.

When you watch the odds ingame, it should tell you the strength matchup, the number of first strikes either party has and finally the odds of victory (a percentage). In your example (swordsman vs longbowman), the odds should be in favour of the longbowman although a single first strike won't do a lot in that case.
 
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