medjenXII
Chieftain
I see lots of mentions of BUG mod on the forums but no descriptions of what it actually is. Help?
I see lots of mentions of BUG mod on the forums but no descriptions of what it actually is. Help?
question on unit production:
Now and then I'll see that to build a unit that normally takes say 5 turns will take just say 1-2 turns. Why is this? Random?
Thanks
production left over from your last build will carry over to the next, reducing its build time![]()
Just a quickie: do fights with barbarians give you points towards a great general? If not I've just got one purely through my support of piracy![]()
If I play as a Protective leader of the Ethiopians, will my Oramo Warriors be produced with Drill3?
Bump.
Fights with barbs do not contribute towards GGs. However, attacks on AI ships with Privateers (which is what I gather you're talking about) is an increasingly infamous and sneaky way to earn GG points (since no declaration of war is required).
Also, in the same game, the Blessed Sea quest has been given... and it requires cities on sixteen land masses! How is the number of land masses calculated for Blessed Sea? Either way, 16 seems far too high for any map, particularly this one (if you look at it, you'll see that the only patch of islands that could be settled are on the exact opposite side of the world).
How long do leaders "refuse to talk" after you agree to another civ's request to cancel deals with them? I'm playing a Marathon game (on Emperor difficulty and Unrestricted Leaders, if that makes any difference), and Gandhi of the Babylonians has been refusing to talk to me for what seems like about 50 turns now. I'm guessing it must scale with game speed, but around 50 turns of refusing to talk seems a bit ridiculous on any game speed! (I've attached a savegame if that helps.)
Also, in the same game, the Blessed Sea quest has been given... and it requires cities on sixteen land masses! How is the number of land masses calculated for Blessed Sea? Either way, 16 seems far too high for any map, particularly this one (if you look at it, you'll see that the only patch of islands that could be settled are on the exact opposite side of the world).
Yeah, Gandhi just started talking to me about 10 turns later. That was a long time... perhaps unreasonably so. (Most other deals - eg Open Borders, resources - don't last longer on Marathon than Normal speed, so why should the "refuse to talk" scale so viciously?)I looked into an xml-file and it says contactdelay is 20. So whether that means a random value between 1 and 20 or just 20. I think the first, because these things are usually random. This is then probably multiplied with the gamespeed multiplier. So I guess that makes it 1-60 on marathon speed.
I've seen many remarks that this period of no communication takes a very long time.
Yeah, I've only done it once before, and that was on a duel sized map. (Mind you, I haven't exactly played a lot of Civ4 in the last few months.From memory it's [1.5 * default number of players on that mapsize]. It's probably doable on an archipelago map, but very hard on other maps.
I checked the HE work Ok even with 'red word' tks all.
More question
1. Any tools can destroy/sell my own city improvement in city window ?
2. Any tips can check each city improvement's running cost ? by my memories old version of this game have shown the future situation before/after adding the city improvement.
tks in advance.
- Unlike previous versions of the game, you cannot get rid of city buildings/improvements.
- Buildings no longer contribute to your maintenance costs. That is now based upon distance from the palace, population, corporations, civics, the presence of maintenance-lessening buildings (the main one being the courthouse), and so on.