Quick Answers / 'Newbie' Questions

Multiple sittings would be more accurate. That's what I meant

Yeah, but I think the boredom would have come less from the actual length of the games than from the tedium of hunting down every last city to annihilate a civ or spreading your own culture over such a huge percentage of terrain.
 
When citier are captured the new owner inherits the unhappiness caused by rushing with slavery soo I would be very supprised if colonies did not.

Probably so. I also had a thought if they (colonies) get libraries and universities that are build before independence. They never remain in captured city, but it would be weird if they disappeared in colonies.
 
How was it ever possible to win military victories (Domination or Conquest) without dying of boredom before Vassal States were introduced?
I play without Vassal States in my games now, so it's like this for me all the time. Personally, I don't find it at all troublesome or boring to win by conquest or domination without vassals. I guess I'm just more of a fan of taking the time to do things thoroughly. :)
 
I'm Playing Hannibal....

Probably should have struck earlier....

I was going to attack Mansa, but noticed that he had vassilized himself to Washington...

So, I'm looking for recommendations.

Slighly behind Washington and ahead of Charlemagne on the power graph.

Are there considerations on attacking those of the same faith??

I know you get + points for "we care for our brothers of the same faith". Do you suffer more of a hit for attacking them. As opposed to "we are upset that you have fallen for a heathen religion"....

Thanks!
 
I know you get + points for "we care for our brothers of the same faith". Do you suffer more of a hit for attacking them. As opposed to "we are upset that you have fallen for a heathen religion"....
I think there is a war-weariness penalty in cities of that religion, for starters.

It looks as though it is not a good idea attacking anyone at this point in the game. Looking at it closely, I'm not sure how you are going to win this one and suggest that, although you have somewhat of a tech lead - or at least parity in some things - it is a bit late to be thinking even of a space race. I'm on Warlord level and I play Marathon/Standard usually, but if this was my game I'm afraid I would have given up a long time ago :(. Sorry to be blunt, but you may have left it a bit late to go to war properly and although you built the AP you don't have enough votes to win directly, given the huge pressure from Charlemagne, who as the resident can call the votes here. You are at a saturation point in this one with your religion...

As I said, sorry to be blunt, but attacking anyone would probably be more trouble than it is worth. I'd retire honourably myself and start a new game, but...up to you.
 
Washington may be ahead of you on the powergraph but he's still using longbows to defend while you have rifles. Turn off research for one turn to get the gold then upgrade your knights to cavalry and attack Washington. If you cripple him enough, Mansa will break free of the vassalization and you can take peace with him, allowing you to focus more on Washington. Have your newly upgraded cavalry pillage and distract in Mali while your rifles and cannons kill America.
You don't get any extra penalties for attacking people of the same faith other than the standard "you declared war on our friend"
 
I'm Playing Hannibal....

Probably should have struck earlier....

I was going to attack Mansa, but noticed that he had vassilized himself to Washington...

So, I'm looking for recommendations.

Slighly behind Washington and ahead of Charlemagne on the power graph.

Are there considerations on attacking those of the same faith??

I know you get + points for "we care for our brothers of the same faith". Do you suffer more of a hit for attacking them. As opposed to "we are upset that you have fallen for a heathen religion"....

Thanks!

Wasington and Mansu will both get (I think) +3 with each other for "our mutual military struggle brings us closer"

Any (-) you suffer will be from declaring war. What I mean is, it will be no different than if he was not vassalized. (eg. -5 for "you declared war", -2 "this war spoils...", etc.)

There may also be -1 for "You declared war on our friend", but this may only come if Washington and Mansu are buds, and are not sore from a previous struggle.
 
To set the rally point, select the city by clicking once on the city name bar, then Alt-right-click on the desired location.
I tried this, and it didn't work for me: Click once on city name bar (it lights up: border around name box turns white); use minimap or arrow keeps to get rally point in sight; alt-right click on rally point.

The units stay in their cities. Might this have anything to do with the fact that they're created with extra experience? (I'd guess not, but can't be sure).
 
How was it ever possible to win military victories (Domination or Conquest) without dying of boredom before Vassal States were introduced?



I just enjoy the play of the game.

In my current game, it looks like I am going to take my first game loss in the two dozen plus games that I have played. I had a bad start (lots of desert and mountain country). Then my religion, Hindu, looked like it would be dominant but, over a half dozen turns or so, everyone else switched to Buddhist. I was quite willing to switch but I did not have any Buddhist cities. Then to top it off, our favorite Aztec DoWed me. Since I was playing for a peaceful victory in this game, I did not have a huge army and had to switch my economy to military production. By the time I had fixed his wagon for him, I was two cities and a big army richer but way the heck behind everyone else in Tech.

I finally got Buddhist religion by founding two small cities, with little future capabilities, on the edge of the desert adjacent to the capital. One of them popped Hindu but the other popped Buddhist. After that, I was able to endear myself to most of the AIs, instead of being the "heathen" that they all loved to hate. However, by then I was so far behind in Tech that I rarely got one that anyone was willing to trade for. Despite devoting all my resources to teching like mad (to the extent where I typically take only five or six turns to get a new tech), I am so far behind that each new tech just shows me another two or three that everyone else already has.

It has been quite apparent for a looong time that Washington is going to win the game. He has an enormous tech lead over everyone, with Mansa a distant second. The two of them are neck and neck in military but way ahead of anyone else. Since they are best buddies, I can't incite them to attack each other. As far as me attacking them, they are both on the other side of the continent, playing on a Huge map, with several other Civs in between us. Besides that they are using Mech infantry and tanks, while I only have infantry and artillery. Washington is over half way to the Space Race victory and is UN head, which he built. The only question is which victory he wins.

However, I am playing the game out because I enjoy the playing of it. My goal is now to see how much I can improve my position before the game ends. I have moved up from second last in score to fourth place and am looking to take over the only well developed Barbarian city that remains, in a few turns. I also plan to do what I can to cream Saladin, since he DoWed on me, much to his disadvantage. He is on a different continent and I saw his fleet coming. I managed to get a Defense Pact with Washington and Rome the turn before he DoWed. Then I was able to bribe the #3 military power, Isabella to DoWed on him. It also helped that he made the typical brilliant AI move of landing his invading force next to the city where my army that had finished off Monty was quartered. The invaders never got to do anything except land.

I could ramble on but the point is that I am enjoying the game, even though I know I will lose. Also everything takes forever because I forgot that the reason I had only played one Huge map before is that my computer bogs down really slow with Huge maps. Despite that I am enjoying it, although I will remember no huge maps in the future!

PS This is my first game at Prince. For my next try at Prince I will use a smaller map.
 
does anyone have a link to a guide or quick tips on how to identify good locations for production/GP farm/CE/SE cities? I am unsure on how to balance the requirements for those - most of my cities end up being hybridish which can't make the most of national wonders and other mulitpliers. I end up building every building i can in all my cities and play too passive.
 
does anyone have a link to a guide or quick tips on how to identify good locations for production/GP farm/CE/SE cities? I am unsure on how to balance the requirements for those - most of my cities end up being hybridish which can't make the most of national wonders and other mulitpliers. I end up building every building i can in all my cities and play too passive.

I second that question, I have the same problem.


Also, do Ethiopia's Oramo Warriors rock? They seem like they should, but they don't come till Gunpowder and rest of Ethiopia's traits don't seem that helpful to me (Stele seems like a weak UB and redundant with the leader's Creative Trait, at least from a warmonger perspective).
 
Washington may be ahead of you on the powergraph but he's still using longbows to defend while you have rifles. Turn off research for one turn to get the gold then upgrade your knights to cavalry and attack Washington. If you cripple him enough, Mansa will break free of the vassalization and you can take peace with him, allowing you to focus more on Washington. Have your newly upgraded cavalry pillage and distract in Mali while your rifles and cannons kill America.
You don't get any extra penalties for attacking people of the same faith other than the standard "you declared war on our friend"

Worked (almost) like a charm....

Not quite through yet, but did exactly as you suggested. Washington put up VERY little resistance. After a while, made peace with Mansa. Was almost done with killing off Washington, when he vassilized with Mansa - so I was back fighting on two fronts. Mansa's not really strong, so it's more of a nusance than anything. Three more cities and Washington is done. I'll make peace with Mansa, rebuild a bit and kill off Mansa. Right now, my biggest problem is the unhappiness due to war weariness & "the whole world consideres you EVIL" (at something like -5)... Gotta build a bunch of Jails and maybe convert to Police State... Is there any other fix for this last one?? I've now got infantry - so I'm going through Washington's cities like a knife thru butter...
 
does anyone have a link to a guide or quick tips on how to identify good locations for production/GP farm/CE/SE cities? I am unsure on how to balance the requirements for those - most of my cities end up being hybridish which can't make the most of national wonders and other mulitpliers. I end up building every building i can in all my cities and play too passive.
  • Production: Look for hills to mine and plains to workshop. But also look for food; hammer tiles are low with it, so you'll need to farm any grassland tiles, most likely.
  • GP Farm: Food, obviously. Look for a site that has at least two food resources and riverside tiles, especially flood plains and grasslands. A lake will do if rivers aren't available. I don't windmill hills, though, as otherwise these sites tend to be hammer-poor, and you'll need hammers for all the infrastructure. A captured foreign capital is often best, which means you'll want to axe-rush it, since I like to have my GP farm in place in time to build the Great Library there.
  • CE: Riverside tiles, especially grassland and floodplains, are best, since they already offer +1 commerce to begin with. As you can imagine, one of these sites will also make a GP farm, so you have to make up your mind one way or the other. Also, if you go for a riverside ironworks as per my intermediate tactics article, you'll have another potential GP or CE site devoted to another purpose. This is why it's good to conquer a lot of land, so you have several choices.
  • SE: Food, food, food. Farm all grasslands and flood plains.
 
What does CE and SE stand for?


If you attack some one with a vassal, and they capitalate to you, what happens to thier vassal?
 
Cottage Economy and Specialist economy

If you vassalize someone with vassals, they all break free
 
I would say that a GP farm would ideally be a coastal site with a couple of hammer-rich tiles along the coast and at least 3 or 4 seafood tiles. Once you get the Maori statues up, production of improvements becomes manageable.

Cottage cities should generally be rivered and inland with lots of grassland (or better yet, floodplain) tiles (and for production, a couple of hills that can be mined now and windmilled later). Less grassland means you'll need farms and/or food specials, both of which are less than ideal. Note that you can irrigate next to a lake the same way you can from a river, but rivers give +1 commerce in adjacent tiles, while lakes don't. So if you have to choose, it's better to put production cities nearest lakes - if you need to farm for food, you won't miss the +1 commerce as much (fewer commerce multiplying improvements).
 
When, where and why do people use workshops? They seem like incredibly unproductive improvements, unless you're trying to eke out a trickle of hammers from a city with absolutely no hills or, after machinery (watermills) rivers.
 
Back
Top Bottom