OK. I've browsed around more and found this SSE/WE strategy by Obsolete. Seems like something new. The thing is that his screen shots don't show anymore. Can anyone shed some light on what the gist of that strategy is? Also, I guess that the WE is wonder economy perhaps? What's SSE then, settled specialist economy?
I don't think obsolete uses any cottages. He basically shows how by depriving the AI of any wonders and settling all his gp in his capital he creates an uber-city, capable of the majority of the empire's economy in and of itself.
Are there specific conditions under which I can't attack units ? I'm playing Aztech and I have a Jaguar near an enemy Archer but for some reason I can't attack it (the red square doesn' pop up) ? Why ?
The main job of your early scouting units is to reveal territory and resources for your first few cities. Ideally, these cities should be close to the capital to reduce maintenance costs and ensure that military units and workers can travel between each city easily. The best pattern for your early cities, if the map allows, is to lay them out in a hub-and-spoke pattern with the capital as the hub. Logically, then, the best pattern for your early scouts to follow is to travel in ever-widening circles around the capital.First:
When the first city is settled, it is essential to scout out the territory. Depending on the civ, you have a scout or warrior. I tend to the civs with warrior, and then build another warrior but that is not the question.
Is it better to send out the scouting warrior in one direction or to circle around your original city? And then send out the second in another direction??
Two words: supply lines. If you capture a city or cities in the middle of enemy territory, you'll find them difficult to reach and reinforce. You may also find you can't build or upgrade certain units in these cities because your supply of a vital resource (iron, for example) it cut off. These cities will also be subject to their native culture and will go into revolt frequently unless you garrison an obscene number of units there; every revolt weakens the defenders, leaving the city vulnerable. So it's almost always best to start at one end and laboriously work your way through enemy territory.Second... When you are going to war, is it better to systematically pick cities off one end and progress toward the other? Or is it better to go through the middle and then come back and fick off the remaining ones? So I guesss the question is is there any strategic advantage to dividing your enemies territory?
Is the unit in someone else's territory?
You might also have a 10-turn peace treaty - check it.
Welcome to the Forums cleanzero.![]()
Thanks for the welcome. Hope I'll survive to Civ IV because I find it really difficult to grasp. Furthermore, even if I'm in my late 30s I've never been a gamer (just Spore recently). However, back to the question, no, I don't have a peace turn, because I've been able to attack other units from the same civ. Does it matter something if the tile where the archer is contains other units ?
Two words: supply lines. If you capture a city or cities in the middle of enemy territory, you'll find them difficult to reach and reinforce.
First:
When the first city is settled, it is essential to scout out the territory. Depending on the civ, you have a scout or warrior. I tend to the civs with warrior, and then build another warrior but that is not the question.
Is it better to send out the scouting warrior in one direction or to circle around your original city? And then send out the second in another direction??
Second... When you are going to war, is it better to systematically pick cities off one end and progress toward the other? Or is it better to go through the middle and then come back and fick off the remaining ones? So I guesss the question is is there any strategic advantage to dividing your enemies territory?
Happy new year to all!!![]()
Thanks for the welcome. Hope I'll survive to Civ IV because I find it really difficult to grasp. Furthermore, even if I'm in my late 30s I've never been a gamer (just Spore recently). However, back to the question, no, I don't have a peace turn, because I've been able to attack other units from the same civ. Does it matter something if the tile where the archer is contains other units ?
A third often neglected, but still very important reason for scouting is to explore trade routes to foreign civilisations in order to get foreign trade routes in your cities once you sign an open borders treaty with them (foreign trade routes are about 2.5 times as profitable as domestic ones).
Hi All,
When looking at the map, and in general at one of your cities what do the images represent above your Cities growth and production bars. In particular the black rook, and the percentage number.
Apologies as I am sure this has been asked many times before,
Thanks for any help.
Hi folks, I'm very new to Civ IV although I have played Civ III far too much.
I finally got a computer which can handle the requirements of IV (thanks ebay)
I've had a look for my question here but haven't found it. There are a LOT of posts though, so sorry if I should have looked for longer.
Anyway, I loaded it up and started a single player game everything pretty much standard, but when it opened up there was my settler standing on a black tile with the merest hint of a river and a few resources showing but all the tiles around my unit basically black as if I had never explored it.
I gave it a go and (thanks to being on Chieftain level) I was able to play a game despite not being able to see the coastlines or anything. (I tried to walk to Rome with a missionary but he couldn't get there, despite open borders. It turned out that Rome was on a large island next to my continent!)
After quite a few turns, and having a dozen or more technologies under my belt, a few squares began to light up, mainly near the corners of the screen, and steadily more and more became visible until by the time I was sending frigates out to sea, I could see everything I was supposed to.
So my question is,
Is it my computer?
Is it some sort of setting that I need to change?
Is it actually normal and I'm just being thick?
Or something else?
Stop press: My son has just started a game on a tiny map and he can already see almost everything including he can see all the terrain that he has not yet explored. That can't be right surely?
Hi All,
When looking at the map, and in general at one of your cities what do the images represent above your Cities growth and production bars. In particular the black rook, and the percentage number.
Apologies as I am sure this has been asked many times before,
Thanks for any help.
Whoa! So foreign trade is dependent on route scouting? No wonder I have poor trade economics! So the mechanic is that a trade route must be visually checked? I suppose making a visual check of a foreign city's not enough, but a route must be scouted. So scouting either a road network or coasts/rivers will do the trick then? What about traded maps for this purpose? If a traded map reveals road/waterway routes then that's just as good?
Hi All,
When looking at the map, and in general at one of your cities what do the images represent above your Cities growth and production bars. In particular the black rook, and the percentage number.
Apologies as I am sure this has been asked many times before,
Thanks for any help.