Quick Answers / 'Newbie' Questions

Well I've used Musketeers or other units with mobility promotion attached to Mounted groups for deep penetration of enemy territory. It helps protect mounted units from spearmen or pikemen. Doesn't do much about rifles though. :shake:
 
Alright, I'm new to Civ, and I'm really frustrated with something!

When I try to develop Feudalism, I attempt to do so after discovering writing. Yet after I'm done with researching writing, Feudalism doesn't pop up afterwards in the possible things to research. Does it have to do with the fact that I'm trying to do this early on in the game?

Help!!!

Oh, and for a second question, I was trying to get archers on horses (cavalry?) and I didn't know what to do after I built a pasture thing around the horses. I had archery researched, but I didn't know where to go from there to actually use the horses...

Thanks
 
Hi Fusion, welcome to Civ Fanatics Forums!!! :band:.

I can't remember the tech tree off-hand, and I don't know whether you are thinking of Civ III where Writing comes after Alphabet (not before, as in Civ IV), but you will need to research a lot more to get to Feudalism from Writing.

As for the horses, you have to build a road to your nearest city to connect the horses to your cities and thus to your "trade network". Horse Archers - what you are thinking of - can only be built when you have both Horseback Riding and Archery; however as soon as you get The Wheel (early enough in the game) you can build chariots with your horses.
 
Hi Fusion, welcome to Civ Fanatics Forums!!! :band:.

I can't remember the tech tree off-hand, and I don't know whether you are thinking of Civ III where Writing comes after Alphabet (not before, as in Civ IV), but you will need to research a lot more to get to Feudalism from Writing.

As for the horses, you have to build a road to your nearest city to connect the horses to your cities and thus to your "trade network". Horse Archers - what you are thinking of - can only be built when you have both Horseback Riding and Archery; however as soon as you get The Wheel (early enough in the game) you can build chariots with your horses.

Alright, thanks for the help! Now I can build some ballin' horse chariots!

But I'm looking at the printout tech tree thing, and there's a long line that goes from writing to feudalism... If two lines lead to something, do you need both of them in order to get the tech? Cause there's also a line from Monarchy pointing to it... That must be the case...

Thanks!
 
FusionJones,

When there are two or more lines pointing to a tech (from the left), then it means you need one or more of the left-hand techs before you can research the target tech. For instance, if you look at Animal Husbandry, you will see that both Hunting and Agriculture point at Animal Husbandry; therefore, you need either Hunting or Agriculture before you can research Animal Husbandry (though if you have both, you will research the latter faster).

On the other hand, if the tech you want to research has an icon in the upper right-hand corner, it means you MUST have the tech depicted by this icon before you can research the target tech. For instance, Code of Laws has the Writing icon in its upper right-hand corner. Code of Laws has both Currency and Priesthood pointing at it from the left. You need either Currency or Priesthood to research Code of Laws, but you also MUST have Writing.
 
Alright, thanks for the help! Now I can build some ballin' horse chariots!

But I'm looking at the printout tech tree thing, and there's a long line that goes from writing to feudalism... If two lines lead to something, do you need both of them in order to get the tech? Cause there's also a line from Monarchy pointing to it... That must be the case...

Thanks!

If you open the tech tree ingame (available when researching a technology or when pressing F6 or the button for the tech tree in the upper right corner of the main screen), then you'll see that the technology feudalism has a single arrow leading to it (from monarchy) and has a required technology mentioned in the upper right corner of the technology box (which is writing). It needs both of these. In general a technology needs one of the arrows leading to it and the technology mentioned in the upper right corner of the technology box.

Note that if a technology has more arrows leading to it, then you only need to research one of them, but researching them all gives you a bonus towards researching this technology.
 
...I'm looking at the tech tree right now and I don't see a line from Writing to Feudalism. :confused:

In either case, it doesn't really matter; you can always open up the tech tree (press F6) and click whatever tech you feel like researching. The game will automatically choose the fastest research path to get there. For instance, the way I play, usually when I click on Liberalism (for which I need Paper first), the game wants me to research Monotheism -> Theology -> Paper, as this costs the least amount of research time to discover. However, it can often be better for your game to choose the path yourself - in the above example, I usually prefer to take the Code of Laws -> Civil Service -> Paper path (because I have very little use for Monotheism and Theology, and because by this time my economy is usually suffering a bit, which Code of Laws helps to counteract by providing me with the ability to build Courthouses).

Last little tip: in the tech screen, you can select any sequence of techs to research by holding down Shift and clicking on the techs you want to research in order.
 
Great merchant trade route thingy tells me that it depends on the distance how much $$$ I get.
So the question is, the farther I do a trade route thingy gives me more $$$, or the closer I do it I get more?
 
Great merchant trade route thingy tells me that it depends on the distance how much $$$ I get.
So the question is, the farther I do a trade route thingy gives me more $$$, or the closer I do it I get more?

The gold revenue is higher if you travel to bigger cities that are further away. If I recall correctly, the presence of a harbor and maybe some other buildings also increases the revenue of the great merchant trade route mission.

Note that you can see the revenue that you'll get before you go there:

-Press and hold shift
-Move pointer to target city and right click to travel there
-Hold mouse over trade route mission

At this point the mouse over information tells you the revenue.

-Cancel the move order
-Release shift

Repeat for other cities to compare.


Oh, and of course:

Welcome to civfanatics! :dance::band::beer:
 
Great merchant trade route thingy tells me that it depends on the distance how much $$$ I get.
So the question is, the farther I do a trade route thingy gives me more $$$, or the closer I do it I get more?
The easiest way to do it is to head for the furthest, biggest city you can find.
If I recall correctly, the presence of a harbor and maybe some other buildings also increases the revenue of the great merchant trade route mission.

Note that you can see the revenue that you'll get before you go there...
Didn't know about the buildings thing, and nice tip on the little preview there.
 
Great merchant trade route thingy tells me that it depends on the distance how much $$$ I get.
So the question is, the farther I do a trade route thingy gives me more $$$, or the closer I do it I get more?
This is true, but a trade mission to the city with the Temple of Artemis is almost always the most lucrative, regardless of distance (provided it's not one of your own cities, of course!).
 
Thanks for replies, cleared it up for me :)
Also, what does UU and beaker mean? :blush:
 
Thanks for replies, cleared it up for me :)
Also, what does UU and beaker mean? :blush:
UU = Unique Unit, the special unit that can only be built by one civilization. (Like the Praetorian for the Romans.) :)

Beaker = Science (:science:). In other words, commerce that goes towards researching technologies. The more beakers your cities produce, the faster you will discover new technologies. ;)

Hope that helps.
 
Yes but it's normally very difficult because the AI capital is usually the most cultured city in their empire.
 
Hi, just wondering whether or not mines must be "worked" in order to discover sources of iron/copper/gold/etc in them. Like if they are left alone and not used can a resource still spontaneously appear in them?
 
Hi, just wondering whether or not mines must be "worked" in order to discover sources of iron/copper/gold/etc in them. Like if they are left alone and not used can a resource still spontaneously appear in them?

They need to be worked.

Welcome to CFC :band:
 
They need to be worked.
Indeed. For this reason, there is no point in mining tiles that are not and will not be in any city's radius (if your goal is to pop resources).

I believe each worked mine has a 1 in 10000 chance of popping a resource per turn, by the way - independent of game speed. Someone else can correct me on that if it's no longer the case, but I'm fairly sure it still holds. :)
 
okay, i'm not too technically bright. I'm looking to use Augustus Caesar (imperialistic, industrius) as a leader in CivIV (not BTS), and discovered that he is available only for BTS. Can I download a mod to have his traits available, and how do I do that?. Also noticed someone created Napolean with those traits, but also for BTS.

Moderator Action: Merged into correct thread.
 
Back
Top Bottom