Quick Answers / 'Newbie' Questions

bestbrian, I love the second line of your sig. :D

Got another question: If you found a religion, how do you get the AI's civs to convert to it? In the game I am playing right now, I founded Buddhism and I want to get other people to convert to it, but how do I do this? it doesn't show up on the trade screen, and I can't figure it out otherwise. Little help? Thanks in advance.
 
Quick question;

Is it still possible to sell buildings like in earlier CIV games?

For example;
sell your baracks just before they get obsolete...
or
sell buildings to finance others/units
or
sell buildings because they cause unhappyness/ pollution, etc.


Thx
 
Thanks for the responses! The first strike/strength promotion advice will be helpful. The governors... well, I was hoping for better news, but I guess I'll just suck it up. I actually had been just giving them a long queue of buildings but I got tired of it; also it would be nice to not want to adjust a bunch of queues when a new building becomes available. Oh well!
 
billybones27 said:
What does it mean to REX someone?

I'd imagine that REXing someone means aggressively expanding towards them, possibly because you wish to block them or attack them later.

This as opposed to the usual meaning of REX being Rapid Expansion, usually to secure the best city sites before they are taken by rivals.
 
bestbrian, I love the second line of your sig. :D

Got another question: If you found a religion, how do you get the AI's civs to convert to it? In the game I am playing right now, I founded Buddhism and I want to get other people to convert to it, but how do I do this? it doesn't show up on the trade screen, and I can't figure it out otherwise. Little help? Thanks in advance.

You spread the religion to many of their cities so that it becomes larger in their empire than any other religion. If it is significantly larger than other religions in their empire and they aren't using a religion they founded themselves, then they will usually switch. Once they like you enough and they have the religion in a significant number of their cities, you can also ask for a religion switch through diplomacy. But if they have another religion in their empire which is larger, then they will usually switch back.

Quick question;

Is it still possible to sell buildings like in earlier CIV games?

For example;
sell your baracks just before they get obsolete...
or
sell buildings to finance others/units
or
sell buildings because they cause unhappyness/ pollution, etc.


Thx

No, that can't be done. There are also few negatives to buildings as they have no mainenance cost and few negative effects (mainly negative health).
 
bestbrian, I love the second line of your sig. :D

Got another question: If you found a religion, how do you get the AI's civs to convert to it? In the game I am playing right now, I founded Buddhism and I want to get other people to convert to it, but how do I do this? it doesn't show up on the trade screen, and I can't figure it out otherwise. Little help? Thanks in advance.

Trade routes help to speard relegion to cities that don't have one.

If the option doesn't show up on the trade screen some possibilities are:
1- You have not converted to that relegion. Even if you found a relegion you still have to switch to it.
2- None of their cities have that relegion.
3- (if the option is red) They don't like you enough or it's not in enough of their cities or to much of the world has a different relegion.

Building missionaries (have to have a monastery or switch to organized relegion) you can send them (with open borders) to the targets nearest cultural border and gift them to the AI and they will spread them to their own cities. You can spread them yourself, if they don't have theocracy and another relegion but it's faster and simpler to gift them. If your relegion is the first in their borders they will ussually switch to that next turn.
 
REX= Rapid Expansion.

I'm not sure about the mechanics involved in doing this to another person, but I have my suspicions. ;)

Step 1 - Explore
Step 2 - Capital to size 4
Step 3 - Settler/Worker/Settler/Worker
Step 4 - Insert an extra military unit while growing capital to size 5
Step 5 - Settler/Worker

;)

The key is making sure you have the workers as well as enough city garrisons.
 
In BTS, what is this Flank Attack I've read about? I can't find the info now. Cavalry units always attack Siege units first?
 
Quick question:

I am downloading the following mods and patches onto a USB stick from my local library:

BAT (Since it includes BUG, yes?)
Solver's Patch (Unofficial 3.17)
The Official 3.17 patch (needed for Solver's)

I have an installer for Solver's, so that's SORTED. But I need to know where to extract (and how do you do that >_<) the BAT .zip files.
 
Step 1 - Explore
Step 2 - Capital to size 4
Step 3 - Settler/Worker/Settler/Worker
Step 4 - Insert an extra military unit while growing capital to size 5
Step 5 - Settler/Worker

;)

The key is making sure you have the workers as well as enough city garrisons.

Oddly, I just ran across an old "note to self" about trying REX.

What do you do with the workers? Chop?
How do you protect your settlers if you are not building military?
Do you do this in every city?

How many cities do you stop at??
 
Quick question:

I am downloading the following mods and patches onto a USB stick from my local library:

BAT (Since it includes BUG, yes?)
Solver's Patch (Unofficial 3.17)
The Official 3.17 patch (needed for Solver's)

I have an installer for Solver's, so that's SORTED. But I need to know where to extract (and how do you do that >_<) the BAT .zip files.

Solved. Decided to just get BUG instead, shall upgrade to BAT sometime in the future. Note to self: .exe > .zip
 
In BTS, what is this Flank Attack I've read about? I can't find the info now. Cavalry units always attack Siege units first?

When cavalry type units survive an offensive battle against a stack of units, they will damage several siege units. Which types of siege units are eligible to be damaged is noted in the entry of the cavalry type unit.

I bet there's a section about this in the civilopedia entry on the new rules in BTS.

Quick question:

I am downloading the following mods and patches onto a USB stick from my local library:

BAT (Since it includes BUG, yes?)
Solver's Patch (Unofficial 3.17)
The Official 3.17 patch (needed for Solver's)

I have an installer for Solver's, so that's SORTED. But I need to know where to extract (and how do you do that >_<) the BAT .zip files.

The best place to ask about this is the subforum about the BUG mod.

Oddly, I just ran across an old "note to self" about trying REX.

What do you do with the workers? Chop?
How do you protect your settlers if you are not building military?
Do you do this in every city?

How many cities do you stop at??

The workers should not only chop, but also improve the terrain. Terrain improvements can double or triple the output of terrain and thus they are paramount to the productivity of an empire and thus very important for fast expansion.
For fast expansion, you should focus on hammers and food. For continued expansion, you should at some point when the net research rate becomes low, focus on commerce.

You should build units to not only protect your cities, but also the workers and terrain improvements. Also, you need them to find the city locations for your new cities. You need some exploring units first.

You should never stop, you could adjust the speed of expansion to the speed with which you are able to improve your economy.

The economy is NOT measured by the research percentage. It is measured by the absolute number of research points when you are at a break even point for gold. If this number becomes so low that it might become negative when you add another city or when you find you're researching too slow and need some new technologies, then you should slow down expansion.

When rexing, you don't focus on buildings and wonders or a strong military.

Rexing is not necessarily the best way to win the game. You won't get wonders, you won't conquer enemies, you won't get the best early game economy, you might be vulnerable to an aggressive neighbour. You will get a lot of land and thus a lot of resources, you will have a good basis for strong mid to late game economy.
 
On REX, then what I need to do is build workers, settlers and some military. Use the military to protect settlers as they move... Early on, the problem is mainly bears, lions, etc. So, you need protection for that.

One of the main problems with focusing on Settlers and Workers is that your city expansion stops while they are being built.

Use the workers to do typical things - build farms, villages, etc. Perhaps in areas that need chopping to get a quicker result on the workers and settlers. Should I build vilages first (on tiles with 2 :food:) to work on commerce or build farms to expand the population??

Typically, I go for Stonehenge, to get the free monument and have new cities built with a little culture already. So if I understand this correctly, culture and the resultant border expansion will have to wait.

I was thinking about trying this a while back, but still don't really understand the mechanics of how to implement REX.
 
hey guys,
Iam not a noobie, but not too hot on computer technologies,
a search on this site wasnt that helpful. Can someone give me a link for my problem:

I have vanilla Civ 4, my XP computer died, now I have a Vista machine and cant load Civ4, it says something about shader libraries.

What do I need to make it load, work etc

Cheers guys.
 
Hi all, quick newbie question appologies if I've missed it elsewhere on the forum, but I'm on my first 'proper' game on Civ 4 (after many years of playing Civ 1 and 2) and have got to the modern era. I was able to build jet fighters, stealth bombers, modern tanks etc. but now I can't - I've taken a step backwards! I've researched all technologies. What am I missing? Have i changes a social factor or something? Sorry im still quite new to the game and getting to grips with all the changes.

Thanks in advance!
 
Hi all, quick newbie question appologies if I've missed it elsewhere on the forum, but I'm on my first 'proper' game on Civ 4 (after many years of playing Civ 1 and 2) and have got to the modern era. I was able to build jet fighters, stealth bombers, modern tanks etc. but now I can't - I've taken a step backwards! I've researched all technologies. What am I missing? Have i changes a social factor or something? Sorry im still quite new to the game and getting to grips with all the changes.

Thanks in advance!

You're probably missing a strategic resource needed for building those units, most likely oil. Maybe it was pillaged, destroyed by enemy spies or maybe your workers replaced the necessary oil improving improvement from the oil resource in your empire.

And welcome to civfanatics! :dance::band::beer:
 
Your connection to a critical resource like oil has probably been severed. Press Ctrl+R to toggle resource flags and find your oil source. Make sure there is either an oil well or fort on the tile. If there isn't it's probably because your enemy has used spies or bombers to take it out. You'll need to rebuild it with workers.

EDIT. lol RJ covered it.
 
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