Quick Answers / 'Newbie' Questions

Well, you could just use the Spy first. :p Haha, I'm not sure, but I seem to recall reading on here that the GP are chosen by geographic location. In other words, when you click GA on a GP, the game will choose that GP, plus the one nearest to him.

Also, couldn't you just select both your Merchant and Scientist, and click the GA button?
 
Well, you could just use the Spy first. :p Haha, I'm not sure, but I seem to recall reading on here that the GP are chosen by geographic location. In other words, when you click GA on a GP, the game will choose that GP, plus the one nearest to him.

Also, couldn't you just select both your Merchant and Scientist, and click the GA button?

True.

Usually, you'll have your great persons together in some city. Move the spy out one space, use the other 2 for the golden age and move the spy back. Probably just selecting the other 2 as a group before you use the golden age option will work too.
 
1. I'm playing a map that has NO coal in my territory. SO, I can build factories, but building a coal plant will have no effect - Right?? So, I am without power until I get to plastics and build a hydro plant or (with luck) the three gorges dam. Or I can go conquor some territory with coal... (This map has darn little coal.)

2. How do the :hammers: bonuses work? Forge adds 25%, factory 50% and power adds more. Do those add up? Or how does that work? For example, if you had 25 :hammers: in your (worked) fat cross + 2 religious buildings adding a total of 4 :hammers:... Then you have a forge & facory & power - what should that total up to?

2a. Come to think of it there are other thinks that have similar effects. (Like espionage.)

3. Similarly, certain things add experience points - Theocracy and the Pentagon. Do those add together?
 
1- That, or build nuclear plants ( don't do that if you don't want a nice ring of meltdown around your cities sooner or later and some points to the Global warming buildup ) or you are playing with the Japanese, that have the Shale plant.

2 - In your example ( and suposing that those 25 hammers are really raw hammers )... it would be ( 25+4 )*(100+25+25+50)/100 ( factory gives +25% and power gives +50% to a city with factory )

2a Normally in civ IV the "multipliers" are adittive :p

3 - Yes, they add
 
1. I'm playing a map that has NO coal in my territory. SO, I can build factories, but building a coal plant will have no effect - Right?? So, I am without power until I get to plastics and build a hydro plant or (with luck) the three gorges dam. Or I can go conquor some territory with coal... (This map has darn little coal.)

Correct. The nuclear plant is also an option although it has the negative side effects of a possible nuclear meltdown.

2. How do the :hammers: bonuses work? Forge adds 25%, factory 50% and power adds more. Do those add up? Or how does that work? For example, if you had 25 :hammers: in your (worked) fat cross + 2 religious buildings adding a total of 4 :hammers:... Then you have a forge & facory & power - what should that total up to?

Production bonuses are additive in this version of the game.

So in this case you have a base value of 29 hammers (25 +4).
With only a forge, you'd get 29 + 0.25 * 29 = 29 + 7.27 = 36.25 = 36 (rounded down)
With a forge and a factory, you'd get 29 + (0.25+0.25) * 29 = 29 + 14.5 = 43.5 =43 (rounded down)
With a forge and a powered factory (powered by a power plant), you'd get 29 + (0.25 + 0.25 + 0.5) * 29 = 29 + 29 = 58

Note that it's the factory that adds a 25% bonus and the power another 50% bonus on top of that.

3. Similarly, certain things add experience points - Theocracy and the Pentagon. Do those add together?

All experience points from all sources are added together although the bonus from for instance the stable only applies to mounted units.

So with a barracks, a stable, 2 great military instructors, the west point national wonder and the theocracy civic with the city having your state religion, you'd get
3 + 2 + 2*2 + 4 + 2 = 15 xp for mounted units and 13 xp for other land units, 10 xp for air units and ships.
 
Usually, you'll have your great persons together in some city. Move the spy out one space, use the other 2 for the golden age and move the spy back. Probably just selecting the other 2 as a group before you use the golden age option will work too.
I seem to recall this hasn't worked for me on one or two occasions (i.e. the game used GP's I didn't want to use). So it's probably safer just to move the two GP's you want to use onto a separate tile with no other GP's. ;)
 
I'm playing an extra long game(whatever the option is that's the next one up from "Normal" on time length), and now that I'm into the 1900's its just lagging like crazy. Its to the point that I keep having to reset my comp every few turns because it just freezes permanently. Is there just too much memory coming from this one extra-long game that's causing it, and is this a regular prob when you play long ones? Or does my comp just suck?
 
I seem to recall this hasn't worked for me on one or two occasions (i.e. the game used GP's I didn't want to use). So it's probably safer just to move the two GP's you want to use onto a separate tile with no other GP's. ;)

I just want to second this. I'm pretty sure there was a time when despite selecting the exact two (or however many it was) GP I wanted to use, an unexpected one got burned. If it is indeed based on proximity, then it sounds like moving the valuable GP out of the city is the safer option.
 
In my current game, I evolved on a large continent with two other civs. There is another large continent in the game with three civs on it. I am just about to complete a big ground war, rubbing out the two civs on my continent, but I'm not in a position to begin an overseas war yet. My ultimate goal is to invade the other continent and win with domination, but my short term plan for the next few hundred years is to almost totally demilitarize and focus on building my economy, science and culture, so that when I'm ready to invade the other continent I'll have a decent tech advantage. My current tech level is such that my strongest unit is grenadiers, and I just discovered steam power.

My question is: what combination of civics will best enable me to achieve this goal?
 
Sainters, the map size and time-scale greatly impact the lag on your system, as of course does your system. Late-game scenarios tend to drag anyway though.
 
I'm playing an extra long game(whatever the option is that's the next one up from "Normal" on time length), and now that I'm into the 1900's its just lagging like crazy. Its to the point that I keep having to reset my comp every few turns because it just freezes permanently. Is there just too much memory coming from this one extra-long game that's causing it, and is this a regular prob when you play long ones? Or does my comp just suck?

I had this problem also. i set the graphics options to medium graphics for the huge maps and lag is gone. You can try it for the game you are on. Set it from the main options menu, then restart, load the game and you should be good to go from there.
 
I'm playing an extra long game(whatever the option is that's the next one up from "Normal" on time length), and now that I'm into the 1900's its just lagging like crazy. Its to the point that I keep having to reset my comp every few turns because it just freezes permanently. Is there just too much memory coming from this one extra-long game that's causing it, and is this a regular prob when you play long ones? Or does my comp just suck?
The late game tends to slow any computer down as there are simply more cities, units, borders, etc to deal with. I don't know if game speed has any effect on it.

I don't know what version of the game you're playing, but if it's unpatched vanilla Civ, I highly recommend you get the 1.74 patch. My computer is very weak for games, and Civ doesn't exactly run smoothly; but the memory usage adjustments they made in the patch made a massive difference for me.
In my current game, I evolved on a large continent with two other civs. There is another large continent in the game with three civs on it. I am just about to complete a big ground war, rubbing out the two civs on my continent, but I'm not in a position to begin an overseas war yet. My ultimate goal is to invade the other continent and win with domination, but my short term plan for the next few hundred years is to almost totally demilitarize and focus on building my economy, science and culture, so that when I'm ready to invade the other continent I'll have a decent tech advantage. My current tech level is such that my strongest unit is grenadiers, and I just discovered steam power.

My question is: what combination of civics will best enable me to achieve this goal?
This question is highly situational. Furthermore, it seems like your plans are too varied and lengthy to choose just one set of civics to carry them out with (especially if you are playing a Spiritual leader, or own the Cristo Redentor wonder). I suggest you take it to the Strategy & Tips subforum. If you create a thread there with screenshots and/or a copy of the savegame, the lovely folks at this here website will help you out sharpish. :)

(But a quick answer would be thus. If you are looking to build up your economy, it depends on whether you are using specialists or Cottages more. If specialists: Representation, Bureaucracy, Caste System, Mercantilism, Pacifism/Organized Religion. If Cottages: Universal Suffrage, Free Speech, Emancipation, Free Market, Organized Religion/Free Religion. If you are looking to build weapons: Police State, Vassalage/Nationhood, Slavery, State Property, Theocracy. ;))
 
I wanted to vary the game a little and decrease the time it takes for cottages, etc. to upgrade.
I looked a little bit through the Assets\XML files, but didn't see anything for it, though there has to be something. What file is this in?
(Is it something like iImprovementUpgradeRate?)

Edit: OK, I found it myself
 
To get the freshwater health bonus for your city, does the river/lake have to be touching your center/city tile or can it be anywhere in the BFC?
 
To get the freshwater health bonus for your city, does the river/lake have to be touching your center/city tile or can it be anywhere in the BFC?

For a lake, the city has to be touching it (including diagonals). Being in the BFC is not sufficient.

For a river, the city has to be on one of the two tiles adjacent to a river piece, or on the outside of a bend in a river. Also, when a river meets coast it usually allows the diagonal connection as well, for some reason. if in doubt, you can hover over the tile and it will say fresh water, and if a lake is not touching that tile then you know the fresh water is coming from the river (unless you've made a farm irrigation chain!). I mention this because being adjacent to a river allows you to build levees later on, and also hydro plants/3 Gorges Dam.
 
Sorry for the newb question, but where do you see other civ's demographics in BTS after you get the required amount of espionage points?
 
@jlc102127

On the demographics screen-It is accessed by the F9 key.
 
For a lake, the city has to be touching it (including diagonals). Being in the BFC is not sufficient.

For a river, the city has to be on one of the two tiles adjacent to a river piece, or on the outside of a bend in a river. Also, when a river meets coast it usually allows the diagonal connection as well, for some reason. if in doubt, you can hover over the tile and it will say fresh water, and if a lake is not touching that tile then you know the fresh water is coming from the river (unless you've made a farm irrigation chain!). I mention this because being adjacent to a river allows you to build levees later on, and also hydro plants/3 Gorges Dam.
For building Hydro Plants, does the city need to be adjacent to a river, or can it be situated on the outside of a riverbend?
 
For building Hydro Plants, does the city need to be adjacent to a river, or can it be situated on the outside of a riverbend?

Outside of a river bend is fine. Same as if it's diagonally across from a river where it meets the coast.
 
I have a problem and the search engine on this site is of NOOOOOOOOO help. I downloaded a leaderhead....went through all of the steps( as far as the vagueness of the instructions allowed)..not everyone is a computer genius...people on here tend to forget that. Anyway, I got the new Theodore Roosevelt to appear in my game choices but, the button to choose him is pink (it does allow his choice though)and the civilopedia button is also pink.The Civilopedia info I typed in showed up once but, hasn't since. I have spent 3 days trying to get this to work properly.GEEZ!!!!! HHHHEEEEEEEEEEEEEEEELLLLLLLPPPPPP! Dave
 
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