Quick Answers / 'Newbie' Questions

The culture influences how far the borders of the city will expand; the population does not.


I have a question of my own: if I have the slider at 100% science, do I get science benefits from buildings that increase the amount of gold a city produces (banks etc.)?
 
The culture influences how far the borders of the city will expand; the population does not.


I have a question of my own: if I have the slider at 100% science, do I get science benefits from buildings that increase the amount of gold a city produces (banks etc.)?


No, you don't. At 100% science slider, the only benefit from the gold multiplier buildings (banks, markets, grocers, Wall Street) is that the multipliers apply to :gold: from shrines and specialists--most commonly merchants (and priests :rolleyes:, not my favorite specialist), but also settled great merchants, great prophets, and great artists.

Multipliers for any of :science:, :gold:, :culture:, :espionage:, or for that matter :hammers: (though you don't get those from commerce) only help you when you're getting some of those things to begin with. (Minor detail: you will always have at least 1 :hammers: (from the city tile), but you won't get any benefit from multipliers that yield only a fraction of a full :hammers:). So for example, no gold going in (EDIT: "into" the multipliers), no benefit from gold multipliers.
 
Which then leads me onto another question.

Does that then also effect the number of tiles the culture spreads to as well ? i.e. how many tiles does a culture influence.
Yes, the cultural output of a city directly affects both the percentage of bonus defence AND how many tiles are under your control. :)

No, you don't. At 100% science slider, the only benefit from the gold multiplier buildings (banks, markets, grocers, Wall Street) is that the multipliers apply to :gold: from shrines and specialists--most commonly merchants (and priests :rolleyes:, not my favorite specialist), but also settled great merchants, great prophets, and great artists.
Don't forget Corporation HQ's. ;)
 
Lord Parkin said:
Don't forget Corporation HQ's. ;)

Good point. The only games I've had go far enough to get the requisite techs were in Vanilla where there were no corps. In BTS I've been playing :ar15:-style. ;) So there haven't been any corps (:deal:) yet in my games, and the idea of the HQs didn't occur to me.
 
Good point. The only games I've had go far enough to get the requisite techs were in Vanilla where there were no corps. In BTS I've been playing :ar15:-style. ;) So there haven't been any corps (:deal:) yet in my games, and the idea of the HQs didn't occur to me.
You should try them out at some stage. They earn you far, far more than any puny shrines and specialists. ;)

In my games (on huge maps with 18 players), my income from corporation HQ's regularly exceeds 2000 gold per turn before the end of the game. (Usually it's even higher by the end.) :evil:
 
Corporations can become very beneficial in the late game. I agree Lord Parkin.

To jmas: if you want to experience the late game a bit more, then play on larger maps on quicker speeds with the aggressive AI setting. It becomes very hard to conquer the whole world before modern times on such settings. I myself play huge Big and Small maps (multiple continents also slow down conquest) with the aggressive AI setting and on epic speed (not very quick but at least not marathon) and immortal difficulty with the BetterAI mod (also helps AI resistance). I seldom control the majority of the world before modern times. But maybe you're a very aggressive player who would even control the world early under such settings. I just wanted to mention that changing settings can lengthen the game into more modern times if you wish to experience the gameplay in the modern era.
 
Hi people, I'm no newbie but figured this is the place to ask so: When I adopt christianity for example, monasteries and temples that I build, at some point start giving me 2 hammers, so I wonder what makes them give those hammers? Because it's not always like that and it would be useful to know how did I ever achieved that. sorry for my english.
 
Welcome to CFC :band:

the Apostolic Palace grants +2:hammers: to every religious building (monasteries, temples, cathedrals (no idea about the shrine)) of its religion once it is build. This applies to all buildings regardless of who owns the AP.
 
thanks, so it will still works even if I get free religion? That is sooo going to change my strategy now... silly me though that it might be theocracy or something
 
thanks, so it will still works even if I get free religion? That is sooo going to change my strategy now... silly me though that it might be theocracy or something

It works under free religion. However, this bonus is not something that will remain till the end of times. It is purely related to buildings that have the religion of the Apostolic Palace and when the Apostolic Palace becomes obsolete (owner discovers Mass Media) or a religious building becomes obsolete (monastery with scientific method), then the 2 :hammers: will also disappear. The 2 :hammers: also disappear when you defy an Apostolic Palace resolution (until you vote for an Apostolic Palace resolution that passes).

If you want to know every detail about the Apostolic Palace (which isn't really necessary), then you could read the The Apostolic Palace Guide.
 
Lord Parkin said:
You should try them out at some stage. They earn you far, far more than any puny shrines and specialists.

In my games (on huge maps with 18 players), my income from corporation HQ's regularly exceeds 2000 gold per turn before the end of the game. (Usually it's even higher by the end.)

They do sound like they could be helpful. That gold sounds awesome :drool:, however I am curious how much maintenance averages in that situation? I only know what I've read, and IIRC in the "the power of sushi" article (or an article it links to) it says that it can be difficult to turn a profit on the domestic branches of a corporation due to maintenance, and one is much more likely to turn a profit if one spreads one or more (relatively weak) corporations to an AI or several. Also there was a post somewhat recently to the effect that the scaling of corporation yields to game speed and (possibly?) map size means that you may not always get a lot of benefit from them. Http://forums.civfanatics.com/showpost.php?p=8075413&postcount=89

To jmas: if you want to experience the late game a bit more, then play on larger maps on quicker speeds with the aggressive AI setting. It becomes very hard to conquer the whole world before modern times on such settings. I myself play huge Big and Small maps (multiple continents also slow down conquest) with the aggressive AI setting and on epic speed (not very quick but at least not marathon) and immortal difficulty with the BetterAI mod (also helps AI resistance). I seldom control the majority of the world before modern times. But maybe you're a very aggressive player who would even control the world early under such settings. I just wanted to mention that changing settings can lengthen the game into more modern times if you wish to experience the gameplay in the modern era.

@Roland: thank you for the suggestion. I'm not at the same level as you right now. I've been playing on Noble without Better AI or aggressive AI but it has started to seem pretty easy. My current game is a shuffle map, epic speed, and I took a random civilization and wound up with America (Lincoln). Granted that Lincoln seems to make a good warmonger with PHI for bulbing and CHA for promoting units... but still, I've been able to capture pretty much whatever I wanted whenever I wanted to. I'm getting to having about half of the industrial era techs, and only two AIs have had even one Renaissance tech. That tech was astronomy, and they haven't gotten very much benefit out of it (and Pacal, one of the two AIs, is already gone). They probably would've done better to get gunpowder, but they seemed to think that Astro and Divine Right were more important :lol:.

I'm thinking I'll go for Prince difficulty together with BetterAI next. Is there still a little work involved (as I had read) in getting both BetterAI and BUG to work together, or have they been combined?
 
They do sound like they could be helpful. That gold sounds awesome :drool:, however I am curious how much maintenance averages in that situation? I only know what I've read, and IIRC in the "the power of sushi" article (or an article it links to) it says that it can be difficult to turn a profit on the domestic branches of a corporation due to maintenance, and one is much more likely to turn a profit if one spreads one or more (relatively weak) corporations to an AI or several. Also there was a post somewhat recently to the effect that the scaling of corporation yields to game speed and (possibly?) map size means that you may not always get a lot of benefit from them. Http://forums.civfanatics.com/showpost.php?p=8075413&postcount=89

The main power from (domestic) corporations is from the great local benefits in the cities that they are spread to. Your cities tend to become better when they have +10 :food: and +15 :hammers:. ;) Not that I'm saying that this will always be the case, but it can be if you get lots of corporation resources. The gold upkeep of the corporations is however fairly low compared to the gains that you can get through them. And if you do have the headquarters founded in a Wall Street city, then the costs are extremely low compared to the benefits.

@Roland: thank you for the suggestion. I'm not at the same level as you right now. I've been playing on Noble without Better AI or aggressive AI but it has started to seem pretty easy. My current game is a shuffle map, epic speed, and I took a random civilization and wound up with America (Lincoln). Granted that Lincoln seems to make a good warmonger with PHI for bulbing and CHA for promoting units... but still, I've been able to capture pretty much whatever I wanted whenever I wanted to. I'm getting to having about half of the industrial era techs, and only two AIs have had even one Renaissance tech. That tech was astronomy, and they haven't gotten very much benefit out of it (and Pacal, one of the two AIs, is already gone). They probably would've done better to get gunpowder, but they seemed to think that Astro and Divine Right were more important :lol:.

My suggestion had less to do with the difficulty level. It just seems that combat is giving you a big edge in your games and tends to end your games early. If you want somewhat more balance and a longer game then these suggestions would help.

Bigger map: It typically takes about the same time to conquer a city, but when you capture 2 cities out of 20 of an AI on a huge map, then that will barely put a dent in that AI while if you capture 2 cities out of 6 of an AI on a small map, then that AI will be crippled.

Aggressive AI: The AI will focus more on military and less on economy. This can hurt the AI in the economic department a bit when you play on the lower levels. The AI barely notices the higher maintenance on the highest levels. The larger military will make it more costly to walk over AI's militarily and will make them capable to harm you militarily. So war becomes a relatively less attractive path to victory. It can even be so that it's best to let the other AI's fight while you try to stay out of it. However, I tend to do some aggressive fighting myself anyway. Wanna have some fun, right! :D

BetterAI: The mod improves the AI and thus makes the game harder. Especially the latest version seems to be a great leap in AI improvement. The gains in AI ability are militarily and economically. The military gains are more interesting to you, I guess.

Difficulty level: Of course, the difficulty level will make war tougher, but it more generally makes the game tougher, so it's not the change I was trying to suggest for your games.

I'm thinking I'll go for Prince difficulty together with BetterAI next. Is there still a little work involved (as I had read) in getting both BetterAI and BUG to work together, or have they been combined?

I know the mod creators of both mods are planning to release a merged version of both mods. They realised that the community tends to want them both at the same time but that many are incapable to do the merge themselves.

It's not so hard to merge BUG with BetterAI (there's a thread about it in the BetterAI forum). It is quite hard to merge BULL with BetterAI as both mods alter the dll file. Without quite some experience, I would advice you to stay away from that.

By the way, you should of course play the game how you like it. Maybe you like early conquest victories the most and then you should definitely not make any changes to the settings. I just thought I caught a hint of the feeling 'it's a shame I never experience the late game because I tend to win early'.
 
The main power from (domestic) corporations is from the great local benefits in the cities that they are spread to. Your cities tend to become better when they have +10 :food: and +15 :hammers:. ;) Not that I'm saying that this will always be the case, but it can be if you get lots of corporation resources. The gold upkeep of the corporations is however fairly low compared to the gains that you can get through them. And if you do have the headquarters founded in a Wall Street city, then the costs are extremely low compared to the benefits.

I appreciate your message, and I'm off to do some other things so I will write more another time; I just wanted to say for now that I was aware that the main benefits of the corporations are the yields--:food:, :hammers:, etc. produced by a specific corporation, rather than the gold. It was because Lord Parkin posted specifically about getting over 2000 :gold: per turn in the Wall Street/corporate headquarters city that I asked how that money compares with the maintenance ;).
 
I appreciate your message, and I'm off to do some other things so I will write more another time; I just wanted to say for now that I was aware that the main benefits of the corporations are the yields--:food:, :hammers:, etc. produced by a specific corporation, rather than the gold. It was because Lord Parkin posted specifically about getting over 2000 :gold: per turn in the Wall Street/corporate headquarters city that I asked how that money compares with the maintenance ;).
The maintenance is usually comparable, I guess. However, it's still neat to see a city making over 2000 gold per turn at 0% tax. ;)
 
Thanks for the link to the map article Roland. I'll have a look after Sept. 4, when the link to the maps is open again.
 
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