Quick Answers / 'Newbie' Questions

I've seen on the forums where a scout got the leadership promotion through a tribal village. Perhaps that happened to the Quecha. Not just promotion points but the actual leadership promotion.

Unrestricted leaders could give the Inca civilization to Gilgamesh or could be a gift (not likely).
 
Haven't posted in a while. Is there a way to change Civ leaders in an established game through the World Builder? If not, there should be.
 
I wasn't too sure where to post this simple question: Using the BUG Mod, on the main screen, beside the leader's name, there is a ratio, say 1.1. Is this the military strenght compared to my opponents?

I am simply asking because I am getting ready to declare war. I am scouting the enemy's territory and I don't see a whole lot of units, compared to my stack of Macemen, Chariots and Cats.

Am I missing something? Does the 1.1 mean for every 1.1 military unit I have, he has 1 military unit? Or is this all units including workers? I know he has a lot of workers.

This is important info because I do attack.
 
I wasn't too sure where to post this simple question: Using the BUG Mod, on the main screen, beside the leader's name, there is a ratio, say 1.1. Is this the military strenght compared to my opponents?

I am simply asking because I am getting ready to declare war. I am scouting the enemy's territory and I don't see a whole lot of units, compared to my stack of Macemen, Chariots and Cats.

Am I missing something? Does the 1.1 mean for every 1.1 military unit I have, he has 1 military unit? Or is this all units including workers? I know he has a lot of workers.

This is important info because I do attack.

It's the power ratio, i.e. your power divided by their power. Stuff like military techs and military buildings is included in power in addition to troops, nonmilitary units like workers and scouts are not included AFAIK. 1.1 means you have more power than them, so with the huge garrisons AIs like to keep your SoD will likely be a lot bigger than theirs.
 
I wasn't too sure where to post this simple question: Using the BUG Mod, on the main screen, beside the leader's name, there is a ratio, say 1.1. Is this the military strenght compared to my opponents?

I am simply asking because I am getting ready to declare war. I am scouting the enemy's territory and I don't see a whole lot of units, compared to my stack of Macemen, Chariots and Cats.

Am I missing something? Does the 1.1 mean for every 1.1 military unit I have, he has 1 military unit? Or is this all units including workers? I know he has a lot of workers.

This is important info because I do attack.

It's the power ratio, i.e. your power divided by their power. Stuff like military techs and military buildings is included in power in addition to troops, nonmilitary units like workers and scouts are not included AFAIK. 1.1 means you have more power than them, so with the huge garrisons AIs like to keep your SoD will likely be a lot bigger than theirs.

This is incorrect.

The Bug mod can show the power ratio in two ways depending on your own settings of the Bug mod. It can be their power/ your power or your power/ their power.

attachment.php


Power is calculated as a sum of power from units, power from city sizes, power from certain military buildings and power from technology.

Usually, a somewhat capable human player can defeat an AI player with a higher power value because the human player can concentrate his or her units better (and is in general a better tactician).
 

Attachments

  • Power ratio.JPG
    Power ratio.JPG
    45.5 KB · Views: 57
This is incorrect.

The Bug mod can show the power ratio in two ways depending on your own settings of the Bug mod. It can be their power/ your power or your power/ their power.

Err... If the asker doesn't know what it is, I considered it safe to assume it's the default setting = your power / their power.
 
Err... If the asker doesn't know what it is, I considered it safe to assume it's the default setting = your power / their power.

I don't like making assumptions about the settings of another player, so I've just shown him where he/she can find what the value means. It also allows the player to change the setting to what he/she likes.
 
It's the power ratio, i.e. your power divided by their power. Stuff like military techs and military buildings is included in power in addition to troops, nonmilitary units like workers and scouts are not included AFAIK. 1.1 means you have more power than them, so with the huge garrisons AIs like to keep your SoD will likely be a lot bigger than theirs.

Thanks Silu. I'll have to check what my settings are at.

So how does that translate in deciding whether to attack or not? I guess same scouting/recon procedures apply.
 
Thanks Silu. I'll have to check what my settings are at.

So how does that translate in deciding whether to attack or not? I guess same scouting/recon procedures apply.
As Silu says, at 1.1 you should be far stronger than the AI because it likes to keep big garrisons while you can concentrate your forces where they count. As well as the power rating, you should take technology into account. If you are attacking with cannons when your opponent only has longbows, relative power is not very important. The existence of an opposing SOD also need to be considered and this can only be found through recon (can he profitably attack your SOD?).

As a rule of thumb, a 0.7 rating with a technology edge should be enough for an attack.
 
Thanks Silu. I'll have to check what my settings are at.

So how does that translate in deciding whether to attack or not? I guess same scouting/recon procedures apply.

My rules of thumb (vary according to the situation ofc):

0.0-0.3: Very hard to attack favorably
0.3-0.6: Can attack with a tech lead, preferably with lots of siege/flankers and waiting out the enemy SoD after DoW
0.6-0.8: Can attack at ~parity by waiting out the enemy SoD after DoW
0.8-1.0: Can easily attack at parity
1.0+: Can attack even at a (slight) tech disadvantage

Another important thing to note about the ratio, at 1.0+ Civs start being unable to plan war against you due to your power, the exact threshold is leader dependent.

All considering the ratio is set to "your power/enemy power". Otherwise "This is incorrect.".
 
I'm on my fourth ever game playing the Beyond the Sword Expansion. I can't understand why I'm not getting line of site on other Jewish cities when I founded Judaism and have built the Temple of Solomon. Could this have something to do with me having not patched? If I'm mid game and need to patch will I be able to continue games that were started when the game was unpatched?
 
I'm on my fourth ever game playing the Beyond the Sword Expansion. I can't understand why I'm not getting line of site on other Jewish cities when I founded Judaism and have built the Temple of Solomon. Could this have something to do with me having not patched? If I'm mid game and need to patch will I be able to continue games that were started when the game was unpatched?

The feature you refer to (getting vision to all religion cities if you have the holy city) was removed from BtS since the proper espionage system was introduced. Now you need a bunch of espionage points to get vision, religion can only give a discount for that. ;) Ctrl+E for the specific thresholds for getting that vision.
 
I'm on my fourth ever game playing the Beyond the Sword Expansion. I can't understand why I'm not getting line of site on other Jewish cities when I founded Judaism and have built the Temple of Solomon. Could this have something to do with me having not patched? If I'm mid game and need to patch will I be able to continue games that were started when the game was unpatched?

The free line of sight from religion spreading has been removed in BTS and replaced by an extended espionage system. However religion is closely interwoven with the new espionage system. Any espionage mission against a city can get a significant reduction in cost due to the presence of your state religion in that city. One of the espionage missions that can be performed against cities is the passive espionage mission which gives line of sight from cities. Another is a passive mission that gives complete vision of foreign cities so that you can see what the city is doing.

You get line of sight when you have a bit more espionage points against them then they have against you. However, the bonus from religion can reduce this significantly.

The bonus of religion on missions against cities is as follows:

Krikkitone said:
My state religion present = 0.85 if its not their state religion, 0.75 if I have the holy city, 0.6 if its not their state religion AND I have the holy city

Note that all kinds of modifiers of the cost of espionage missions exist, like distance from your capital or having trade routes with the foreign city. It's fairly complicated if you want to learn it into detail but it's also a fairly natural espionage model so it's not really needed to know every detail about it except when you want to learn every detail of this game in general.

Silu's reference to the espionage screen (CTRL-E) will help you learn the values of espionage points needed to perform a certain specific mission. Note that city's line of sight doesn't require the same amount of espionage points in every city and that the value of espionage points required will change throughout the game.
 
?: If you are not going for a Cultural Victory, Popping borders, or trying to flip a city. Does culture have any use?
In addition to the purpose dalamb describes, culture can have other uses.

  • Culture can, for example, also be useful for contesting tiles with nearby civs. This may allow you to claim a resource, for example, that you may not otherwise have, or an extra one for use in trades.
  • Culture may also add to your defenses in another way: claiming more tiles through which an enemy force must travel to reach your cities, giving you an extra turn (or more) to move units into position to intercept them.
  • Early in the game, pushing your borders out also reduces the territory in which barbarians can spawn.
 
Back
Top Bottom