Quick Answers / 'Newbie' Questions

When does a unit become obsolete? For instance if I discover Combustion and have no Oil does that mean I can't build a Navy?
 
When does a unit become obsolete? For instance if I discover Combustion and have no Oil does that mean I can't build a Navy?
Thankfully units only become obsolete once you can build better replacements. While you wait for a way to get your hands on that Oil you will be able to build wooden ships (which upgrade to Destroyers once you get Oil).

In fact, the quite opposite of what you feared is true: If you lose the power to build one type of unit, you will be able to build an obsolete unit instead. So you will always be able to build units for most purposes, albeit only poor replacements some times...
 
To everyone talking about the March promotion, I think this is the simple explanation to all your confusion... :)

The march promotion only allows the unit who owns the promotion to heal while moving. Putting March on your medic unit is pretty much pointless. ;)

If this doesn't settle the matter, let me know.
 
What's a good recovery time from a war? I'm planning for a continuous war to wipe out every remaining civ, but I wouldn't have thought the people of Mongolia were such wusses about war (5:mad: "War, what is it good for? Absolutely nothing, ungh!" in size 17 homeland cities). Is there a certain time between wars so old war unhappiness doesn't come back completely?
 
Can someone help me understand how to win a diplomacy victory......Im in the middle of a game using Rosevelt/Noble and I have been voted for 2 resolutions so far, do I need to get the vote for all resolutions in order to win?????? (what am I missing??)
 
Can someone help me understand how to win a diplomacy victory......Im in the middle of a game using Rosevelt/Noble and I have been voted for 2 resolutions so far, do I need to get the vote for all resolutions in order to win?????? (what am I missing??)

Assuming that you are speaking of the UN diplomacy victory, if you scroll through the list of choices when you are asked to pick a resolution for a vote, while you are Secretary General, there is one that is a vote for President of the World or some such thing, I don't recall the exact wording off hand. Pick that one and everyone will be offered the choice of you or the best off AI. If enough vote for you, you win the diplomatic victory. If enough vote for the AI instead, he/she wins the diplo victory and you lose. If neither of you gets enough votes nothing changes and the game goes on.
 
Can someone help me understand how to win a diplomacy victory......Im in the middle of a game using Rosevelt/Noble and I have been voted for 2 resolutions so far, do I need to get the vote for all resolutions in order to win?????? (what am I missing??)

Miyanoto Musashi 'A Book of Five Rings' Look ar everythimg as an opportuinty to kill"
 
Okay, so I was just playing, and I had a useless worker. I was moving him around, and I noticed when I moved it out of my borders, I was making less gold, and when I moved it back in, it came back. Is this supposed to happen? And why?
 
Yes, there is maintenance paid for units outside your cultural borders. There is free away maintenance for a few, you probably went over the limit.
 
Huh, weird. Okay, thanks. So, in times of economic crisis, I should bring all my units back in. Good to know.
 
Huh, weird. Okay, thanks. So, in times of economic crisis, I should bring all my units back in. Good to know.

Not just that, but in wartime you're going to pay more to maintain an army in enemy territory. Plan on having funds to support your war, or be prepared to lower your tech rate to pay for it.
 
I recently decided to try a game on Monarch. Does the CPU get some type of "cheat or bonus" that allows them to slave out units much quicker than I can? I tried a axe rush. I threw a scout in his capital before I declared. He had 2 archers. It was 3 turns away. By the time I got to his city he had enough units to take out 11 axeman and 3 horse archers. Is this just something I should start gameplanning for at this type of level?
 
How many units exactly did the AI have? The most recent upgrades ensure that the AI will whip, especially if it's under threat; it will also move units in from nearby to protect a city.

In addition, if the city had a significant cultural bonus (Creative leader and/or holy city and/or world wonder, for example), and/or if it was on a hill, and/or if it had walls, you'll have extra hurdles to overcome, requiring more Axemen.
 
That makes sense. It was Hammurabi. I was a little behind my attack schedule and missed taking him before his BFC grew.

Also what kind of logic does the AI have when it comes to sensing attack? If I were pleased with a leader, built a bunch of units and put them near their border would the AI sense this and start slaving units out?
 
AFAIK, no, the AI does not read a stack on its borders as evidence of hostile intent. If you have open borders, after all, you may be sending them through its territory to another target. However, the AI does pay attention to the power graph, and may respond to your evident build-up. But honestly, I'm guessing. Someone who is more familiar with the coding would be able to shed some more light on this.

In my experience, the level of AI military preparedness really depends most upon the personality of the leader. Thus, I almost always catch Gandhi with his pants down (however, he's a formidable researcher, so I have to take him down fast as he usually has the techs needed to build counter-units). Taking on Shaka or Monty in the early game is, in contrast, usually a tough (but worthwhile) slog through a seemingly-endless ocean of units.

Overall, the more units you have, the better. For an early rush, chop and whip like crazy.
 
If I qualify as someone "more familiar with the coding", Sisiutil is quite right in the above posts. I don't think they pay heed to the power graph though, just their own personality and current war plans. The AI does not cheat out units, they play 99.9% by the same rules as humans, even though they have reduced costs on high levels (for some things they have extra "vision" the humans don't, this is also the same on all levels). Their upgrade costs are reduced so much though that that can be read as borderline "cheating" (down to 10% of the humans unit upgrade costs IIRC on high levels) :)

What's a good recovery time from a war? I'm planning for a continuous war to wipe out every remaining civ, but I wouldn't have thought the people of Mongolia were such wusses about war (5:mad: "War, what is it good for? Absolutely nothing, ungh!" in size 17 homeland cities). Is there a certain time between wars so old war unhappiness doesn't come back completely?

War weariness is Civ-specific. So if you rack the red faces up to 10 from fighting Civ A, the moment you make peace or capitulate that Civ, those faces go away and don't reappear if you declare war on someone else (or somehow end up at war with Civ A again). War weariness decays quite slowly, something like [ WW*0.99 - 2 ] every turn, so very seldom you have the luxury to wait that out.

A more common way to deal with war weariness is adopting Police State, building Jails and building Mount Rushmore. All these and you never have any war weariness at all (-50% -25% -25%).
 
War weariness is Civ-specific. So if you rack the red faces up to 10 from fighting Civ A, the moment you make peace or capitulate that Civ, those faces go away and don't reappear if you declare war on someone else (or somehow end up at war with Civ A again). War weariness decays quite slowly, something like [ WW*0.99 - 2 ] every turn, so very seldom you have the luxury to wait that out.
Well, I destroyed Monty. Can I declare on someone else after a few turns and not have those faces go back?

A more common way to deal with war weariness is adopting Police State, building Jails and building Mount Rushmore. All these and you never have any war weariness at all (-50% -25% -25%).

I like the gold rushing though. Mount Rushmore would be nice.
 
Well, I destroyed Monty. Can I declare on someone else after a few turns and not have those faces go back?

Yes, you can get on with beating other nations without instantly returning war weariness. :hammer:

I like the gold rushing though. Mount Rushmore would be nice.

Just remember to put it in a city where you're not going to build two other nationals!
 
Only ways to get rid of roads within your culture borders are to hope an enemy pillages them or for a random event to destroy them. Quite damn annoying if you want to max forest growing chances in a future NP prospect, even more so when a stupid AI comes to road inside your borders because they captured that size1 tundra barb city on the other side of your empire :lol:
I wasn't aware that roading (or railroading) a tile reduced the chances of forest growth. By how much does it affect those chances ? Is railroading worse ?
 
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