6K Man
Bureaucrat
Does a city blocked by floating ice function as a coastal city in all respects., except for the ability to launch ships to sea?
Yes, I believe so.
And you can launch submarines.
Does a city blocked by floating ice function as a coastal city in all respects., except for the ability to launch ships to sea?
If you give a city away, what happens to the units inside it?
I'm at war and I want to give away a city, trading for a peace treaty, but I want to keep the units that are inside.
The way I think of it is that all scenarios are mods, but not all mods are scenarios.Quick noob question. What is the difference between a mod and a scenario? They seem to be sometimes grouped together and sometimes separate.
Yes, they make the city population grow faster.1. Say I build a Granary or a Lighthouse, both of which increase food levels (as shown on the little pop-up window). What's in it for me? The city will have more food, does that mean it will grow more? Or what does it mean? What's the relationship of food to everything else?
It multiplies the commerce from the tiles worked by the city. Yes, you should be losing out on some things, because cities should be specialized.2. Commercial city needs buildings that have the little gold (?) symbol and I presume that they make your city wealthier? Does this mean that the overall gold levels (top left) will be larger too? Does the fact that I concentrate on commerce mean that I will be losing out elsewhere?
Units, if you need them. Building wealth is also useful.3. What do I build for cities like commercial cities, etc. when there is nothing to build for that specific city type (i.e. no stuff with little gold icons for a commercial city, etc.)
Someone else can answer that.4. My first city's population is 6000 now and only 3 tiles are being worked. Is there a relationship between population and number of tiles being worked? Is it 2 to 1?
1. Say I build a Granary or a Lighthouse, both of which increase food levels (as shown on the little pop-up window). What's in it for me? The city will have more food, does that mean it will grow more? Or what does it mean? What's the relationship of food to everything else?
2. Commercial city needs buildings that have the little gold (?) symbol and I presume that they make your city wealthier? Does this mean that the overall gold levels (top left) will be larger too? Does the fact that I concentrate on commerce mean that I will be losing out elsewhere?
3. What do I build for cities like commercial cities, etc. when there is nothing to build for that specific city type (i.e. no stuff with little gold icons for a commercial city, etc.)
4. My first city's population is 6000 now and only 3 tiles are being worked. Is there a relationship between population and number of tiles being worked? Is it 2 to 1?
Sorry if this sounds dumb. Any help appreciated.
Basically, Food = Citizens. Your cities grow by accumulationg1. Say I build a Granary or a Lighthouse, both of which increase food levels (as shown on the little pop-up window). What's in it for me? The city will have more food, does that mean it will grow more? Or what does it mean? What's the relationship of food to everything else?
You need to distinguish between2. Commercial city needs buildings that have the little gold (?) symbol and I presume that they make your city wealthier? Does this mean that the overall gold levels (top left) will be larger too? Does the fact that I concentrate on commerce mean that I will be losing out elsewhere?
You could always "build" Wealth, as this option converts your production (measured in3. What do I build for cities like commercial cities, etc. when there is nothing to build for that specific city type (i.e. no stuff with little gold icons for a commercial city, etc.)
Every population point can work one tile. So you can assign one Citizen per tile, if you're not utilizing that Citizen as a specialist. Again, work this out yourself in the City Screen.4. My first city's population is 6000 now and only 3 tiles are being worked. Is there a relationship between population and number of tiles being worked? Is it 2 to 1?
Not at all. All you need to realize is that the City Screen is where you manage your empire, since your empire is the sum of your cities. Before you learn to use the City Screen not much will make a whole lot of sense to you.Sorry if this sounds dumb. Any help appreciated.
Most players agree that for cities that produce a lot of commerce science structures are more important than markets and grocers. This is because commerce is what powers your science in most games, and a city with a lot of it should be dedicated to science.
Why is that? Unless you need to run specialists or somehow need the culture, the effect is nearly the same. And when you turn down the slider, it also boosts the gold you get. And the extra health and happiness of the grocer and market is quite nice to have (assuming you have been obtaining the resources. You have been getting those resources, haven't you?).
So libraries often are the more efficient building. But I often prefer markets and grocers over observatories and universities.
What exactly does a Fractal map produce? It seems that somehow I'm on a continent with only one Civ again, and all the others are probably on another continent. Is it supposed to be more "unpredictable" than that?
Can someone tell me of some mods that will improve gameplay. Like stuff that doesn't really change the game but just improves it like something with more leaders better AI.