Quick Answers / 'Newbie' Questions

I'm playing a game as the Inca intending to go for a Cultural Victory when my good friend Augustus asks me to join him in a war against the Celts. The Celts hate me, mostly because they hate the Romans and I always refuse them when they ask for tribute or ask that I stop trading with the Romans.

The Romans are between the Celts and myself, so I say sure. A dozen or so turns later, the game tells me that I'm at peace with the Celts. Bearing in mind that I didn't receive a notification that Rome had made peace with Brennus, how did peace between Brennus and myself automatically happen? Does a "phony war" with no combat stop after a set amount of turns, or was this peace prompted by Rome making peace with the Celts?
 
Did Brennus become Augustus' vassal? That would explain it.

No, not as far as I know. Unless the AI capitulates to other AI's very easily, it wouldn't have happened. Rome had only managed to take two border cities in the course of the war, and one of those cities changed sides several times. The Celts are the weakest power in the game, though -- even weaker than the many newly-freed colonies/vassals.
 
If you click the F button or the wake/fortify unit button, then you'll wake a unit which is fortified. If you do this while holding the ALT button, you'll wake all units of that type. Of course, some might have already used their turn.

You can repeat this for every type of unit that you wish to activate. Your empire likely only contains a few unit types.

I however wonder why you'd want to do this. I've never wanted to do this in my games. I typically fortify units when I don't want to be bothered by them anymore.

I tried this, the problem is not waking fortified units, the problem is finding units which have already used up their move because I gave them a multi-turn move order.
 
I tried this, the problem is not waking fortified units, the problem is finding units which have already used up their move because I gave them a multi-turn move order.

Those are the units with 0/1 or 0/2:move: in the military advisor. Select such a unit in the military advisor to see its location. Click on the unit location on the map in the military advisor to go to its location.
 
AP/UN peace resolution?

No: we're late medieval, early industrial. The Apostolic Palace was built in Spain, but Isabella is the only one who practices Christianity.
 
No: we're late medieval, early industrial. The Apostolic Palace was built in Spain, but Isabella is the only one who practices Christianity.

Its really quite common for one AI to offer capitulation right after it gets dogpiled. If the war had been going on long enough for the Celts to be willing to talk to Rome, then Rome asks you to join, suddenly the Celts are facing enemies with maybe twice as much power, maybe more, and capitulation option (or other bribes for peace) becomes available. Since you just declared war, you cannot talk to Celts and this option is not available to you until some turns after it will be available to Rome. Of course Rome gets the capitulation, or the tech bribe, or whatever and makes peace. They probably won't even say thank you.:p (Note, you could have enforced peace with someone after making/receiving demands or AP or whatever, then if Celts voluntarily vassilize to that someone else you are at peace instead of war with that someone else + Celts). You need to check relations screen to see if Celts are vassal to Rome or someone else, and I think therein lies your answer.

Note, AP can stop the war against a civ having the AP religion in any city (and if you do not have the AP religion in any city, you will not even see the vote option yourself).

Oh... and to answer your question... no, phony war does not expire all by itself after a set number of turns. It will never end until something (UN vote, AP vote, capitulation, vassilizing, cease fire, peace treaty, or conquest) ends it.
 
Note, AP can stop the war against a civ using the AP religion as state religion (and if you do not have the AP religion in any city, you will not even see the vote option yourself), but if Celts or Rome were not Christian, then that option does not exist. Did either convert for a turn or two and you didn't notice?
I'm pretty sure AP votes can be enforced against any nation that has at least one city with the AP religion, regardless of whether the AP religion is also the state religion.
 
I'm pretty sure AP votes can be enforced against any nation that has at least one city with the AP religion, regardless of whether the AP religion is also the state religion.

I think what he was getting at was (from http://forums.civfanatics.com/showthread.php?t=319452):

"3. Force Peace on X
Prerequisite: Civ X must be a Full Member and at war with a Member."

In order for the Force Peace proposal to be possible, one of the Civs at war must be a Full Member (i.e. have the AP religion as their state religion).
 
The AP resolution is to "stop the war between brothers in faith" , but what it does is to enforce a peace deal between all the AP members ( not only full members , as Sisiutil pointed out ), regardless of them being in war or not ...
 
I'm pretty sure AP votes can be enforced against any nation that has at least one city with the AP religion, regardless of whether the AP religion is also the state religion.

The bad ones (lose a city, have a war declared on you...) can only be declared against voting/non-members. The good ones (forced peace counts here) can only be used to help the full members (nominally at least), as far as I remember.
 
I'm pretty sure AP votes can be enforced against any nation that has at least one city with the AP religion, regardless of whether the AP religion is also the state religion.

Since I myself am a bit unsure of this point, I edit my answer. The world considers me a villian.:mad:
 
The AP resolution is to "stop the war between brothers in faith" , but what it does is to enforce a peace deal between all the AP members ( not only full members , as Sisiutil pointed out ), regardless of them being in war or not ...

If this is what happened, and Celt and Rome are not full members, as I understand it there must have been some other war against a AP Full Member (someone running christain as state religion, which as described by the OP could only be Isabella AP founder) that when the AP stops that war it forced a 10-turn cease fire among all the Members (civs having at least one christian city).

Gotta watch that Relations screen closely.
 
I'm wondering why sometimes when I capture a city it just automatically razes without asking me if I want to keep it. Can someone explain to me why this occasionally happens?
 
I'm wondering why sometimes when I capture a city it just automatically razes without asking me if I want to keep it. Can someone explain to me why this occasionally happens?
If the city is size 1 and has no culture in it, it will be auto-razed. I'm not sure if there are any other conditions for autorazing a city (e.g. if there can be a certain small amount of culture), but that's pretty much it.
 
If the city is size 1 and has no culture in it, it will be auto-razed. I'm not sure if there are any other conditions for autorazing a city (e.g. if there can be a certain small amount of culture), but that's pretty much it.

Also, if memory serves correctly, you can turn off auto-raze as an option (although I have never done so) if you choose custom game.
 
I'm wondering why sometimes when I capture a city it just automatically razes without asking me if I want to keep it. Can someone explain to me why this occasionally happens?

Also if the city was larger than size 1 in the past but is size 1 when captured it will NOT autoraze.
 
Also, if memory serves correctly, you can turn off auto-raze as an option (although I have never done so) if you choose custom game.
I've never seen this option... if it was there I'd have it on all the time. The autorazing of settlements without a choice bugs me a bit. ;)
 
I've never seen this option... if it was there I'd have it on all the time. The autorazing of settlements without a choice bugs me a bit. ;)

I believe its called "no city razing", which has far more implications than just that cities won't autoraze... you cannot raze any city, even if you want to.

Also, one should perhaps point out that in a different setting, if you play One City Challenge, then ALL cities (regardless of size) that you capture or culture-flip will AUTOraze.
 
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