There is no logic in it.
I've never really understood why machineguns are classified as siege units. Just to make them immune to collateral damage? There are more elegant ways to accomplish that...
In XP, check the My Documents folder.
You can put lumbermills on the forest tiles until the NP is built to help you build not only the wonder, but the other buildings you'll need in order to run specialists (unless you're running Caste System, of course).
Obviously those would have to be tundra tiles with forest (which, by the way, is a contradiction, but this is a game, not real life...). Remember that tundra next to water sources can be irrigated; with Biology they provide 3which is not too shabby.
The main reason why the NP usually ends up in a city with tundra forest in my games is because that city usually gets settled late and by then all the other forests around my cities (and those of the AI) have been chopped!![]()
First and foremost, is there a way to remove a cap on what you can gain from Barbarian units? I like playing with the most amount of Barbarians possible, but (especially on Final Frontier) it gets disappointing when they unleash waves upon waves of troops at you, and your men get capped off at 10 xp.
I don't have an answer to this question directly, since in my view, it's not about farms versus cottages at all.When you have Biology, what's better, to build a farm to get an extra specialist and higher trade route yield or to build a cottage? (coastal city with harbor and 4 trade routes)
I'm guessing every population point over 10 gets you 5% improvement in the yield (added to the other bonuses)
When you have Biology, what's better, to build a farm to get an extra specialist and higher trade route yield or to build a cottage? (coastal city with harbor and 4 trade routes)
There's no change in trade route yield. It depends what your empire focus is based on your civics. If you're running Representation, farm is better. If you're running Universal Suffrage and Free Speech go for the cottage. There's no "best answer" here. If the city has a specialization, then that takes priority of course.
I'm guessing every population point over 10 gets you 5% improvement in the yield (added to the other bonuses)