Quick Answers / 'Newbie' Questions

As I'm waiting for the new GOTM to start, I've been playing the Next War mod for giggles (Low level, burning through turns jsut to get to the end where the good stuff is).

When I go to check the progress graph, my primary opponent (Ghandi in this case) doesn't show up even though I know he's there, we have contact and even trade.

Is this just a bug in this particular mod? Or is this something that happens in BtS in gerneral? (I've never noticed it before if it is)

Just curious.
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In BTS you need to allocate some Espionage Points for each Civ to be able to view it's demographics. The cost isn't very large and it's listed in the espionage screen.

Buildings don't cost maintenance...

Building wonders? Save a great engineer for the one you really want. Research or trade for the tech required to build a specific wonder and start building it before the AI. If possible get the strategic resource needed, 100% bonus is not to be ignored. The industrious trait also provides a 50% production bonus to all wonders. If you focus on production tiles it's unlikely the AI will finish before you. Also if you lose wonders that generate Great Engineer points you will find that the AI will get a lot of them... making you lose ever more wonders. Lastly the cost to rush a wonder in BTS is smaller than in Warlords (2x instead of 3x), so whipping might be an option in cities that have a lot of food.

In Civ 3 roads provided commerce. In Civ 4 they only connect resources and offer faster movement. Forests spread slower on tiles containing a road!
 
When I go to check the progress graph, my primary opponent (Ghandi in this case) doesn't show up even though I know he's there, we have contact and even trade.

Is this just a bug in this particular mod? Or is this something that happens in BtS in gerneral? (I've never noticed it before if it is)

I never played Next War, but in BTS you need to have a decent espionage rating with a rival to see him in the graphs.
 
When I conquer my enemy I will get all his techs I don't have?
No. killing the opponent's units and destroying his buildings will not increase your civilization's knowledge. You can however, demand his tech in a oeace treaty.

I think there are also mods who offer "learn tech on conquest" as an option.
 
That is one of game gap. I can ask to capitulate and give me techs, but I want to conquer completely, because only then all his culture will gone from occupied cities... :/ Decisions decisions...
 
I can ask to capitulate and give me techs, but I want to conquer completely, because only then all his culture will gone from occupied cities...

In Warlords and BTS, if an opponent capitulates to you, he becomes your vassal and your cities will automatically control the 21 tile area around them, despite your vassal having the higher culture there. You're his master, after all. :) (The cities may still revolt though if your own culture in the, is low, so sometimes it's indeed better to completely eradicate an opponent).
 
I read in other forum that I have to share techs with vassal and vassal sometimes gives them away. So I don't want to have a idiot who will give my techs to my enemies...
 
I read in other forum that I have to share techs with vassal and vassal sometimes gives them away. So I don't want to have a idiot who will give my techs to my enemies...

You don't have to share techs with your vassal. It's sometimes a good idea to do that (e.g. if you want your vassal to fight in your wars), but if you don't want to, then you don't give him techs. :) You can even tell your vassal which tech to research, so if he has a decent research rate, it's sometimes useful to give him techs so that the two of you can both research important techs, then trade them among each other when you get them.

The AI players sometimes give a lot of tech to their vassals, but the human player doesn't have to.

It's true that vassals may trade techs to your enemies, though that's usually not a problem in my games - I play with tech brokering switched off, so players can only trade techs they researched themselves. Thus i can give my vassals tech and they can't trade it to others.
 
Question out to ANYBODY, can SOMEONE please tell me where I can fix the "red screen of death", for my vista laptop? I don't know how to fix it, and I cant find anywhere to fix it either! So PLEASE any help would be great, as I'm DYING to play Civ 4 again!!!!

Thanks! :)
 
I read in other forum that I have to share techs with vassal and vassal sometimes gives them away. So I don't want to have a idiot who will give my techs to my enemies...

Handling of vassals is one of the interesting parts of the game. As Psyringe said, you don't have to give the vassal any techs. Your concern is real, the vassal might give your techs to your enemies - especially if his initials are MM.

One nice use of vassals is directing their research. You research one tech and tell the vassal what to research. In that case I might give the vassal a prerequisite tech so he can research something useful (but not too useful). I also might give my vassal a military tech most others have so he can defend himself.

One less painful way of helping your vassals is to give them some of your outdated units you don't plan to upgrade. AI upgrade costs are lower so they'll help your vassal the next time you go to war. One other recommendation would be to try to get your vassal into your religion. This helps a lot with not having your friends insist you stop trading with your vassal (or worse, an AP resolution). I think it's worth a couple of missionaries to get the diplomacy in line.
 
Alright, here's what I got. Took an invasion force to Toku on his home continent, included a great artist. Took down his capitol city :goodjob: (this is big for me as I'm not the "warmonger" type) and brought in the artist. Unloaded it and had him create his masterpiece. Couple of questions though:

#1, the revolt went away right away, this is good. However I've still got a large # of unhappies there, short of new happy stuff, how long will they last since their going to burn up through starvation fairly rapidly, or is that just the price I pay (large reduction in the population) until things smooth out? I have a good sized garrison in place.

#2, is there anyway to control in which direction that initial Pop from the artist goes? It left me with a bunch of semi worthless water tiles on my south side, where I really could have used the terrain to the north. Of course almost all of it was surrounded by Toku's culture to begin with, I just wasn't sure if there was any way to control it.

#3 and last, thanks for your patience, The city contains 3 wonders. They are all obsolete at this point, but I thought their culture bonuses would still be added to the Culture each turn. Is that not the case, or is it different if you capture the city?

Thanks in advance.
 
I think there are also mods who offer "learn tech on conquest" as an option.
I've tried one that gives a single random tech to you when you conquer another civ. It has to be one that they know, and you haven't researched. It's a little like building the Internet, but it's a bit less game breaking, IMHO.

Unfortunately, I can't remember the exact name. I think it's called "Tech on Conquest."
 
Alright, here's what I got. Took an invasion force to Toku on his home continent, included a great artist. Took down his capitol city :goodjob: (this is big for me as I'm not the "warmonger" type) and brought in the artist. Unloaded it and had him create his masterpiece. Couple of questions though:

#1, the revolt went away right away, this is good. However I've still got a large # of unhappies there, short of new happy stuff, how long will they last since their going to burn up through starvation fairly rapidly, or is that just the price I pay (large reduction in the population) until things smooth out? I have a good sized garrison in place.

#2, is there anyway to control in which direction that initial Pop from the artist goes? It left me with a bunch of semi worthless water tiles on my south side, where I really could have used the terrain to the north. Of course almost all of it was surrounded by Toku's culture to begin with, I just wasn't sure if there was any way to control it.

#3 and last, thanks for your patience, The city contains 3 wonders. They are all obsolete at this point, but I thought their culture bonuses would still be added to the Culture each turn. Is that not the case, or is it different if you capture the city?

Thanks in advance.


#1 If the city is vastly unhappy the only thing you can do is:
- whip a happiness building (they're going to starve anyway)
- use hereditary rule to keep the city happy (1 happy per troop)
- increase the culture slider for happy faces
- make peace and most of the unhappiness will go away (they'll still starve due to lack of tiles, unless you take the surrounding cities)

#2 I once used 3 artists in warlords in a city and it still didn't push the borders (got to 40 something %)

#3 Captured wonders do not provide any culture, but they still work (if they're not obsolete, great people points per turn are not lost). All other culture generating buildings are destroyed.
 
Can't find this... does the chance to intercept aircraft stack if you have multiple units?
Or will a city defended by multiple Mech Infantries only have 20%?
 
Can't find this... does the chance to intercept aircraft stack if you have multiple units?
Or will a city defended by multiple Mech Infantries only have 20%?

Does not stack. As with all other combat, the best defender is chosen and then the combat odds are run.
 
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