Quick Answers / 'Newbie' Questions

Please somebody tell me how can i abandon a city, coz ive been looking all over and could not find it. i would let it go, but i just hate that city placement.
 
You can only raze enemy cities. Either let the city get captured, or gift it then declare war.
 
How is "We Love the King Day" activated, and what does it do?
I believe this randomly occurs in a city with no unhappy citizens. It eliminates the city's maintenance cost for the turn during which it occurs.
 
I'm pretty sure you can't raze any cities you have built, including ones you have gifted to the enemy.

Well talk about weird.
Just tried it... and it didn't work.

All my culture was removed and turned to his civilization, even culture generating buildings kept working. But when I took the city back I didn't get a raze prompt, lame.

Guest the best thing to do is plan city placement properly.

You could also use the world builder to remove the city... but that would be cheating... sort of.


How is "We Love the King Day" activated, and what does it do?

The city might randomly celebrate we love the king days if it meets the following 3 criteria:

1) It is size 8 or greater
2) It has no angry citizens
3) It is not losing food due to unhealthiness.
 
Is there a way to see what resource square needs to be connected/improved upon? Like clam without a workboat.

Thanks.
 
gold: how it is calculated? I have 2 cities, 100% on reasearch still and I have 33 gold..how??

I also have a -1 x turn...that's given by maintenance I guess, I can take research to 90% and get some gold out there..

Maybe its gold I razed from barbarian villages or so?
 
Is there a way to see what resource square needs to be connected/improved upon? Like clam without a workboat.

Thanks.
The latest version of the BUG mod has a feature that displays the tiles in the BFC in coded colours when you click on the city; this is probably as close to what you're after that you're going to find.
 
I also have a -1 x turn...that's given by maintenance I guess, I can take research to 90% and get some gold out there..

Yes, that's maintenance. You can check your financial advisor to see where it comes from.

Maybe its gold I razed from barbarian villages or so?

Either that, or a goody hut gave you gold, or the 33 gold are simply a leftover from the gold you got at the beginning of the game.
 
Is there a way to see what resource square needs to be connected/improved upon? Like clam without a workboat.

Thanks.

Press the resource button to view all of them. Then check one by one by hovering over the tile (or just looking at the tile if you're used to how they look).


Jungles give -0.4 health -1 food on tile
Forests give +0.5 health +1 hammer on tile

None of them give any commerce bonus next to a river. (until lumber mills for forests)
Forest preserves can also eventually be built on them. (+happiness, gold in environmentalism)
 
resources needs to be connected to city to become available, correct? e.g. pig need pasture and road to the city to receive +1health bonus; no road, no bonus

trading resources: is it possible only with neighbouring civs?
 
I have am Immortal and attacking Archer. Immortal has promotion Combat-1, +10%.

when I hold Alt and mouseover the archer it shows me +10% strength, +50% vs. Archery units. But In my strength calculation I see that the game doesn't count Immortalt "vs. Archery units" bonus and for fully health Immortal it shows only 4.40 strength (it should be 6.4).
 
I have am Immortal and attacking Archer. Immortal has promotion Combat-1, +10%.

when I hold Alt and mouseover the archer it shows me +10% strength, +50% vs. Archery units. But In my strength calculation I see that the game doesn't count Immortalt "vs. Archery units" bonus and for fully health Immortal it shows only 4.40 strength (it should be 6.4).
It is working, its just that promos other than the combat line always act on the defender. Basically that +50% vs Archers bonus is acting as -50% on the Archer. Its quite counterintuitive I know but its all explained in this article.

EDIT- It'll probably make sense very quickly if you did a little worldbuilder test yourself, compare the values and odds of an equally promoted Chariot and an Immortal against an Archer.
 
Is it possible to upgrade all units of a certain type everywhere without having to do each one individually?
 
I'm still confused about power plants.

If I build a coal one first, does that mean it's useless to build a hydro or nuclear plant?
 
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