Quick question, what are the requirements for gifting the AI a city? In a recent game, I noticed that Vicky was building quite an army against me. In an attempt to both appease her and cripple her, I settled a city in the middle of the arctic (or rather antarctic) but I couldn't gift her that city. I'm thinking maybe the city in question needs to border her cultural borders?
Another question, I've been noticing that I could use help with regards to building improvements (on non-resource tiles of course). Typically, for production cities, its quite straightforward, I build mines where I can and watermill where I can. Farms are created before watermills and one is usually left for chain irrigation. Workshops I build later on in the game if food is good. All other cities, if there is one food resource in its BFC (which is usually how I settle my cities), all tiles except hills are cottages. But I'm finding that this strategy doesn't feel effective. Mostly because early to mid-game, the majority of my improvements are quite week (farm pre-biology, workshop with only -1 food, +1 hammer, and pre-village cottages). So I know a good rule of thumb is to not work non-improved tiles, but honestly, a plain farm or grassland workshop is quite useless early on and not (much) better than an unimproved tile. Is there any strategies to improve this?
Another question, I've been noticing that I could use help with regards to building improvements (on non-resource tiles of course). Typically, for production cities, its quite straightforward, I build mines where I can and watermill where I can. Farms are created before watermills and one is usually left for chain irrigation. Workshops I build later on in the game if food is good. All other cities, if there is one food resource in its BFC (which is usually how I settle my cities), all tiles except hills are cottages. But I'm finding that this strategy doesn't feel effective. Mostly because early to mid-game, the majority of my improvements are quite week (farm pre-biology, workshop with only -1 food, +1 hammer, and pre-village cottages). So I know a good rule of thumb is to not work non-improved tiles, but honestly, a plain farm or grassland workshop is quite useless early on and not (much) better than an unimproved tile. Is there any strategies to improve this?