Thanks to all for the precise answers
So, doing it via SDK would not be a heavy load, unless I mess with Python. Good news.
But there's the Wonder thing I did not take into account...
About hit-and-run tactics, point is simple, first you have to hit, then you run (adding withdrawal as a promotion?)
I'm 100% agree about the problem with the initial part of the game, but I suppose this is beyond the abilities of a wanna-be starter, isn't it?
What about this one:
So, doing it via SDK would not be a heavy load, unless I mess with Python. Good news.
But there's the Wonder thing I did not take into account...
About hit-and-run tactics, point is simple, first you have to hit, then you run (adding withdrawal as a promotion?)
I'm 100% agree about the problem with the initial part of the game, but I suppose this is beyond the abilities of a wanna-be starter, isn't it?
What about this one:
the creation of a "land transport" unit with good movement and no combat value