Thanks.
I'm sure you're already at it with excellent ideas, and so I even feel a bit embarassed to suggest one
but what about modern-day APCs?
Offering protection and more range to infrantry moving them in safety to the objective would be a tactical advantage not to be ignored.
Also, because of all units were carried in this transport unit, the loss of the latter would result in the immediate loss of all them, just like with ships, thus adding a new gameplay mechanic:
are you going to use it or not? Since you could make without it on short range you'll have to calculate risks and advantages, and also preparing yourself to counter enemy use of this asset (maybe even mines?)
I admit I'll wait for this for my own project idea
- it would solve the movement issue given I resolve to give all units only 1 point to force them attack only on adjacent tiles, since making this effect directly is an overwhelming aim atm.
Let me know if there are news on this (the more I know of C2C, the more wonders I hear of)
