platyping
Sleeping Dragon
Adds to score?
-Destroy all things within a range of 1,that means it destroys all things(units,cities,improvements,terrain features)
But it does not destroy base terrain.
Would that be possible?
If anyone can help me find a graphic for it,that would be very helpful...
Also,where is the effect for the ICBM (mushroom cloud),the graphics and XML located.
And where are the sound defined that units make when they attack?
Fallout should become a terrain feature on all the tiles affected by the bomb.What terrain should appear there?
(you say "destroy all [...] terrain, but should not destroy the base terrain, so what should now happen?)
Fallout should become a terrain feature on all the tiles affected by the bomb.
hi guys, i was able to fix the special unit problem i had and now another idea rose: is it possible to make a settler found a city with 2 pop instead of 1?
<Define>
<DefineName>INITIAL_CITY_POPULATION</DefineName>
<iDefineIntVal>1</iDefineIntVal>
</Define>
XML\GlobalDefines.xml
PHP:<Define> <DefineName>INITIAL_CITY_POPULATION</DefineName> <iDefineIntVal>1</iDefineIntVal> </Define>
So how would I make an "ant-matter bomb" use another effect then the mushroom cloud?The mushroom is sadly defined in the GlobalDefines.xml, so you can change that for either all or none. Making different effects for different nukes would require some Python modding :/.