What are you doing with the Charlemagne mod?
According to the error message there's a problem with one of the unit AI types.
Not that this helps here much, because I guess you haven't changed anything regarding unit AIs, right?
Assuming an unmodified CvWorldBuilderScreen.py then what it is doing is looking for the descriptions of a unit AIs to build the unit AI dropdown menu.
My guess is that your mod does not have a correct version of CIV4UnitAIInfos.xml (in the BasicInfos folder). If the DLL you are using has added unit AI types then you need that file from the mod so you don't default to the one from BtS that doesn't have the extras. Or you have one in the mod that is not correct - perhaps missing the last entry (UNITAI_ATTACK_CITY_LEMMING), or something along those lines.
sakhr said:hi man
you must have boning tool you can download in civ4 tools just remove the elephant and replace it with wherever you want
I already posted this in the Mod Components Request Thread,but nobody seemed to notice it.A component that gives civilizations unique era soundtracks depending on their artstyle.
Then I can only wait until somebody accepts my request and makes it...Would need SDK modifications, but think it would in general be possible.
If or if not it's much work is another question.
It's fairly easy to create additional playlists by adding dummy eras and modify the part of the DLL code that chooses the next song to look up in one of these dummy eras instead of the actual current era of the civ.Would need SDK modifications, but think it would in general be possible.
If or if not it's much work is another question.
The list that plays should depend on the artsyle,if you have to modify all eras for all civs,that would be unwieldy indeed.It's fairly easy to create additional playlists by adding dummy eras and modify the part of the DLL code that chooses the next song to look up in one of these dummy eras instead of the actual current era of the civ.
I did this for religion appropriate soundtracks in the Middle Ages already, but doing it for every civ and every era might get a little unwieldy.
Yes,but in my mod there will be some extra artstyles (South East Asian/Indian and African).Oh, so you want just one playlist based on ArtStyleType?
* Is there any mod out there that can readily be combined with other mods, that results in nukes razing cities below a certain population - ie, if I hit a city of population 1, then it is completely destroyed and all that is left are city ruins - but if I launch 1 nuke at a major city with 30 population, the city remains (albeit reduced in population and output- ie the nuke effects as they currently are)
Does anyone know if there is a Python event or callback that triggers when a unit and another unit fight, but doesn't judge them by winner and loser, but by attacker and defender? This function MUST be called when a unit withdraws from combat.
There isn't, AFAIK..