Hi, I've just began to play civilization 5. First time I ever played civ actually. But I have some questions:
1. If the IA wins by science for example, does the game ends?
2. If you win by domination or something else does the game ends?
3. Can you play after you have no turns left? Like you are in the medieval era and all turns are gone the game ends. And if this is true, how can make it so that you can play after you ran out of turns or even after you have won?
4. If you have like 2 recources of the same kind on your land, (purple-edge ring) is beneficial to build 2 mines,...?
5.If you need a resource and is not inside your purple edge ring (and to far away to buy it), do you always have to build another city?
6. Should I only have 1 capital, conquered cities, and cities where there are useful resources? Or is it a good idea to build more?
Also can anyone give me some cool mods?
Sorry for the many questions, but with this information I can really get started.
1. If you lose, and are eliminated from the game entirely, you cannot continue. Otherwise, you CAN continue (just...one...more...turn), but your score will not change.
2. If you win, by domination or any other means, you can continue as above.
3. Your question leads me to believe you are playing the demo version, which ends after 200 turns and you can't go beyond the medieval era. If this is the case, you cannot continue to play beyond this. If you have the full version, time still "runs out" in 2050 AD, by which point I hope you're beyond the medieval era! In this case, you can continue to play, as above.
4. Improving your excess resource tiles is always a good idea, as they will give the local city more resources. Excess luxuries can be sold traded to other civs, and you may need more than 1 source of strategic resources for your units, depending on how many you build.
5. Cities can "own" tiles up to 5 hexes away, which will give access to the resource. They can only work tiles 3 hexes away, for direct benefit to that city. It will take a long time to get that far though, so a new city might be the best choice if it's more than 1-2 hexes distant from your current city.
6. More cities = more population = more science, gold, production, unhappiness, higher culture advance costs. It also claims land that your opponents are then denied. More is not always better, mostly due to happiness balancing, but it often is. Cultural victory generally requires no more than a few non-puppet cities. Domination or science victory, more is better, but don't grow too fast and outstrip your happiness.
There are a lot of good mods out there. So far, most are focused on addressing perceived weaknesses in the game: fixing blatant bugs or balance issues for example. Thalassicus has a number of good balance mods in his name that I recommend. If you do a search from the in-game mod manager for his name, you should be able to find them and pick the ones that sound good to you. If you only have the demo version, you will not be able to play any mods.