Quick Questions and Answers

I didn't see this thread was here before I posted a thread, sorry :(

Anyways, how do I capture cities from different continents, err how to I get troops there? I have the frigate boat

Edit: What I'm wondering is how to get infantry units to different continents across the ocean. I have the aircraft carrier, but I can't find a boat in the research tree that lets me take over units

Just move the land unit to the coastal hex -- you already have the tech that allows you to embark. You unit will turn into ships and then back to land units when you disembark. Be careful, while at sea they are defenseless.
 
Here is the save.

Ok, I dropped that game and started another one, to see if the effect is repeatable. This time, I've discovered Optics and tried to embark my land units to explore neighbor islands. I failed. There is no embarking button for either spearman and scout, though worker has it. In Arabian game embarking worked properly.
Another save for this problem.

I was unable to load your saves. Sorry, hopefully someone else can help.
 
There is no embarking button for either spearman and scout, though worker has it.

After you discover optics, a unit has to spend a turn inside friendly territory (yours or an ally's) to get the Embark promotion. After you discover optics, all units START in friendly lands so they get the promotion immediately.

It mentions this in the description of Optics or something, but it's easy to miss. I see the question a lot, and it's a bit unintuitive.


Alright, here's my question:

I've tried searching for this stuff, but I can't seem to find a good thread about it.

Can someone explain to me the various factors involved in:
  • Rainfall - I gather this effects the number of marshes, but does it also change lakes and rivers, and stuff like grasslands versus plains? What's up?
  • World Age - From what I've seen others mention, an older world has less mountains and hills, and more forests and jungles. Is that all?
  • Sea Level - I'm unsure how this effects things, as Land Mass seems to effect the actual shape of lands more. Does this change lakes and rivers? Does it change amount of hills or something? I'm just kinda confused on this one.
  • Legendary Start - for resources, is this just like 'Abundant' but with even MORE resources?

Thanks, guys. I may repost this question in Strategy and Tips, for discussion stuff. I'm trying to get a map with a lot of rivers and smallish lakes, just for novelty, and was tinkering with settings. Also, I really dislike the brown forests and I really love grasslands and jungles, just as a visual taste, so I try to skew for that too. :p
 
Can someone explain to me the various factors involved in:
  • Rainfall - I gather this effects the number of marshes, but does it also change lakes and rivers, and stuff like grasslands versus plains? What's up?
  • World Age - From what I've seen others mention, an older world has less mountains and hills, and more forests and jungles. Is that all?
  • Sea Level - I'm unsure how this effects things, as Land Mass seems to effect the actual shape of lands more. Does this change lakes and rivers? Does it change amount of hills or something? I'm just kinda confused on this one.
  • Legendary Start - for resources, is this just like 'Abundant' but with even MORE resources?

Thanks, guys. I may repost this question in Strategy and Tips, for discussion stuff.
Rainfall: It affects number of desert and jungle, honestly not sure about number of lake/river, or grassland/plains.
World age: You pretty much have it. The older the world, the more "settled" the terrain is. I think age also would dictate cows and sheeps, I believe it did previously in Civs at least.
Sea Level: This is best seen on an Arcipeglo (I'm horrid at spelling, sorry :blush:). Low means considerably less 1-tile islands. I think it also just generally relates to the land/water ratio.
Legendary: I loaded on once, and had 6-8 luxes within sight on load, so take that what you will.
 
Legendary Start - for resources, is this just like 'Abundant' but with even MORE resources?

Legendary start gives a bunch of resources, strategic, luxury, and bonus, around every player's start position, but not much of an increase over normal anywhere else in the world. Typically I've seen 3-4 different luxuries with at least one of them a triple or quadruple spawn within 3 hexes of the initial settler start.
 
Do open border agreements provide economic benefits, like a gold bonus?

But they do let other players send their military units to your territory and stopper up your worker's movements. Generally I'd consider them a net economic penalty.
 
Even more reason for me never to sign them, they're so useless in this game. The only time I can think of when they're beneficial is if you're still looking for a natural wonder and it's in someone else's territory.
 
Thanks, vmax!
I think I update the driver to DX11. Anyway, I attach my DxDiag.txt here...
And if video driver is the real cause, is there still any chance I could change the text color by modifying some XML files? :confused:

Not sure what causes it, but I would suspect video drivers. I wold update mine. Then if still an issue I would check my video card to see if it supports DX10/11. If not try the game in DX9.

Hi, I'm new on Civ 5. Just install the game and every text on the screen is in black:( no idea how to change that... could any one give me some hints? Thanks!
 

Attachments

Is there a "pause" button when auto end turn is on? cant seem to find a quick way to stop the game when something comes up.
 
Hi, I'm new here, so I'm a little sorry for asking a question already -_-;;

With the basic map types, I understand the "Earth" map type spans like a globe (ie. there is no "edges" at the left-/right-most ends. Does this mean the other types (eg. "Pangia", etc.) have "walls" on left and right-most sides of the map?
 
Hi, I'm new here, so I'm a little sorry for asking a question already -_-;;

With the basic map types, I understand the "Earth" map type spans like a globe (ie. there is no "edges" at the left-/right-most ends. Does this mean the other types (eg. "Pangia", etc.) have "walls" on left and right-most sides of the map?

I THINK Earth map is a map that looks a bit like the real world. All map types (as far as I am aware) wrap left / right.
 
Hi g&g :)

How do I completely destroy a city to the ground, please?

I just conquered the Russians but I'm unable to raise their capital to the ground only "annex the city" & "make puppet"! And it's just in the middle of everything :(...

Is it perhaps meaning to not be able to raise city-states or capitals?

..if yes, is there a mod to counter this?

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Thanks in advance, Killovicz
 
Correct, you are not able to raze capital cities. I don't know about a mod, but check the customization forum.
 
Correct, you are not able to raze capital cities. I don't know about a mod, but check the customization forum.

Thanks a lot mate, but where is the customization forum?

I've been looking around the site but not able to find it..

------------------

Thanks in advance
 
After you discover optics, a unit has to spend a turn inside friendly territory (yours or an ally's) to get the Embark promotion.
Thank you, it was really helpful. This limitation is counter-intuitive indeed.

Ok, I continued Washington game, researched compass and built a harbor in Boston. I haven't got a trade route again. :(

At least, this time I received "we love you" day in a city which wanted whales after allying with a city state who had whales. I am pretty sure I haven't got same bonus in my first game as Alexander (no save left, alas).

Another interesting thing is that dfn was unable to load from my saves. I can't imagine any reason for this except of us being in different regions. I am Russian and bought a localized version of the game (I am playing in English, though).
If localized version is uncompatible with original one, it's a scandal!
 
Can an archer unit upgrade to crossbowman and then directly to infantry without researching 'rifling' tech?
 
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