Quick Questions and Answers

I tried to search for a thread addressing this but couldn't find one, and I didn't want to make my own. So here goes.

I'm Carthage at war with Siam. Siam surrounds one of my cities with an incredible army: melee, cavalry, and siege units are all accounted for. He also brings two great generals. He got gunpowder first so this city doesn't stand a chance. He doesn't attack right away, which I assume is to get his trebs in place. But then once they're in place he still doesn't attack. Literally 25 turns later, he attacks once with two elephant units, and that's it. This whole time I'm using my city defenses and occasionally sending units from my other cities to die almost immediately, and he is just shifting units around doing absolutely nothing to take my city. He honestly could have eliminated me from the game with that army.

This really concerns me. I feel like this must be a bug or else more people would be ranting about it. I just want to know how to fix it so I can enjoy the game again.

FYI: I am playing on the "normal" difficulty--no bonuses either way--and I am on a large continents map, using no mods (I don't even know how), and I have G&K, Cradle of Civ DLC, Denmark & Explorer's Map Pack DLC.

If anyone has suggestions, I'd appreciate them. Thanks.
 
hey so i tried making a thread for this question before I saw this sticky and then the thread got moved by a mod but I was unable to find it so I am asking here. Im trying to figure out if a mod has already been made or not without saying what it is. Essentially the mod would add a new victory condition to the game that could be playable in conjunction with already existing victory conditions. Is there a specific place i can check for already made mods that deal with victory condition specifically? thanks for any help
 
I tried to search for a thread addressing this but couldn't find one, and I didn't want to make my own. So here goes.

I'm Carthage at war with Siam. Siam surrounds one of my cities with an incredible army: melee, cavalry, and siege units are all accounted for. He also brings two great generals. He got gunpowder first so this city doesn't stand a chance. He doesn't attack right away, which I assume is to get his trebs in place. But then once they're in place he still doesn't attack. Literally 25 turns later, he attacks once with two elephant units, and that's it. This whole time I'm using my city defenses and occasionally sending units from my other cities to die almost immediately, and he is just shifting units around doing absolutely nothing to take my city. He honestly could have eliminated me from the game with that army.

This really concerns me. I feel like this must be a bug or else more people would be ranting about it. I just want to know how to fix it so I can enjoy the game again.

FYI: I am playing on the "normal" difficulty--no bonuses either way--and I am on a large continents map, using no mods (I don't even know how), and I have G&K, Cradle of Civ DLC, Denmark & Explorer's Map Pack DLC.

If anyone has suggestions, I'd appreciate them. Thanks.

this happened to me recently to the last game I played. An enemy army could easily have taken one of my cities but instead just shifted units around. Although I can say I was not as outgunned as you and he could really have only taken that one city
 
I play Elizabeth and I'm a bit confused about the traits. Civlopedia states: +1 extra move for naval units, the manual says: Sun Never Sets:.+2 MPs for all ocean-going naval units.

Does MPs means extra moves? Does the trait differ from all naval unit to ocean going units?

Thanks
 
Means movement points. Virtually, you can go two extra tiles.

Thanks,

What about the differences from the Civelopedia: +1 extra move, to the user manual:Sun Never Sets:.+2 MPs for all ocean-going naval units. The first one seems to fit all naval units and the latter only for ocean going units? Maybe only one is true?
 
Thanks, you're absolutely right, I'm using a mod that probably changed some stuff, I restarted again without mods and it's indeed +2 moves for all navy units in the civelopedia. The manual states +2 MP's for ocean going units which is basically the same, just different writers.
 
Wasn't the trait changed in Gods and Kings? Maybe that's why the outdated manual will say something different from the Civilopedia.
 
Wasn't the trait changed in Gods and Kings? Maybe that's why the outdated manual will say something different from the Civilopedia.

Regarding England - Elizabeth I've searched both manuals, vanilla and Gods And Kings, both state the same.

I still don't know what the promotion "Mustered" means, it shows up on my naval units, also a small yellow triangle.
 
Wasn't the trait changed in Gods and Kings? Maybe that's why the outdated manual will say something different from the Civilopedia.

I've searched the G&K version of the user manual, the same info as on the vanilla version.

Is there a link somewhere for all the changes in G&K besides the manual?
 
What do I have to do to get an AI to trade me a city?

Netherlands settled in a area smack center of territory, where I was about to.

The city is surrounded 300 degrees by my territory, the rest is blocked off by mountains. Other than that one spot in the middle of the landmass, I control the entire continent.

We are allies, and i'd like to keep it that way, but...
 
What do I have to do to get an AI to trade me a city?

Netherlands settled in a area smack center of territory, where I was about to.

The city is surrounded 300 degrees by my territory, the rest is blocked off by mountains. Other than that one spot in the middle of the landmass, I control the entire continent.

We are allies, and i'd like to keep it that way, but...

Most AI aren't willing to give up their cities unless asking for peace.
 
What do I have to do to get an AI to trade me a city?

Netherlands settled in a area smack center of territory, where I was about to.

The city is surrounded 300 degrees by my territory, the rest is blocked off by mountains. Other than that one spot in the middle of the landmass, I control the entire continent.

We are allies, and i'd like to keep it that way, but...

Not much but.. here, they do it a lot when in need for a resource or out of expansion space, I use surplus Generals to build Citadels and take away any piece of usable land, if he declares war, well, wipe him out, if he doesn't, then send some workers to improve usable tiles again, clearing the Citadels will not change the status of the grabbed land, and wait for a good opportunity to raze his city or annex it.
 
What do I have to do to get an AI to trade me a city?

Netherlands settled in a area smack center of territory, where I was about to.

The city is surrounded 300 degrees by my territory, the rest is blocked off by mountains. Other than that one spot in the middle of the landmass, I control the entire continent.

We are allies, and i'd like to keep it that way, but...

you can trade him the city and ask him what he wants for it, it'll cost a fortune but you can raze the city and rebuild a new city
 
Not much but.. here, they do it a lot when in need for a resource or out of expansion space, I use surplus Generals to build Citadels and take away any piece of usable land, if he declares war, well, wipe him out, if he doesn't, then send some workers to improve usable tiles again, clearing the Citadels will not change the status of the grabbed land, and wait for a good opportunity to raze his city or annex it.

Well, they are about to get their butt handed to them by russia, I even offered to trade one of my cities, which would flank the russians, plus 700 gold, and he still won't take it.

The thing is, i'm friendly with russia too, and I'd rather have the netherlands win, but I can't take a war with russia..

Anyways, would you happen to know a program to convert all of my screenshots to pngs, (or jpgs of I can specify compression %) at once?

And have image uploaded as attachments not re-compressed and converted to jpgs?
 
Is there a way in Civ 5 to view a map, like in the worldbuilder for Civ 4? A simple way to remove the fog or something is what I'm after.
 
Is there a way in Civ 5 to view a map, like in the worldbuilder for Civ 4? A simple way to remove the fog or something is what I'm after.

Not exactly, no. There is a "Worldbuilder" that comes with the SDK kit but that is only used for building and editing maps, it doesn't work in-game. Then you have the Fire Tuner (also comes in the SDK) that lets you edit the map. It is a bit confusing though, and I don't know exactly how to remove the fog using it.
 
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