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Can you only disband units in your own territory now? Caused some headaches playing as the huns.
 
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Is there a Lua method for getting a player's majority religion? If not, does anyone know the exact logic for how a player's majority religion is determined?
 
If true, it is probably a bug.

It's been this way since G modified the rules for disbanding recently.

Scenario I've witnessed many times: the AI captures a worker in my territory and disbands it on the same turn.

I thought it was intended -to give the AI a chance-, but if not I could report it on github.
 
It's been this way since G modified the rules for disbanding recently.

Scenario I've witnessed many times: the AI captures a worker in my territory and disbands it on the same turn.

I thought it was intended -to give the AI a chance-, but if not I could report it on github.

Might be stolen workers being returned? I remember from your photo sets that you're not shy about taking workers.
 
1. Best science civ? (similar to Brazil/Tourism)
2. Best Pantheon/Belief set up for science?

Thank you!
 
1. Best science civ? (similar to Brazil/Tourism)
2. Best Pantheon/Belief set up for science?

Thank you!

1. Korea, Babylon; Maya and Arabia aren't bad;
2. Goddess of Wisdom grants the most science, but it depends on your start - sometimes investing in things other than science early game helps you snowball and win you a science victory later!
 
Any modder knows how I'd go about disabling the "vassal state" option (becoming a vassal during peacetime if you like another civ)? I want to keep wartime vassalage though.
 
Can you only disband units in your own territory now? Caused some headaches playing as the huns.

Yes and this 'feature' can extremely be frustrating in these situations where your scouts getting blocked by AI expansion or sea blockaders getting trapped within the AI maritime border the moment you peace out, etc.

Forever cursed to pay up their maintenance and you can't do nothing about it. Can't even gift such units to city states because they're in neutral territories.
 
Yes and this 'feature' can extremely be frustrating in these situations where your scouts getting blocked by AI expansion or sea blockaders getting trapped within the AI maritime border the moment you peace out, etc.

Forever cursed to pay up their maintenance and you can't do nothing about it. Can't even gift such units to city states because they're in neutral territories.

In upcomming version, an exception for scout-like units will be made.
Goal of this "feature" is to remove the opportunity to delete a worker/settler about to be captured, or a unit about to be killed, thus allowing scouts to be disbanded is not a problem.
 
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Under what circumstances will AIs vote for another AI, one who is the top contender, for world hegemony?
 
My inquisitor just removed 2 followers from a captured holy city. I remember it removing all the followers. Was this changed at some point?
 
Yes and this 'feature' can extremely be frustrating in these situations where your scouts getting blocked by AI expansion or sea blockaders getting trapped within the AI maritime border the moment you peace out, etc.

Forever cursed to pay up their maintenance and you can't do nothing about it. Can't even gift such units to city states because they're in neutral territories.

It cost me Terracotta Army because of the Huns ability to capture units. Had to walk 3 brutes I captured from camps like 8 turns through jungle just to delete them. Had to suicide a scout and a pathfinder too.
 
Just noticed, its impossible to plant a inca city in midst of mountains (settle spot and all surrounding tiles are mountains).
Is this a bug or intended?
 
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