76ers
Chieftain
Can you only disband units in your own territory now? Caused some headaches playing as the huns.
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Can you only disband units in your own territory now? Caused some headaches playing as the huns.
If true, it is probably a bug.The AI doesn't have that limitation, however...
The number of cities that are following said religion. In case of a match, the first one.Is there a Lua method for getting a player's majority religion? If not, does anyone know the exact logic for how a player's majority religion is determined?
If true, it is probably a bug.
Linked thread on github:It's been this way since G modified the rules for disbanding recently.
Scenario I've witnessed many times: the AI captures a worker in my territory and disbands it on the same turn.
I thought it was intended -to give the AI a chance-, but if not I could report it on github.
It's been this way since G modified the rules for disbanding recently.
Scenario I've witnessed many times: the AI captures a worker in my territory and disbands it on the same turn.
I thought it was intended -to give the AI a chance-, but if not I could report it on github.
Might be stolen workers being returned? I remember from your photo sets that you're not shy about taking workers.
1. Best science civ? (similar to Brazil/Tourism)
2. Best Pantheon/Belief set up for science?
Thank you!
Can you only disband units in your own territory now? Caused some headaches playing as the huns.
Yes and this 'feature' can extremely be frustrating in these situations where your scouts getting blocked by AI expansion or sea blockaders getting trapped within the AI maritime border the moment you peace out, etc.
Forever cursed to pay up their maintenance and you can't do nothing about it. Can't even gift such units to city states because they're in neutral territories.
The other religion might be 'Resilient', as enhancer.My inquisitor just removed 2 followers from a captured holy city. I remember it removing all the followers. Was this changed at some point?
The other religion might be 'Resilient', as enhancer.
Yes and this 'feature' can extremely be frustrating in these situations where your scouts getting blocked by AI expansion or sea blockaders getting trapped within the AI maritime border the moment you peace out, etc.
Forever cursed to pay up their maintenance and you can't do nothing about it. Can't even gift such units to city states because they're in neutral territories.