Quick Questions / Quick Answers

1) I've seen a combat modifier "Resistance(Domination)" from time to time. Apparently this has something to do with captured capitals, but how is it calculated?

2) Can you capture an Incan city on a mountain?

3) Old UUs that are no longer UUs in Vox Populi (e.g. Sipahi, Hakkapellitta, Battering Ram etc) have in their civilopedia entry "This unit can only be gifted by minor civs". How does that work? Are they in the pool of possible units that everyone can get from a militaristic CS (so, as friends, too) or are they like the other UUs that can be gifted, like, every CS gets one specific UU to gift to his ally.
 
1) I've seen a combat modifier "Resistance(Domination)" from time to time. Apparently this has something to do with captured capitals, but how is it calculated?

2) Can you capture an Incan city on a mountain?

3) Old UUs that are no longer UUs in Vox Populi (e.g. Sipahi, Hakkapellitta, Battering Ram etc) have in their civilopedia entry "This unit can only be gifted by minor civs". How does that work? Are they in the pool of possible units that everyone can get from a militaristic CS (so, as friends, too) or are they like the other UUs that can be gifted, like, every CS gets one specific UU to gift to his ally.

1) I don't remember the maximal bonus, but the formula is "MaxBonus*(NbOwnedCapitals-1)/(NbCapitals-1)"
2) Any mountain with a city, a road, or a railroad is accessible to every civilization. So YES, you can attack and capture it. In the rare case where ALL the tiles adjacent to the city are mountains, and there is no roads, you have to wait for the Zeppelin to be able to capture it.
3) At the beginning of the game, each militaristic CS randomly chose an UU from a civ which is not in the game, or an unused UU. When receiving a unit from a CS, if you are in the good perdiod, they will give you this UU, if not, they will give you a "standard" unit.
 
1) I don't remember the maximal bonus, but the formula is "MaxBonus*(NbOwnedCapitals-1)/(NbCapitals-1)"

In addition to that, there seems to be a difference for player and AI, in my current game, I get a 5% bonus against a player with one (additional) capital, and he gets 7% against me (also with one additional capital).
 
If I founded a religion and then conquered another holy city, is there any way for me to make that one my primary religion and benefit from its empire-level beliefs?
Ideally I'd like to purge my own religion entirely.
 
If I founded a religion and then conquered another holy city, is there any way for me to make that one my primary religion and benefit from its empire-level beliefs?
Ideally I'd like to purge my own religion entirely.
Try taking an inquisitor from the conquered religion and using it on your founded Holy City.
 
Try taking an inquisitor from the conquered religion and using it on your founded Holy City.

Did a quick test in IGE.
1. Start a new game on small map.
2. Give myself and random AI 3k faith.
3. We both found t2, then we both enhance t3.
4. Give AI a settler, wait for him to settle a new city (AI still being alive may or may not have an impact, but I decided to mimic my actual game where the AI whose holy city I took is still alive and will remain so).
5. Give myself a tank, capture his holy city (normally, not in IGE, 'cause who knows how it differs from actual game mechanics).
6. Wait for unrest to end.
7. Give myself some inquisitors of AI's religion, use them on my holy city.
8. Give myself another couple thousand faith to auto-spawn a new prophet (still ancient era). He appears in my old holy city, and is tied to my original religion.
9. Spread AIs religion to see if his enhancer belief - sainthood - works. The culture and science part of it work, the faith from great people usage does not.

That's as far as I took it.

(Still on 12-13 version).
 
Did a quick test in IGE.
1. Start a new game on small map.
2. Give myself and random AI 3k faith.
3. We both found t2, then we both enhance t3.
4. Give AI a settler, wait for him to settle a new city (AI still being alive may or may not have an impact, but I decided to mimic my actual game where the AI whose holy city I took is still alive and will remain so).
5. Give myself a tank, capture his holy city (normally, not in IGE, 'cause who knows how it differs from actual game mechanics).
6. Wait for unrest to end.
7. Give myself some inquisitors of AI's religion, use them on my holy city.
8. Give myself another couple thousand faith to auto-spawn a new prophet (still ancient era). He appears in my old holy city, and is tied to my original religion.
9. Spread AIs religion to see if his enhancer belief - sainthood - works. The culture and science part of it work, the faith from great people usage does not.

That's as far as I took it.

(Still on 12-13 version).

You can't take another religion over like that if you founded one. Founding trumps all.

G
 
How high is urbanization unhappiness at the moment? 0.5 per specialist? That feels awfully high...
 
How high is urbanization unhappiness at the moment? 0.5 per specialist? That feels awfully high...
Reminds me of why people went to the suburbs from the urban areas and that grew quite massively...
 
Are there any modding tutorials specifically for VP?

I remember seeing a list somewhere that explained the XML properties that were added in the community patch dll.
 
do i have to start a new game for this to work, or should it properly apply to existing saves?
Vox Populi is not savegame compatible. You need to start a new game after installation, with the VP mods selected from the mod menu.
 
What Civ would you consider a standard Tradition civ? "Standard" - taking Tradition in majority of cases, almost obvious choice, like 90% cases except for some unique starting conditions.
Edit. Except Venice.

Arabia : obvious
Austria : because the bonus you get from your UA only works in the capital so you want to be able to work lots of specialists in the capital. tradition provides bigger capital and extra specialist what else
Korea : Extra golden age length and extra specialist . why pick something else
 
Does being close to victory get the AI to gang up on you? I played a game as Egypt and had 7/8 influential cultures very early in the game, but the last one (Japan) had a hilarious amount of culture that I couldn't overtake with Tourism until literally turn 499. That game was mostly a series of wars upon me by everyone and their mother.
 
Does being close to victory get the AI to gang up on you? I played a game as Egypt and had 7/8 influential cultures very early in the game, but the last one (Japan) had a hilarious amount of culture that I couldn't overtake with Tourism until literally turn 499. That game was mostly a series of wars upon me by everyone and their mother.
Yes, sometimes. The AI not always efficient to do it, but you have a diplomatic penalty when you are winning, which can lead to wars.
 
If I want to go wide playing Assyria, would artistry be an option? I went authority, and managed to snag the last religion spot available, now I'm unsure which direction I want to go.
 
What Civ would you consider a standard Tradition civ? "Standard" - taking Tradition in majority of cases, almost obvious choice, like 90% cases except for some unique starting conditions.
Edit. Except Venice.
Authority for the doge! Venice always puppets all!
Morocco would be a standard Tradition civ. It's simple; any civ that doesn't have bonuses that easily spread empire-wide is for Tradition. With the exception of those that complement Tradition.
 
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