Martin79
Warlord
Hey, maybe you could even add some more future buildings, and a "Future Religion", for the future age. rofl
I like that.
Hey, maybe you could even add some more future buildings, and a "Future Religion", for the future age. rofl
Why does the game have to be like the unmodded one though? I think, rather than thinking in terms of balance, you should think in terms of fun.
You might wanna add the wonders from BtS "Extra" actually.
xchen08 said:I guess this is mostly a question of what you want, to play Civ BTS, or to play an entirely different game with the same engine that may be good as well, but definitely not BTS.
More diverse unit graphics, various time saving screens, prestige units like the Red Baron, and non-cost-effective abilities like forest planting and terraforming do not fundamentally change the game. Revolutions do, but subtly, encouraging mostly the same behavior as the base game, but in a more nuanced way.
Completely reworked tech trees and unit/ability progressions in the early and mid game fundamentally change the game, and not at all subtly. Obviously, this is avain's mod, but I would be disappointed if he takes this path. There are more than enough mods that do this already.
I don't know... Making things more realistic is kind of a losing proposition with Civ. The early and mid-game are pretty carefully balanced. There are various strategies, gambits, slingshots, etc, that pretty much depend on the current balance. Pushing roadbuilding back, for example, affects how soon you can hook up resources, and thus rushes. It also unbalances strategies for Civs that start with The Wheel. I don't mind the changes to the modern era so much since games are generally decided by that point and some extra flavor doesn't hurt, but early game...
I cannot perform ranged bombardment with battleships in v4.5. Is it fix in v5.0?
python scripted wonders
Please, please be very selective of python scripted stuff because thkey SLLOOWWW down the game based on my experiences so far.
Thank you.